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N.O.X. News

N.O.X Joins Scream Fest 4!

[p]We’re excited to announce that N.O.X is part of Scream Fest 4, running from October 27 to November 3![/p][p][/p][hr][/hr][p]The paranormal investigations continue as players step into haunted locations inspired by real-life places, uncovering clues, identifying spirits, and banishing them before they banish you![/p][p]The demo will be live and free for all until November 6, when N.O.X launches![/p][hr][/hr][h3]You've got mail!📧[/h3][p]Thank you to everyone who’s played the demo so far. [/p][p]Your support and feedback have been incredible, as we’re continuing to refine and improve N.O.X based on your experiences.[/p][p]If you’ve played the demo, we’d love to hear your thoughts. [/p][p]💬 Share your feedback here[/p][p]Player Survey[/p][hr][/hr][p]LFG? Not anymore! 💬 Join our Community Server [/p][p]Discord[/p][hr][/hr][p]🎮 Play the N.O.X Demo Now 🧭 Add N.O.X to your Steam Wishlist[/p][p]
[dynamiclink][/dynamiclink][/p]

N.O.X - Version 0.0.10 Patch Notes

[p]A huge thank you to everyone who’s been playing the N.O.X demo so far. Your feedback has been incredible. Update 0.0.10 introduces significant refinements to ghost behavior, animations, visuals, and multiplayer systems.[/p][hr][/hr]
Patch Notes:
[p][/p][h2]👻 Ghost System[/h2]
  • [p]Fixed multiple issues related to Ghost Warp, Haunt, and Visibility.[/p]
  • [p]Fixed an issue where ghosts remained visible after being banished.[/p]
  • [p]Adjusted volumetric lighting and visual effects for ghosts.[/p]
  • [p]Fixed a bug causing only Wendigo to spawn under certain conditions.[/p]
  • [p]Improved Banshee behavior — it no longer hunts outside designated areas.[/p]
  • [p]Refined ghost-related visuals and haunting transitions for better consistency.[/p]
[h2]🧍 Character & Animation[/h2]
  • [p]Updated employee death pose and improved item hiding logic during suicide events.[/p]
  • [p]Fixed tool and hand preview timing during haunt and emote sequences.[/p]
  • [p]Fixed animation issues with two-handed tools.[/p]
  • [p]Updated Crowbar animations and synchronized sound effects.[/p]
  • [p]Adjusted Near Clip Plane to resolve face rendering issues.[/p]
[h2]📸 Camera System[/h2]
  • [p]Fixed Photo Camera not displaying ghost orbs correctly.[/p]
  • [p]Fixed an issue causing the Photo Camera screen to appear overly bright.[/p]
  • [p]Updated Motion Camera logic to correctly handle ghost attributes and warp behavior.[/p]
[h2]🧰 Gameplay & Systems[/h2]
  • [p]Fixed object snapping issues in spawners.[/p]
  • [p]Fixed an issue where the Bible UI did not update when changing settings.[/p]
  • [p]Fixed sensor mode not working correctly after suicide.[/p]
  • [p]Fixed record player visuals not displaying correctly on clients.[/p]
  • [p]Fixed Spirit Box not showing the new visual in the tutorial.[/p]
  • [p]Fixed host audio settings resetting to 0 when a player joins the lobby.[/p]
  • [p]Fixed sound trigger events still spawning after a ghost was banished.[/p]
  • [p]Fixed the issue where DLSS settings could not be changed.[/p]
  • [p]Fixed the incorrect microphone name shown in the Spirit Box.[/p]
  • [p]Improved multiplayer synchronization for interactive systems.[/p]
  • [p]Enhanced player feedback and interaction clarity.[/p]
  • [p]Added button to equip/unequip relics in the lobby.[/p]
  • [p]Added a setting to hide/show game version and UID.[/p]
  • [p]Added Thai language support for ghost responses in the Spirit Box.[/p]
  • [p]Added a cassette player that can replay recorded audio when left-clicked.[/p]
[h2]🏠 Environment & Performance[/h2]
  • [p]Updated Lobby Briefing Room layout.[/p]
  • [p]Refined environment visuals for greater consistency.[/p]
  • [p]Applied various stability and performance optimizations.[/p]
[h2]⚖️ Balance[/h2]
  • [p]Increased spawn rate of crucifixes.[/p]
[p][/p][hr][/hr][h2]The paranormal investigation’s far from over. 🔦[/h2][p]Catch us this weekend at Exhibition Hall 2–4 (B2C Booth) and play the DEMO here or on Steam![/p][p][/p][hr][/hr][p]Thank you again to all the investigators who’ve stepped into the dark with us during Steam Next Fest. [/p][p]Your support means everything as we continue to shape N.O.X into the ultimate co-op horror investigation experience. [/p][p]Keep sending your feedback, keep your flashlights charged, and we’ll see you in the next update.[/p][p][/p][p]💀 Play the latest version and share your findings:[/p][p][dynamiclink][/dynamiclink][/p]

