1.13 Bug fix and balance patch
[p]WHAT's NEW??[/p][p][/p][h3]BUG FIXES[/h3]
- [p]Fixed a bug that could cause upgrades to disappear in chapter 2 and 4.[/p]
- [p]Made changes to stop clicks going through windows [/p]
- [p]'Depth of character' personality trait no longer resets itself.[/p]
- [p]Made a fix to stop musket balls hanging around. (I had trouble reproducing this one. lmk if it's still happening)[/p]
- [p]Made the options menu available during Chapter 3. [/p]
- [p]Removed the 'heavy shot' skill that shouldn't have been appearing.[/p]
- [p]'Weak Points' skill no longer upgrades twice. [/p]
- [p]Fixed 'return to cell' in chapter 4.[/p]
- [p]Fixed a bug where the achievement for escaping was only granted after finished chapter 3. [/p]
- [p]Fixed a text bug on the mirror and made additional mirror VFX visible.[/p][p][/p]
- [p]Showmanship now affects battle-axe rotation speed as described. [/p]
- [p]Lowered the cost of some skills later in chapter 2, lowered the cost of all skills in chapter 4.[/p]
- [p]Raised 'Mouse Empathy' cap to 16 from 10. [/p]