Lemon Day!
[p]It's Lemon day!
New year, new batch of Lemons!
-> The past few weeks have been a bit more on the lax side so now I'm ramping back up on working on making this update as important as possible
-> We've started working on Animations for the characters for when the game is played in multiplayer
-> A character select system is not only in play but also working to a point where it saves your character preference
-> Currently working on a loading optimization, I've heard a lot of feedback about lag and stutters when you play the first few times so I'll be diving into finally having the game compile shaders when you first load
That's about it for today's Lemon day post but I promise there'll be more news as production ramps back up to 100%!
If you've played and enjoyed the demo please make sure to Wishlist the full game as it helps spread the word of these beautiful Haunts!
[dynamiclink][/dynamiclink][/p]
New year, new batch of Lemons!
-> The past few weeks have been a bit more on the lax side so now I'm ramping back up on working on making this update as important as possible
-> We've started working on Animations for the characters for when the game is played in multiplayer
-> A character select system is not only in play but also working to a point where it saves your character preference
-> Currently working on a loading optimization, I've heard a lot of feedback about lag and stutters when you play the first few times so I'll be diving into finally having the game compile shaders when you first load
That's about it for today's Lemon day post but I promise there'll be more news as production ramps back up to 100%!
If you've played and enjoyed the demo please make sure to Wishlist the full game as it helps spread the word of these beautiful Haunts!
[dynamiclink][/dynamiclink][/p]