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RPG Maker MV - v1.6.1 Stable Release!

Hi everyone,

RPG Maker MV v1.6.1 is now on Stable! Here are some of the changes this version.

New Feature:
  • It now uses NWJS version 0.29.0 which allows programmers to use Javascript ES6, ES7 and ES8 and other performance improvements.
  • BONUS: new parallax resources in parallax_Resource_Pack


Bug Fixes:
  • Fix to the InvalidStateError during ME play
  • Fix to the deep loop error
  • MacOS: Fix to shortcuts
  • MacOS: Fix to tutorials
  • Fix to \img\characters\People2
  • Fix to \img\characters\!Chest
  • Fix to the freeze when changing screen in-game
  • Fixed an issue with encodeURI where it cannot detect custom folders.


If you are using steam and don't want automatic updates, change your steam setting for updates to to manual instead of automatic.


Updating your Projects:

We would like to remind everyone to make sure to do the following steps before updating to ensure that when the update happens so your changes won’t be overwritten:

  • Make a backup of your project.


Should any error occur with your project in 1.6.1 Make sure to downgrade your RPG Maker MV and use the backup version. DO NOT OPEN your 1.5.2 below project with RPG Maker MV 1.6.1 if you have no backups!

Now for the update process.

  • Backup your game! This is important!
  • Make a backup of your Generator folder if you edited it.


Create a new project or go to the NewData folder in your RPG Maker MV root (where MV is installed) folder. Copy the following items and replace the ones in your existing project:

  • Copy the file "index.html" and "package.json" from NewData to your project
  • Copy the files libs folder, "rpg_*.js" (e.x. rpg_core) files from NewData/js to your project js folder
  • Do not replace your plugins.js !
  • Done!


Downgrading RPG Maker MV

If RPG MAKER MV 1.6.1 is not working for you, you can downgrade anytime through the Betas Tab in Properties.