Class Spotlight – The Enchanter

In the north, along the savage coasts of Mercania and Thuland, magic is primal and raw. The shamans and rune-mages there call themselves Elementalists, harnessing fire, wind, water, and darkness through sheer force of will. They are respected - or feared - as tricksters, spirit-binders, and storm-callers. Those who dare to wield darkness are reviled, cursed with spiritual penalties known as geases for walking forbidden paths.
But not all magicians are wild sorcerers of the north. Across the civilized lands of Legend, magic is studied, codified, and bound into parchment. These magicians are Sorcerers - learned, methodical, and always left-handed by tradition. They master scrollcraft, alchemy, enchanted items, and attuned wands. A seasoned Sorcerer may enter battle with a belt of potions, a book of spells, and a wand humming with latent power.

[h2]Skill Trees and New Design Philosophy[/h2]
In Blood Sword, these two magical lineages converge. A major departure from the books, the Enchanter now evolves through the skill tree - choosing whether to follow the raw, instinctive path of the Elementalist or the structured arcana of the Sorcerer.
Rather than locking story interactions behind class choice, spells and special options now depend on what you’ve actually invested in. Acquire the right passives, and you might call lightning, brew healing draughts, or inscribe your own scrolls.
To balance this, you’ll find synergy nodes woven into the combat trees - opening up powerful interactions between your spellcasting and martial abilities. Your Enchanter is not just a caster, but a customizable arcane archetype.

Here’s a glimpse of the Arcane Mastery tree:
Mystic Focus – Raise your Psychic Ability
Arcane Precision – Improve spellcasting reliability
Stormcaller’s Will – Extend and electrify lightning spells
Infernal Pyromancy – Amplify fire spells and ignite enemies
Arcane Supremacy – Cast with unmatched precision - or even auto-succeed
Your magic doesn’t just grow stronger - it adapts to your decisions, shaping itself around your tactics and party synergy.
[h2]Why am I splitting or mixing the Enchanter like this?[/h2]
This is not exactly mixing or splitting, more like layering. I'm taking the Enchanter from the books and building specialization paths on top of it - like the Elementalist and Sorcerer traditions from Dragon Warriors RPG (from the same duo behind the Blood Sword gamebook series. Both are set in the same dark medieval world of Legend). You won't be able to max out everything, so you'll have to choose where to focus. Some spells (like Summon Faltyn or Prediction) are now tied to skill tree passives instead of just your class, and story checks look for specific abilities rather than just "Are you an Enchanter?" It’s a shift, but one that gives more agency and lets players build the kind of caster they imagine.
[h2]What’s Next?[/h2]
More class reveals are coming - the Warrior, the Sage, and the Trickster each bring their own philosophy to the battlefield.
Wishlist the game now to follow the journey!
https://store.steampowered.com/app/3645170/Blood_Sword/