Loot Shop Simulator --- Early Access Launch!
[p]Hello shopkeepers! We are excited to announce that Early Access launch is within the hour! With this launch we have a few other announcements to make, so let's get started![/p][h3][/h3][p][/p][h3]Working On The Next Update![/h3][p][/p][p]We are already working on the first update! The main feature that many people have requested, an Improved Tutorial, is currently in the works and will be part of the first update. We don't have a specific date but we will be structuring the development in order to be able to release updates periodically, every 2-4 weeks, depending on the amount of content.[/p][p][/p][p]Here are some other features that will be coming in the first update:[/p]
- [p]Tooltips when hovering things like Categories, Sorting options, and Menu buttons[/p]
- [p]A System button on the bottom-right Menu panel[/p]
- [p]The ability to place Wall & Floor furniture[/p]
- [p]New Wall & Furniture items[/p]
- [p]Clients won't pay more than 10% markup at the start of the game. Your shop needs more Prestige![/p]
- [p]You may be tempted to list your most expensive items at the start. Make sure you also list cheaper items. Clients have a Rarity just like items, and it determines their wallet size among other things. So, not every client can afford that item worth 1g, but it will eventually sell...[/p]
- [p]Clients have larger wallet size with higher Prestige, and their wallet size gets a buff when they admire items on Display Tables. Try displaying at least one item on a Display Table to benefit from this![/p]
- [p]Once you have expanded the shop enough to have windows, try clicking them...[/p]