[p]
Dear Lords:[/p][p][/p][p]The calamities are raging, and the lords' valiant resistance is beginning to bear fruit. Factions act decisively, which is
inspiring![/p][p]On the day of launch, we received a tremendous amount of support and feedback. Thank you everyone![/p][p]We focused on some
gameplay and
optimization issues, which are major improvements in this update. We also made numerous
card balance adjustments.[/p][p]Here are the detailed update notes:[/p][p]
( Please note: Saves from before the update will not be able to continue in battle; you will need to start a new game. We apologize for any inconvenience this may cause! )[/p][p][/p][h2]Bug Fixes[/h2][p]-Fixed the issue where the event could not be triggered.[/p][p]-At the end of the battle, the deck will show as 0 instead of the actual deck count.[/p][p]-Fixed the issue where some novice encounters cannot be accessed.[/p][p]-Fixed the issue where backtracking during combat caused the BGM to disappear.[/p][p]-Fixed the issue of incorrect display of the Alesia label.[/p][p][/p][h2]System Optimisation‼️[/h2][p]
-You may now configure scene models within settings to reduce performance overhead.[/p][p]-Optimized scene performance.[/p][p]-Optimized various effects in combat and scenes, reducing performance overhead while maintaining quality.[/p][p]-Optimize mouse latency issues on some devices.[/p][p][/p][h2]Newbie Tutorial Adjustment[/h2][p]-After selecting the Axiom(Magic Army), the cards obtained will be replaced with: Lunara, Novice, and Startrail Magus.[/p][p]-Support units are upgraded to Magitek Transport+ and Astrolabe+.[/p][p]-Depart difficulty now supports game speed adjustment.[/p][p][/p][h2]Gameplay Adjustment[/h2][p]- Volume settings are now displayed as a percentage.[/p][p]- Optimized the spellcasting descriptions of Shattered Oathbreaker and Zhou.[/p][p]Difficulty display optimization, now uniformly displayed in the format of "Difficulty N-XXXX".[/p][p]- Unlocked advanced heroes can now be used even in low difficulty levels.[/p][p]- Newly added effect: Inspire (Upon defeating a monster, randomly increases the reputation of one Elite unit on the field by +1.)[/p][p]- The elderly gentleman's physical constitution has been strengthened, and he is now able to withstand some blows.[/p][p][/p][h2]Balance Adjustment[/h2][p][/p][h3]
Cards[/h3][p][/p][h3]Hegemony[/h3][p][/p][p]-
Lord’s Decree/Lord’s Decree+ Effect modification:[/p][p] 2 Supplies/1 Supplies: Use on a column of our units.[/p][p] For each Hegemony item in the current inventory, the target performs a ranged attack[/p][p][/p][p]-
Scout Effect modification :[/p][p] New entries \[Immortal] and \[exhaust] added.[/p][p][/p][p]-
White Knight / White Knight + Effect modification:[/p][p] After being destroyed: +1 Next-Turn Draw, +1 Next-Turn Supply / +2 Next-Turn Supply.[/p][p][/p][p]-
Charge/Charge+ Effect modification:[/p][p] Effect adjusted to apply +3/+4 \[Fragility] to the target.[/p][p][/p][p]-
Crazy Hunter Effect modification :[/p][p] After a friendly card enters play in the same column,Destroy that card and give all friendly cards +3 Ranged Attack, up to 3 times per turn.[/p][p][/p][p]-
Plunder/Plunder+ Effect modification:[/p][p] Attacks 4/5 times, after failing to kill: This card deals -1 attack damage.[/p][p][/p][p]-
Aftershock/Aftershock+ Effect modification :[/p][p] Target pays 16/12 HP: All Monsters gain +4 Fragility.[/p][p][/p][p]-
Centurion/Centurion+ Effect modification :[/p][p] After killing with an Attack Card, gain 1 Supply.[/p][p][/p][p]-
