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FrostBound v1.0.5 - Patch-Note

[p]Dear Lords:[/p][p][/p][p]A hero from mythology has joined us to fight against monsters![/p][p]This is the first content update since the game's launch, bringing a brand new hero and new cards![/p][p]In addition, we've further optimized the game's frame rate, hoping to provide lords with a smoother gaming experience.[/p][p]Here are the detailed update notes:[/p][p][/p][h2]New Content[/h2][h3]I. New Heroes[/h3][h3]Jingwei[/h3]
  • [p]Unlocks: Building【Yin Hai】, Building【Cang Hai】, and Card【Stubborn Stone】.[/p]
  • [p]Passive Effect (Every 2 turns): Can select 1 card from your deck and grant it the "Detachment" keyword.[/p]
[h3]Advanced Jingwei[/h3]
  • [p]Unlocks: Card【Resilient Old Man】 and Card【Sage Elder】, Building【Tai Hang】 and Building【Wang Wu】.[/p]
  • [p]Passive Effect (At turn start): Gain 1【Advance】 card.[/p]
[p][/p][h3]II. New Cards[/h3][p]This update introduces the following 9 new cards:[/p]
  • [p]Loyal Travel Companion[/p]
  • [p]The Undertaker[/p]
  • [p]Desperate Situation[/p]
  • [p]Hartwin Additional Remuneration[/p]
  • [p]Wenrich Fuel Filling[/p]
  • [p]Ultimate Comeback[/p]
  • [p]Mobius[/p][p][/p]
[h3]III. New & Adjusted Events[/h3]
  • [p]Rewrote the follow-up storyline for the "Temporal Rite" event and added a new hidden ending for our faction.[/p]
  • [p]Added follow-up content for the "Grain Sales" event, responding to the City Lord's act of kindness and continuing your choices.[/p]
  • [p]Added three new events: ◦ Tomorrow's Dawn ◦ Civilisation Archive ◦ Valorous Relics[/p]
[p][/p][h2]Gameplay Adjustments[/h2]
  • [p]The appearance rate of Rare cards has been increased when purchasing from the Shop or during Card Draft selection.[/p]
[p][/p][h2]Bug Fixes[/h2]
  • [p]Fixed an issue where card thumbnails on the results/settlement screen incorrectly displayed certain numerical values.[/p]
  • [p]Fixed a conflict issue between the "Detachment" keyword and effects like "Next Entering HP" and "Next Attack Damage".[/p]
  • [p]Fixed a battle loading failure caused by conflicts between some Demo version save files and the current official version.[/p]
  • [p]Fixed an issue where the game would crash under specific circumstances, potentially causing save file corruption and preventing further progress.[/p]
  • [p]Fixed an issue where the deck count on the left side would not update promptly after performing certain card actions.[/p]
  • [p]Fixed an issue where the Card "Shadow Assembly" could incorrectly generate cards with 0 HP.[/p]
  • [p]Fixed a bug where "Card Compression Technique" could select the wrong target.[/p]
  • [p]Fixed a bug related to incorrect epic count tracking for Building Heroes.[/p]
[p][/p][h2]System Optimizations[/h2]
  • [p]Optimized the animation performance of the deck viewing interface, making browsing smoother.[/p]
  • [p]Optimized resource loading and special effect scheduling logic, reducing performance stutter when playing certain cards for the first time.[/p]
  • [p]Added an automatic save backup feature. The current save file will be automatically backed up each time the game is closed normally.[/p]
  • [p]Destiny Dice can no longer be interfered with by the Lord's actions![/p]
  • [p]Optimized the resolve speed of dice.[/p]
[p][/p][h2]Balance Adjustments[/h2][h3]Cards[/h3][p]Stone Veil[/p]
  • [p]Base ATK: 7 -> 8[/p]
[p][/p][p]Timewalker[/p]
  • [p]Upon Entering Play: Adds a "Temporal Barrier" to its own column. Gains +1 Duration for each type of Surface State present on the field.[/p]
  • [p]At the end of the player's turn: Restores 15 HP and then Advances 1 time for each type of Surface State present on the field.[/p][p][/p]
[p]Imitation+[/p]
  • [p]Base Cost: 0 -> 1. Now draws 2 additional cards upon use.[/p][p][/p]
[p]Destiny - Reworked[/p]
  • [p]When used on an allied unit: Grants it the "Double Attack" effect and reduces its Defense by 24.[/p]
  • [p]When used on a monster: Reduces its Defense by 8.[/p]
[p][/p][p][/p][p]We are incredibly grateful for your support and feedback![/p][p]Enjoy the game![/p][p][/p][p]Lyra Studio[/p][p][/p][h3]Join the Community for Updates & Behind-the-Scenes Content[/h3][p]Discord:[/p][p]https://discord.gg/RrU7ZXxSPX[/p][p]Facebook:[/p][p]https://www.facebook.com/people/FrostBound/61577092110005/?_rdr[/p][p]Instagram:[/p][p]https://www.instagram.com/frostbound.official/[/p][p][/p]

