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Dev Log #3

[p]Hello shopkeepers![/p][p][/p][p]Last week’s development window was shorter than planned, but production is back to full speed. The Wall & Floor Decor update arrives next week, bringing new cosmetic options for both the Dragon & Witch sets.[/p][p][/p][p]There's one other detail we'd like to address this week...[/p][p][/p][h3]On Content & Price[/h3][p]We’ve heard the feedback that the current build feels light for the price. Early Access is, by design, a work in progress; the first major content expansion lands in August with the “Guild Hall” Specialization. That update adds new story beats, recruitable NPCs, quest boards, and new item sets - over a dozen additional hours of play with focused goals.[/p][p][/p][p]After that update, we plan on adding many more Specializations which will completely change how you play the game. We're exploring things such as turning your shop into a restaurant, or even a card parlor with a fully functional CCG! We've already got designs in place for many of these upcoming systems (including minigames! ːsteamhappyː), but we have to work on things one step at a time, and the first step is the Guild Hall.[/p][p][/p][p]If you’re on the fence about content versus cost, we invite you to keep an eye on development and revisit the game after the Guild Hall patch lands in late August. Early Access owners receive every update at no extra charge, but there’s no pressure to jump in before you’re ready![/p][p][/p][p]Thank you for the continued feedback and patience! See you next week with our first update: Wall & Floor Decor![/p][p][/p][p]The Loot Shop Simulator Team[/p]