Ravage/Ravage+ Effect modification:[/p][p] After a kill, randomly select an elite to gain +1 Renown and obtain 1/2 Death Row Inmate.[/p][p][/p][p]-
Aurelia Effect modification:[/p][p] Base Attack +2[/p][p][/p][p]-
Ambush/Ambush+ Effect modification :[/p][p] Base Attack 1, Attacks 2/3 times, -4 Defense/-6 Defense.[/p][p][/p][p]-
Scorching Blade Effect modification :[/p][p] When killing a monster in melee: +1 Supply.[/p][p][/p][p]-
Unrivaled Effect modification :[/p][p] Remove the \[exhaust] entry and add a new \[Inspire] entry.[/p][p][/p][p]-
Vigilant Archer+ Effect modification :[/p][p] New \[Holding] entry added, monsters lose 1 defense when taking damage.[/p][p][/p][p]-
Parry Master+ Effect modification:[/p][p] New \[Inspire] entry added.[/p][p][/p][p]-
Battlefield Chaplain+ Effect modification:[/p][p] Changed to increase the ranged attack of all cards in the same column by 5.[/p][p][/p][h3]Reincarnation[/h3][p][/p][p]-
Guide Monk / Guide Monk+ Effect modification:[/p][p] Effect adjusted to: After a monster enters the field, itself gains +4/+6 HP and +1 defense.[/p][p][/p][p]-
Stone Veil Effect modification: Supply Cost -1.[/p][p][/p][p]-
Void Effect modification: Supply Cost -1.[/p][p][/p][p]-
Phase Effect modification: Supply Cost -1.[/p][p][/p][p]-
Meditation / Meditation+ Effect modification:[/p][p] The effect is changed to +6/8 HP for the target for each Reincarnation Item in the current backpack.[/p][p][/p][p]-
Absorb Effect modification:[/p][p] Renamed to "Circulate", with the effect that the target gains \[Regeneration] equal to the card's attack power.[/p][p][/p][p]-
Remedy/Remedy+ Effect modification:[/p][p] Effect changed to Target +2 Protection/+3 Protection, +2 Defense/+3 Defense.[/p][p][/p][p]-
Inheritance Effect modification :[/p][p] When playing a card with the \[Detachment] keyword, a random elite unit in the same column gains +1 prestige; when gaining prestige, you can choose a card and assign it \[Detachment].[/p][p][/p][p]-
Full Protection Effect modification:[/p][p] Can now be used on our units.[/p][p][/p][p]-
Purification Effect modification:[/p][p] Effect changed to +1 Void after our card enters the field, and an additional +1 Void for every 3 Prestige it has.[/p][p][/p][p]-
Vicious Cycle Effect modification:[/p][p] New \[Inspire] entry added.[/p][p][/p][p]-
Initiation Effect modification:[/p][p] Added a new entry for \[Inspire].[/p][p][/p][h3]Aurum[/h3][p][/p][p]-
Reinhardt Effect modification:[/p][p] Added entry for \[Steel Bone][/p][p][/p][p]-
Efficient Energy/Efficient Energy+ Effect modification:[/p][p] Attack increased to 10/16[/p][p][/p][h3]Axiom[/h3][p][/p][p]-
Elemental Absorption / Elemental Absorption+ Effect modification:[/p][p] Cost adjusted to 0 and with \[exhaust], Attack 6/10.[/p][p][/p][p]-
Support Shield/Support Shield+ Effect modification:[/p][p] Multiplier increased to 3/4[/p][p][/p][p]-
Focus Effect modification:[/p][p] For each Monster Card on the field, the target loses 1 Defense.[/p][p][/p][p]-
Focus+ Effect modification :[/p][p] For each card on the field, the target loses 1 Defense.[/p][p]-
Magitek Transport/Magitek Transport+ Effect modification:[/p][p] Supply 1, choose to discard 3/2 cards, +1 Supply per turn.[/p][p][/p][p]-
Mana Artisan/ Mana Artisan+ Effect modification:[/p][p] After leaving the field: For each of our cards on the field, gain +3/+4 health for the next time it enters the field.[/p][p][/p][p]-
Astrolabe/Astrolabe+ Effect modification:[/p][p] changed to 2 Supply Cost/1 Supply Cost.[/p][p][/p][p]-