FrostBound v1.0.4 - Patch-Note

[p]Greetings my Lord:[/p][p][/p][p]News from the front lines![/p][p]We've made the following adjustments and optimizations:[/p][p][/p][h2]Bug Fixes[/h2]
  • [p]Fixed an issue where the “Imprison” ability lacked associated entries.[/p]
  • [p]Resolved a bug affecting card-based cooperative combat.[/p]
  • [p]Addressed an issue where the advancement icon disappeared after flipping the advancement card in the hero selection interface.[/p]
  • [p]Attempted to rectify a bug causing events to vanish following forced application exits.[/p]
  • [p]Fixed an issue where Soul Freeze could repeatedly freeze cards during hidden boss battles.[/p][p][/p]
[h2]System Optimisation[/h2]
  • [p]Returning to the homepage during the event will take you back to the state at the beginning of the event.[/p]
[p][/p][h2]Balance Adjustments[/h2][p][/p][h3]Entry Effects[/h3][p]Ignite: Ignite now grants +2 Burn per equipped Armament.[/p][p][/p][h3]Heroes[/h3][p]Fate:[/p][p]At the start of combat, select one ranged card to add to your hand and gain one Destiny.[/p][p]Destiny: 1C, Return. Grants target Double Attack and reduces its Defence by 20.[/p][p][/p][p]Gilgamesh:[/p][p]Gilgamesh will no longer consume return cards.[/p][p][/p][h3]Cards[/h3][p]Pharaean Crystal+[/p][p]Supply Requirement: 3->2[/p][p][/p][p]Startrail Magus/Startrail Magus+[/p][p]HP: 12/16 ->6/6[/p][p][/p][p]Astanor[/p][p]Base Attack: 4->8 Life Cost per Attack: 3->2[/p][p][/p][p]Healing Court[/p][p]Sanctuary of Healing's healing trigger frequency: 2->1[/p][p][/p][p]Clouded Firmament[/p][p]After an ally card takes damage: Number of ranged attacks performed by self: 2->3[/p][p]Supply Requirement: 1->3[/p][p][/p][h3]Combat[/h3][p]Whispers of the Abyss:[/p][p]Abyss Ear Attack -3, Hand of Madness Attack -3[/p][p]Hand of Madness first-turn action changed to Magic: All monsters gain +4 Ranged Attack[/p][p][/p][p][/p][p]We are incredibly grateful for your support and feedback![/p][p]Enjoy the game![/p][p][/p][p]Lyra Studio[/p][p][/p][p]Join the Community for Updates & Behind-the-Scenes Content[/p][p]Discord:[/p][p]https://discord.gg/RrU7ZXxSPX[/p][p]Facebook:[/p][p]https://www.facebook.com/people/FrostBound/61577092110005/?_rdr[/p][p]Instagram:[/p][p]https://www.instagram.com/frostbound.official/[/p][p][/p]

FrostBound v1.0.3 - Patch-Note

[p]Greeting Lords: [/p][p][/p][p]Good news from the front lines![/p][p]
After 24/7 team maintenance, we have improved frame rates on all devices , actual improvement may vary depending on the device. And reduced performance overhead , but you can still increase graphics settings for better performance. [/p][h3]
Please note⚠️ that after the update, some battles may become unplayable. Please start a new game. Thank you for your understanding and support!
[/h3][p]
1. Further optimized mouse lag issues.

