1. RPG Maker MV
  2. News

RPG Maker MV News

RPG Maker MV: v1.6.1 fix release + Dancer sprite fix

Hello Everyone,

We're happy to release at last the fixed version of v1.6.1
It should now be working correctly on all systems.

Also, it came to our attention that a incorrect version of People2 had gotten mixed up in recent versions. It has now been reversed to the original (correct) one.

If anyone still want to use the other version, we have added it to
dlc\BaseResource\img\characters

Cheers,

Mac Users: 1.6.1 to 1.5.2 Rollback

Hello everyone,

We have rolled back the current Mac version from 1.6.1 to 1.5.2 due to unsolved problems based on reports from different Mac computers.

We apologize for the inconvenience this has brought upon our users.

RPG Maker MV - v1.6.1 Stable Release!

Hi everyone,

RPG Maker MV v1.6.1 is now on Stable! Here are some of the changes this version.

New Feature:
  • It now uses NWJS version 0.29.0 which allows programmers to use Javascript ES6, ES7 and ES8 and other performance improvements.
  • BONUS: new parallax resources in parallax_Resource_Pack


Bug Fixes:
  • Fix to the InvalidStateError during ME play
  • Fix to the deep loop error
  • MacOS: Fix to shortcuts
  • MacOS: Fix to tutorials
  • Fix to \img\characters\People2
  • Fix to \img\characters\!Chest
  • Fix to the freeze when changing screen in-game
  • Fixed an issue with encodeURI where it cannot detect custom folders.


If you are using steam and don't want automatic updates, change your steam setting for updates to to manual instead of automatic.


Updating your Projects:

We would like to remind everyone to make sure to do the following steps before updating to ensure that when the update happens so your changes won’t be overwritten:

  • Make a backup of your project.


Should any error occur with your project in 1.6.1 Make sure to downgrade your RPG Maker MV and use the backup version. DO NOT OPEN your 1.5.2 below project with RPG Maker MV 1.6.1 if you have no backups!

Now for the update process.

  • Backup your game! This is important!
  • Make a backup of your Generator folder if you edited it.


Create a new project or go to the NewData folder in your RPG Maker MV root (where MV is installed) folder. Copy the following items and replace the ones in your existing project:

  • Copy the file "index.html" and "package.json" from NewData to your project
  • Copy the files libs folder, "rpg_*.js" (e.x. rpg_core) files from NewData/js to your project js folder
  • Do not replace your plugins.js !
  • Done!


Downgrading RPG Maker MV

If RPG MAKER MV 1.6.1 is not working for you, you can downgrade anytime through the Betas Tab in Properties.

RPG Maker MV - v1.6.1 Beta

Hi everyone,

We have now released version 1.6.1 in beta.

Based on currently stable v1.5.2, v1.6.1 updates nw.js and fixes 2 outstanding bugs.

To select it:
- Open up your Libray / Software section
- Right click on RPG Maker MV and open up the properties menu
- From the BETA tab, enter the password "openbetatestbranch" and click on OK
- Select v1.6.1 from the "Select the beta..." dropdown
- Steam will update, and you can check that the update is complete when RPG Maker MV displays as RPG Maker MV [v1.6.1] in you software list.

We would like to remind everyone to make sure to do the following steps before updating to ensure that when the update happens so your changes won’t be overwritten:
  • Backup your game! This is important!
  • If you haven't already, set RPG Maker MV's update to manual instead of automatic.
  • Make a backup of your Generator folder if you edited it.
  • Replace BGM files if you got it from 1.3.0.


V1.6.1 fixes:
  • Update nwjs to version 0.29.0
  • Fix to the loop interruption bug in embedded loops
  • Fix to the InvalidStateError after playing ME


Projects made in version 1.5.2 or lower needs the following changes to be edited with v1.6.1:
  • Copy the file "package.json" from NewData in your project
  • Copy the file "rpg_core.js" from NewData/js to your project js folder

RPG Maker MV - Downgrade to v1.5.2

Hi All,

Due to some currently unresolved problem in v1.6.0, the "default" build of RPG Maker MV will be switched to currently stable v1.5.2. If you are using it, (no beta selected) it will automatically update on:

Time : March 6th 2018 03H00 GMT

If you want to keep using v1.6.0
In the library / RPG Maker MV / properties / Beta,
you can select the v1.6.0 which will stay the same.

If you want to use only v1.5.2
You can already change to v1.5.2 as follow:
Library / RPG Maker MV / properties / Beta
Selecting v1.5.2 will let you make the change by yourselves.


As usual, please make sure to backup your projects, and update the scripts to whichever version you decide on using.

Sorry for the problems.