Charged Sentinel Effect modification:[/p][p] Inflicts damage equal to three-quarters of the caster's maximum health upon the nearest monster.[/p][p][/p][p]-
Rebound Effect modification:[/p][p] The effect has been adjusted from "after kill" to "when dealing damage", removed \[exhaust], and the base attack power has been adjusted to 3/5.[/p][p][/p][p]-
Compilation Effect modification:[/p][p] Remove \[exhaust], adjust the effect to discard the leftmost hand card, and attack 3/4 times.[/p][p][/p][p]-
Pharaean Component+ Effect modification: Supply Cost -1.[/p][p][/p][p]-
Pharaean Rite+ Effect modification: Supply Cost -1.[/p][p][/p][p]-
Pharaean Observer+ Effect modification: Supply Cost -1.[/p][p][/p][p]-
Pharaean Afterimage+ Effect modification: Supply Cost -1.[/p][p][/p][p]-
Pharaean Code+ Effect modification: Supply Cost -1.[/p][p][/p][p]-
Pharaean Soul Altar+ Effect modification: Supply Cost -1.[/p][p][/p][p]-
Startrail Magus/Startrail Magus+ Effect modification:[/p][p] \[exhaust] adjusted to \[Nullify], Supply Cost 2/Supply Cost 1, draw 1 card after our unit enters the field[/p][p][/p][p]-
Rule Exploration Effect modification:[/p][p] New \[Inspire] entry added.[/p][p][/p][h3]Special Card[/h3][p][/p][p]-
Echo Effect modification:[/p][p] Adds a new \[Inspire] entry; after playing, if the number of cards in hand is less than 4, deals 50 damage to all monsters[/p][p][/p][p]-
Edmund Effect modification:[/p][p] Supply Cost -2, Base HP +32[/p][p][/p][h3]
Event[/h3][p][/p][p]-
:[/p][p] Increases event refresh rate.[/p][p][/p][p]-
:[/p][p]Adjust the event trigger probability.[/p][p][/p][p]-
:[/p][p] Points required for Option 1 to obtain 30 gold coins reduced from 8 to 7; points required to obtain 150 gold coins reduced from 22 to 20.[/p][p][/p][p]-
:[/p][p] The points required for Option 1 to obtain 160 gold coins change from 21 to 20; the points required for Option 3 to obtain 200 gold coins change from 22 to 20.[/p][p][/p][p]-
: Option 1 increases the cost of lifting the curse by 20 gold coins.[/p][p][/p][p]-
: Option 2 requires an additional Golden Hand item when hiring professional workers.[/p][p][/p][p]-
: For Option 1, the points required to obtain 30 gold coins change from 8 to 9; the points required to obtain 60 gold coins change from 14 to 13; the points required to obtain 120 gold coins change from 20 to 18.[/p][p][/p][p]-
: Option 1's cost is adjusted to 1 supply + 40 gold coins; Option 2 is adjusted to 1 supply; Option 3 is adjusted to 30 gold coins.[/p][p][/p][p]-
: Points required for obtaining 10 gold coins change from 8 to 6; points required for obtaining 30 gold coins change from 12 to 10; points required for obtaining 80 gold coins change from 16 to 14.[/p][p][/p][p]-
: For Option 3, the points required to obtain 120 gold coins change from 20 to 18; the points required to obtain 60 gold coins change from 14 to 12.[/p][p][/p][p]-
: Revised the description of the hidden BOSS conditions in the "Explore the Ruins Again" event.[/p][p][/p][p]-
: Modified the preview description of the "Feedback of Bliss" event.[/p][p][/p][p]-
: Added additional options to the final rewards for the "The Missing Squad" event.[/p][p][/p][p]We are incredibly grateful for your support and feedback![/p][p]Enjoy the game![/p][p][/p][p]
Lyra Studio[/p][p][/p][h3]Join the Community for Updates & Behind-the-Scenes Content[/h3][p]Discord:[/p][p]
https://discord.gg/RrU7ZXxSPX[/p][p]Facebook:[/p][p]
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