2. Optimized stuttering caused by card release/effects/magic/complex calculations.

3. Optimized the calculation speed for card selection and other actions.

4. Optimized the overhead of scene rendering and lighting at normal graphics settings.
[/p][h3]
Also, a reminder to lords with AMD graphics cards: some lords have resolved the issue by reverting to AMD graphics card drivers to version 10.2.
[/h3][p]
We are incredibly grateful for your support and feedback![/p][p]Enjoy the game![/p][p][/p][p]Lyra Studio[/p][p][/p][p]Join the Community for Updates & Behind-the-Scenes Content[/p][p][/p][p]Discord:[/p][p]https://discord.gg/RrU7ZXxSPX[/p][p]Facebook:[/p][p]https://www.facebook.com/people/FrostBound/61577092110005/?_rdr[/p][p]Instagram:[/p][p]https://www.instagram.com/frostbound.official/[/p][p][/p][p][/p]

FrostBound v1.0.2 - Patch-Note

[p]Dear Lords:[/p][p][/p][p]The calamities are raging, and the lords' valiant resistance is beginning to bear fruit. Factions act decisively, which is inspiring![/p][p]On the day of launch, we received a tremendous amount of support and feedback. Thank you everyone![/p][p]We focused on some gameplay and optimization issues, which are major improvements in this update. We also made numerous card balance adjustments.[/p][p]Here are the detailed update notes:[/p][p]( Please note: Saves from before the update will not be able to continue in battle; you will need to start a new game. We apologize for any inconvenience this may cause! )[/p][p][/p][h2]Bug Fixes[/h2][p]-Fixed the issue where the event could not be triggered.[/p][p]-At the end of the battle, the deck will show as 0 instead of the actual deck count.[/p][p]-Fixed the issue where some novice encounters cannot be accessed.[/p][p]-Fixed the issue where backtracking during combat caused the BGM to disappear.[/p][p]-Fixed the issue of incorrect display of the Alesia label.[/p][p][/p][h2]System Optimisation‼️[/h2][p]-You may now configure scene models within settings to reduce performance overhead.[/p][p]-Optimized scene performance.[/p][p]-Optimized various effects in combat and scenes, reducing performance overhead while maintaining quality.[/p][p]-Optimize mouse latency issues on some devices.[/p][p][/p][h2]Newbie Tutorial Adjustment[/h2][p]-After selecting the Axiom(Magic Army), the cards obtained will be replaced with: Lunara, Novice, and Startrail Magus.[/p][p]-Support units are upgraded to Magitek Transport+ and Astrolabe+.[/p][p]-Depart difficulty now supports game speed adjustment.[/p][p][/p][h2]Gameplay Adjustment[/h2][p]- Volume settings are now displayed as a percentage.[/p][p]- Optimized the spellcasting descriptions of Shattered Oathbreaker and Zhou.[/p][p]Difficulty display optimization, now uniformly displayed in the format of "Difficulty N-XXXX".[/p][p]- Unlocked advanced heroes can now be used even in low difficulty levels.[/p][p]- Newly added effect: Inspire (Upon defeating a monster, randomly increases the reputation of one Elite unit on the field by +1.)[/p][p]- The elderly gentleman's physical constitution has been strengthened, and he is now able to withstand some blows.[/p][p][/p][h2]Balance Adjustment[/h2][p][/p][h3]Cards[/h3][p][/p][h3]Hegemony[/h3][p][/p][p]-Lord’s Decree/Lord’s Decree+ Effect modification:[/p][p] 2 Supplies/1 Supplies: Use on a column of our units.[/p][p] For each Hegemony item in the current inventory, the target performs a ranged attack[/p][p][/p][p]-Scout Effect modification :[/p][p] New entries \[Immortal] and \[exhaust] added.[/p][p][/p][p]-White Knight / White Knight + Effect modification:[/p][p] After being destroyed: +1 Next-Turn Draw, +1 Next-Turn Supply / +2 Next-Turn Supply.[/p][p][/p][p]-Charge/Charge+ Effect modification:[/p][p] Effect adjusted to apply +3/+4 \[Fragility] to the target.