The Dialogue Update!
[h3]Hello there I.R.H.I.A. Employees, we changed the test a little bit and wanted to do you the courtesy of letting you know what's been changed.[/h3][p][/p][p]There's two major things to talk about before we get into the smaller details.[/p][p][/p][h2]Mel can speak![/h2][p]That's right, the tape stopping Mel from speaking has been taken off and Mel can now speak!
(Thank you so very much to @P0:E for voicing our favourite newbie nerd)[/p][p][/p][h2]A sprint button has been added[/h2][p]The much requested feature of a sprint button has been added, for nice etiquette this button only works when you're in a level (Sorry in advance)[/p][p][/p][h2]Other Adds[/h2][p]Along with those two changes some other things have been changed / fixed[/p][p][/p]
(Thank you so very much to @P0:E for voicing our favourite newbie nerd)[/p][p][/p][h2]A sprint button has been added[/h2][p]The much requested feature of a sprint button has been added, for nice etiquette this button only works when you're in a level (Sorry in advance)[/p][p][/p][h2]Other Adds[/h2][p]Along with those two changes some other things have been changed / fixed[/p][p][/p]
- [p] Fire Haunts no longer play their crackling fire audio at the wrong times
(That's right, you didn't imagine the fire sound when you couldn't see fire, it was just bugged and I didn't say anything because gas-lighting is fun)[/p] - [p]The fake grass is now Level with each other (did you think it was real grass? Why would we move that much real grass into the facility!? That's insane, we just use rubber grass)[/p]
- [p]Bullied some Haunts into putting the objects back the way they found them(No more chairs facing the wrong direction after you fix the Haunt)[/p]
- [p]Nerf'd the Lemons(So much lag, so many collisions, not anymore)[/p]
- [p]Fixed Ratti's name plate (Legally blind is no longer legally blind, now only Ratti is (Love you Rattikinz!) )[/p]