Major Update! Guild Hall Specialization
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[/p][p]Hello shopkeepers! [/p][p][/p][p]We are happy to announce that the Guild Hall Specialization is now available![/p][p]
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[/p][p][/p][p]This update introduces a new wall decor item called the Guild Quest Board which will allow you to recruit guild members, accept guild quests, and select which party members to send![/p][p][/p][p]
[/p][p][/p][p]Adventurers may have different Classes, Stats (Str, Dex, Int, Con), Aptitudes (Tank, DPS, Support) and Skill Tags. Their Power Score is determined by the rarity of their class and their equipment (but equipment will be introduced in an upcoming update).[/p][p][/p][p]The fundamental aspect of guild quests is choosing adventurers suited to the task at hand. Each quest can have different tasks: from a simple Locked Door, to Combat, or even a whole Escort mission. By sending party members with the right Skill Tags, your party can fulfill all of the Skill Checks (or, 'Quest Steps' as we call them) and solve the quest![/p][p][/p][p]
[/p][p]After the party returns from a quest, you can open the Guild Quest Board and select the "!" button to view the next Quest Report. These reports will detail each quest step, how it was solved, and which adventurer solved it. You'll also see whether your party successfully completed the quest.[/p][p][/p][hr][/hr][p][/p][p]Now, it's important to mention that the Guild System will be released in parts. After considerable thought, we have decided to break this system into multiple updates that we will deliver over the next few weeks as we test and polish each of the systems.[/p][p][/p][p]We are launching the Guild Hall update with 14 playable quests: seven common 1-star quests, and seven rarer 2-star quests. There are also ten distinct adventurer classes. At first, your Guild will not be able to level up. We plan on unlocking the ability to level up starting from the next update, as we begin to deliver new content in parts. Here are the releases that we have planned:[/p]
- [p]Initial launch: Guild Quest system & Recruiting adventurers[/p]
- [p]Guild Levels Unlocked: Levels 1 - 8 (Equipping adventurers unlocked)[/p]
- [p]Guild Levels Unlocked: Levels 9 - 14 (New Minigame)[/p]
- [p]Guild Levels Unlocked: Levels 15 - 20 (Endgame content / Rival guilds)[/p]
- [p]Wall decorations cannot be moved (we're fixing this in one of the upcoming updates, or changing the sell value to match the buy character)[/p]
- [p]Cannot yet dismiss Guild Members (we're adding this in the next update)[/p]
- [p]Sets' image borders vanish in Cash4Cache menu (we will be adjusting border sizes in an upcoming update)[/p]
- [p]Mendel accepts potions all the time (supposed to say he had this one already and stop appearing once 3 distinct potions are sold, we will be finishing this quest once a 3rd potion is implemented)[/p]