[/p][p][/p][p]-Crazy Hunter Effect modification :[/p][p] After a friendly card enters play in the same column,Destroy that card and give all friendly cards +3 Ranged Attack, up to 3 times per turn.[/p][p][/p][p]-Plunder/Plunder+ Effect modification:[/p][p] Attacks 4/5 times, after failing to kill: This card deals -1 attack damage.[/p][p][/p][p]-Aftershock/Aftershock+ Effect modification :[/p][p] Target pays 16/12 HP: All Monsters gain +4 Fragility.[/p][p][/p][p]-Centurion/Centurion+ Effect modification :[/p][p] After killing with an Attack Card, gain 1 Supply.[/p][p][/p][p]-Ravage/Ravage+ Effect modification:[/p][p] After a kill, randomly select an elite to gain +1 Renown and obtain 1/2 Death Row Inmate.[/p][p][/p][p]-Aurelia Effect modification:[/p][p] Base Attack +2[/p][p][/p][p]-Ambush/Ambush+ Effect modification :[/p][p] Base Attack 1, Attacks 2/3 times, -4 Defense/-6 Defense.[/p][p][/p][p]-Scorching Blade Effect modification :[/p][p] When killing a monster in melee: +1 Supply.[/p][p][/p][p]-Unrivaled Effect modification :[/p][p] Remove the \[exhaust] entry and add a new \[Inspire] entry.[/p][p][/p][p]-Vigilant Archer+ Effect modification :[/p][p] New \[Holding] entry added, monsters lose 1 defense when taking damage.[/p][p][/p][p]-Parry Master+ Effect modification:[/p][p] New \[Inspire] entry added.[/p][p][/p][p]-Battlefield Chaplain+ Effect modification:[/p][p] Changed to increase the ranged attack of all cards in the same column by 5.[/p][p][/p][h3]Reincarnation[/h3][p][/p][p]-Guide Monk / Guide Monk+ Effect modification:[/p][p] Effect adjusted to: After a monster enters the field, itself gains +4/+6 HP and +1 defense.[/p][p][/p][p]-Stone Veil Effect modification: Supply Cost -1.[/p][p][/p][p]-Void Effect modification: Supply Cost -1.[/p][p][/p][p]-Phase Effect modification: Supply Cost -1.[/p][p][/p][p]-Meditation / Meditation+ Effect modification:[/p][p] The effect is changed to +6/8 HP for the target for each Reincarnation Item in the current backpack.[/p][p][/p][p]-Absorb Effect modification:[/p][p] Renamed to "Circulate", with the effect that the target gains \[Regeneration] equal to the card's attack power.[/p][p][/p][p]-Remedy/Remedy+ Effect modification:[/p][p] Effect changed to Target +2 Protection/+3 Protection, +2 Defense/+3 Defense.[/p][p][/p][p]-Inheritance Effect modification :[/p][p] When playing a card with the \[Detachment] keyword, a random elite unit in the same column gains +1 prestige; when gaining prestige, you can choose a card and assign it \[Detachment].[/p][p][/p][p]-Full Protection Effect modification:[/p][p] Can now be used on our units.[/p][p][/p][p]-Purification Effect modification:[/p][p] Effect changed to +1 Void after our card enters the field, and an additional +1 Void for every 3 Prestige it has.[/p][p][/p][p]-Vicious Cycle Effect modification:[/p][p] New \[Inspire] entry added.[/p][p][/p][p]-Initiation Effect modification:[/p][p] Added a new entry for \[Inspire].[/p][p][/p][h3]Aurum[/h3][p][/p][p]-Reinhardt Effect modification:[/p][p] Added entry for \[Steel Bone][/p][p][/p][p]-Efficient Energy/Efficient Energy+ Effect modification:[/p][p] Attack increased to 10/16[/p][p][/p][h3]Axiom[/h3][p][/p][p]-Elemental Absorption / Elemental Absorption+ Effect modification:[/p][p] Cost adjusted to 0 and with \[exhaust], Attack 6/10.[/p][p][/p][p]-Support Shield/Support Shield+ Effect modification:[/p][p] Multiplier increased to 3/4[/p][p][/p][p]-Focus Effect modification:[/p][p] For each Monster Card on the field, the target loses 1 Defense.[/p][p][/p][p]-Focus+ Effect modification :[/p][p] For each card on the field, the target loses 1 Defense.[/p][p]-Magitek Transport/Magitek Transport+ Effect modification:[/p][p] Supply 1, choose to discard 3/2 cards, +1 Supply per turn.