What's coming during Early Access?
[p]First off, thank you to everyone who tried the demo! This project means a lot to us, and we have plenty of fun ideas brewing as we head toward Early Access later this month. Here is a sneak peek of what we are working on![/p][p][/p][p][/p][h2]Wall & Floor Decor + More Furniture Items[/h2][p][/p][p]
[/p][p][/p][p]The demo offered only a couple of furniture pieces — just enough to show how each type works. In Early Access you’ll find new blueprints inside loot caches that unlock extra options in the Build menu. Every item set will include its own furniture blueprints, letting you customize the shop even further.[/p][p][/p][p]We’re also working on tools for easy placement of new types of decorations such as Wall & Floor Decor. We should have more information on these tools when Early Access launches![/p][p][/p][p][/p][h2]A New Item Set[/h2][p][/p][p]
[/p][p][/p][p]The demo focused on the Dragon set. Early Access introduces a second collection: Wrath of the Witch King, packed with magical gear. Expect new loot and fresh blueprints![/p][p][/p][p][/p][h2]Shop Prestige, Attractiveness, and Comfort[/h2][p][/p][p]Currently, there are three stats for the Shop that cannot be seen in the demo. These stats are as follows:[/p]
[/p][p][/p][p][/p][h2]Interactive Furniture[/h2][p][/p][p]
[/p][p][/p][p]With the Witch set comes our first interactive drop: Mirror on the Wall. Place the mirror in your shop and you can revisit the character-creator whenever inspiration strikes. The blueprint is a Legendary drop, so keep an eye on those caches![/p][p][/p][p][/p][h2]The Specialization System[/h2][p][/p][p]
[/p][p][/p][p]Finally, we would like to introduce the system that will set Loot Shop Simulator apart: the Specialization system![/p][p][/p][p]We want you to decide what kind of shop you run—and mix styles if you like. Right now customers spawn with a Rarity (wallet size, patience, etc.) and a list of Preferences. If you stock only weapons, potion-hunters walk away. Rather than force a one-size-fits-all approach, we’re introducing Specializations: pick a focus, unlock unique minigames, item sets, and questlines![/p][p][/p][p]We have already begun designing three specializations:[/p][p][/p][p] 1) Alchemist: Toss ingredients into the cauldron, brew custom potions, and discover strange side effects. (Remember Mendel and that Potion of Gigantism?)[/p][p][/p][p] 2) Blacksmith: Salvage spare loot for materials and forge new weapons or armor. Nail the minigame and items can jump a rarity tier — or gain bizarre perks![/p][p][/p][p] 3) Card Parlour: Skip the blades and brews; run a game hall instead! Host matches, challenge patrons for rare cards, and chase a light-hearted questline to become the card master![/p][p][/p][p]Most of our Early Access development will be spent fleshing out these specializations and listening to your feedback. After Early Access launches, we'll reveal the specialization that we plan on creating first![/p][p][/p][p][/p][h2]Other Stuff[/h2][p][/p][p]We are also working on other things we have not mentioned yet. One of the most requested features, Employees, is already 80% complete![/p][p][/p][p]After trying the demo, many have also expressed a desire for more in-depth tutorial, so we are working on a Catalog where you'll be able to see more information about topics such as emoji meanings, customer markup thresholds, customer preferences, and more![/p][p][/p][p]While we have no specific release date for these features, we'll be sharing progress updates regularly throughout the development.[/p][p][/p][p]Finally, we are tuning the balance based on the feedback we received this week, in order to improve the early game pacing. Expect the Early Access pacing to be improved![/p][p][/p][p][/p][h2]Want updates? Stay in Touch![/h2]
- [p]Prestige: Higher prestige means customers will have more money in their wallet and they will be willing to purchase higher markup on products.[/p]
- [p]Attractiveness: The more attractive your shop, the more customers will visit per day.[/p]
- [p]Comfort: The more comfortable your shop, the more time customers will spend in the shop, which may lead to more sales.[/p]
- [p]Join our Discord – feedback, bug reports, or just to chat[/p]
- [p]Post in the Steam discussions – we read everything[/p]
- [p]Follow us on X – quick updates and tiny loot jokes[/p]