[/p][p][/p][p]-Mana Artisan/ Mana Artisan+ Effect modification:[/p][p] After leaving the field: For each of our cards on the field, gain +3/+4 health for the next time it enters the field.[/p][p][/p][p]-Astrolabe/Astrolabe+ Effect modification:[/p][p] changed to 2 Supply Cost/1 Supply Cost.[/p][p][/p][p]-Charged Sentinel Effect modification:[/p][p] Inflicts damage equal to three-quarters of the caster's maximum health upon the nearest monster.[/p][p][/p][p]-Rebound Effect modification:[/p][p] The effect has been adjusted from "after kill" to "when dealing damage", removed \[exhaust], and the base attack power has been adjusted to 3/5.[/p][p][/p][p]-Compilation Effect modification:[/p][p] Remove \[exhaust], adjust the effect to discard the leftmost hand card, and attack 3/4 times.[/p][p][/p][p]-Pharaean Component+ Effect modification: Supply Cost -1.[/p][p][/p][p]-Pharaean Rite+ Effect modification: Supply Cost -1.[/p][p][/p][p]-Pharaean Observer+ Effect modification: Supply Cost -1.[/p][p][/p][p]-Pharaean Afterimage+ Effect modification: Supply Cost -1.[/p][p][/p][p]-Pharaean Code+ Effect modification: Supply Cost -1.[/p][p][/p][p]-Pharaean Soul Altar+ Effect modification: Supply Cost -1.[/p][p][/p][p]-Startrail Magus/Startrail Magus+ Effect modification:[/p][p] \[exhaust] adjusted to \[Nullify], Supply Cost 2/Supply Cost 1, draw 1 card after our unit enters the field[/p][p][/p][p]-Rule Exploration Effect modification:[/p][p] New \[Inspire] entry added.[/p][p][/p][h3]Special Card[/h3][p][/p][p]-Echo Effect modification:[/p][p] Adds a new \[Inspire] entry; after playing, if the number of cards in hand is less than 4, deals 50 damage to all monsters[/p][p][/p][p]-Edmund Effect modification:[/p][p] Supply Cost -2, Base HP +32[/p][p][/p][h3]Event[/h3][p][/p][p]- :[/p][p] Increases event refresh rate.[/p][p][/p][p]- :[/p][p]Adjust the event trigger probability.[/p][p][/p][p]- :[/p][p] Points required for Option 1 to obtain 30 gold coins reduced from 8 to 7; points required to obtain 150 gold coins reduced from 22 to 20.[/p][p][/p][p]- :[/p][p] The points required for Option 1 to obtain 160 gold coins change from 21 to 20; the points required for Option 3 to obtain 200 gold coins change from 22 to 20.[/p][p][/p][p]- : Option 1 increases the cost of lifting the curse by 20 gold coins.[/p][p][/p][p]- : Option 2 requires an additional Golden Hand item when hiring professional workers.[/p][p][/p][p]- : For Option 1, the points required to obtain 30 gold coins change from 8 to 9; the points required to obtain 60 gold coins change from 14 to 13; the points required to obtain 120 gold coins change from 20 to 18.[/p][p][/p][p]- : Option 1's cost is adjusted to 1 supply + 40 gold coins; Option 2 is adjusted to 1 supply; Option 3 is adjusted to 30 gold coins.[/p][p][/p][p]- : Points required for obtaining 10 gold coins change from 8 to 6; points required for obtaining 30 gold coins change from 12 to 10; points required for obtaining 80 gold coins change from 16 to 14.[/p][p][/p][p]- : For Option 3, the points required to obtain 120 gold coins change from 20 to 18; the points required to obtain 60 gold coins change from 14 to 12.[/p][p][/p][p]- : Revised the description of the hidden BOSS conditions in the "Explore the Ruins Again" event.[/p][p][/p][p]- : Modified the preview description of the "Feedback of Bliss" event.[/p][p][/p][p]- : Added additional options to the final rewards for the "The Missing Squad" event.[/p][p][/p][p]We are incredibly grateful for your support and feedback![/p][p]Enjoy the game![/p][p][/p][p]Lyra Studio[/p][p][/p][h3]Join the Community for Updates & Behind-the-Scenes Content[/h3][p]Discord:[/p][p]https://discord.gg/RrU7ZXxSPX[/p][p]Facebook:[/p][p]https://www.facebook.com/people/FrostBound/61577092110005/?_rdr[/p][p]Instagram:[/p][p]https://www.instagram.com/frostbound.official/[/p][p][/p]

Common Solutions for FrostBound Crash Issues

[p]

Dear Lords of FrostBound,


Thank you for standing strong in the frozen land of FrostBound! On launch day, our peak concurrent player count reached 1,257, more than three times the demo’s numbers. As the studio’s first title, this result is an incredible encouragement for us, and we will continue sprinting forward to improve the gameplay experience.

Regarding the most frequently reported optimization and crash issues:
First, we would like to explain that the game was developed using Unreal Engine 5. For a team with only one programmer (who is also the producer and lead game designer), this has indeed been a major challenge. We’ve compiled a list of real cases where players successfully resolved common issues. We hope these examples help you as well. If the problem persists, it may be related to hardware limitations that we are unable to fix directly. We appreciate your patience and understanding!


[/p][h2]Fatal Error Issues (Crash / Black Screen / Unable to Enter Game)[/h2][p]

This is the most commonly reported crash. After testing, players have successfully resolved the issue with the following methods:


[/p]
  • [p] Solution 1 (Highly Recommended): Update Your Graphics Driver
    [/p]
[p]
Players using both NVIDIA and AMD GPUs reported that updating to the latest official driver directly resolved the issue.

You may download the latest drivers from the official websites:

- NVIDIA users: https://www.nvidia.com/en-us/geforce/drivers/

- AMD users: https://www.amd.com/en/support/download/drivers.html
[/p][h3]The currently effective solution for the AMD graphics card error in the community is to revert to AMD graphics card version 10.2 to resolve the inability to fight. (The original update was 11.1). Hope this helps.

[/h3]
  • [p] Solution 2 (Important for Players Who Played the Demo)
    [/p]
[p]

This type of issue mostly occurs for players who previously played the demo. Common symptoms include:
- Black screen or freeze on first entering the tutorial battle
- Freeze after finishing the tutorial when entering the main game

Please download and extract the provided save file (progress: tutorial completed), then overwrite the folder at the following path: %USERPROFILE%AppDataLocalCardSaved

Save File Download here: https://drive.google.com/file/d/1CBFg8QpXiLPoW28LwMzV6KaFvj49WaML/view?usp=drive_link


[/p]
  • [p] Solution 3 (Cyber Miracle Doctor?):
    [/p]
[p]
https://www.bilibili.com/video/BV19wTZzQEBH/?vd_source=763aeff8f64729a21f9b9d8d64ca8dd4


[/p]
  • [p] Solution 4 (Potential Fix): Check C++ Runtime Libraries and DirectX
    [/p]
[p]

You may download a repair tool, or download the Release version from:

https://github.com/lucasg/Dependencies?tab=readme-ov-file

Open the game’s EXE with this tool to check dependencies. Any red items indicate missing libraries. (Please note the expandable arrow on the left.)


[/p]
  • [p] Solution 5 (Low Probability): Verify Game File Integrity
    [/p]
[p]

In Steam Library → FrostBound → Properties → Installed Files → Verify integrity of game files



If any of the solutions above resolve your issue, please share your experience in the comments. Your feedback may help many more Lords who wish to enter FrostBound, and it means a lot to us!

If you have discovered additional solutions, please also share your insights. As a small team, our abilities are limited, but we want to do everything within our power to help everyone enjoy the game.

Thank you all!

Lyra Studio



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[/p]