N.O.X. Demo Live for Steam Next Fest 2025

[p]The investigation has begun. The N.O.X. Demo is now live as part of Steam Next Fest (October 13 to 20), giving you and your team the first chance to step into the unknown.[/p][p]Explore real-world inspired locations, uncover cursed artifacts, and face the entities that dwell in the shadows, alone or with up to three fellow investigators. [/p][p]👻 What Awaits You:[/p]
  • [p]Authentic Southeast Asian haunted locations[/p]
  • [p]Real-life inspired ghost hunting tools[/p]
  • [p]Dynamic AI entities with unique behaviors[/p]
  • [p]Full co-op experience for up to 4 players[/p]
[p][/p][p]And if that’s not enough thrill for you, come see us in person at Gamescom Asia x Thailand Game Show 2025, taking place from October 16 to 19 at the Queen Sirikit National Convention Center in Bangkok.[/p][p][/p][p]You’ll find the LuminDrive team ready to welcome you at:
B2B (Business Area): Booth No. 1, Plenary Hall 1–4, 1st Floor (October 16 to 17)
B2C (Public Zone): Booth No. 34, Exhibition Hall 2–4, G Floor (October 17 to 19)[/p][p][/p][hr][/hr][p]Wishlist N.O.X. on Steam and Play the Demo Now:[/p][p][dynamiclink][/dynamiclink][/p]

Meet LuminDrive at Gamescom Asia x Thailand Game Show 2025

[p]We’re thrilled to announce that LuminDrive Co., Ltd. will be attending Gamescom Asia x Thailand Game Show 2025, held October 16–19 at the Queen Sirikit National Convention Center, Bangkok.[/p][p]LuminDrive is a creative indie studio built by veterans from Thailand’s top game companies. With a passion for crafting immersive worlds, we’re bringing our latest project, N.O.X., to both the business and public show floors.[/p][previewyoutube][/previewyoutube][p]🎯 B2B Zone (Business Area – Thailand Pavilion)[/p]
  • [p]Booth: No. B11 (Country Pavilion – Thailand)[/p]
  • [p]Location: Plenary Hall 1–4, 1st Floor[/p]
  • [p]Dates: October 16–17[/p]
  • [p]What to Expect: Meet our creative team, discuss partnerships, publishing, or investment opportunities, and get a first-hand look at our development process.[/p]
[p]🕯️ B2C Zone (Public Area)[/p]
  • [p]Booth: No. 34 (N.O.X. Booth)[/p]
  • [p]Location: Exhibition Hall 2–4, G Floor[/p]
  • [p]Dates: October 17–19[/p]
  • [p]What to Expect: Step into the haunted world of N.O.X., our co-op horror investigation game where players face the unknown and uncover the truth behind real-world-inspired hauntings.[/p]
[p]This event marks a major milestone for us, and something dark is brewing for Steam Next Fest. Keep your eyes open, investigators. [/p][p]The veil between worlds grows thin.[/p][p]🕹️ Learn more: https://www.lumindrivegame.com/ 📍 Exhibitor Page: LuminDrive on Gamescom Asia[/p][p][/p][hr][/hr][p]Begin your investigation soon.[/p][p][dynamiclink][/dynamiclink][/p]

Development Log - Version : 0.0.9 Patch Notes

[p]Investigators, we’ve been hard at work refining the experience. This update focuses on fixes, gameplay improvements, and optimizations to make your investigations smoother and more intense.[/p][hr][/hr][h3]🎮 Gameplay[/h3]
  • [p]Updated the rules for the Ghost Phase.[/p]
  • [p]Added a new Trigger Event Base System, Event Manager Base System, and Template System for more complex gameplay events. Updated how objects and items are activated.[/p]
  • [p]Added Dispatcher Active State and ActivateID to support the new Event System.[/p]
  • [p]Added a new debug feature to display the ghost event name.[/p]
  • [p]Added a new check for "interrupt cases".[/p]
  • [p]Added a "black ghost child" for an experiment.[/p]
  • [p]Added a Ghost Event Phase.[/p]
  • [p]Added a system where defeating a ghost changes the time of day to dawn.[/p]
  • [p]Added a new ghost bait/decoy phase.[/p]
  • [p]Added a delay before ghosts start hunting.[/p]
  • [p]Improved ghost behavior and hunting mechanics.[/p]
  • [p]Improved the Jumpscare system.[/p]
  • [p]Improved Bible voice lines.[/p]
[h3]Fixes[/h3]
  • [p]Fixed ghost baiting/decoy behavior.[/p]
  • [p]Fixed the appearance of the ghost in the tutorial.[/p]
  • [p]Fixed the silent hunt sound logic and added a phase debug.[/p]
  • [p]Fixed an issue where the Motion Camera did not work in Tutorial mode.[/p]
  • [p]Fixed a bug where ghost children sometimes used the "Employee" appearance.[/p]
  • [p]Fixed an issue where the Child Ghost appeared using a staff model.[/p]
  • [p]Fixed incorrect rewards for the Child Ghost secret quest.[/p]
  • [p]Fixed a bug where you couldn't see the ghost when the Motion Detect Camera was placed.[/p]
  • [p]Fixed Motion Camera not detecting ghosts when placed.[/p]
  • [p]Fixed a bug where capturing ghost children didn't give the reward for the hidden quest.[/p]
  • [p]Fixed a bug where ghosts (other than Ghast) could blow out candles in a player's hand.[/p]
[hr][/hr][h3]🛠️ Tools & Items[/h3]
  • [p]Added an item snap feature when placing items on a spawner and fixed interaction rules.[/p]
  • [p]Changed all items to be placeable and adjusted the pivot of some items for better visual placement.[/p]
  • [p]Disabled the Igniter's ability to override the aim animation.[/p]
  • [p]Optimized tools by changing their material parent.[/p]
  • [p]Added the correct pass ratio to the Bible.[/p]
  • [p]Set the Igniter's tutorial count to 99.[/p]
  • [p]Added Place Mode support for all tools.[/p]
  • [p]Added a system to store tools back in the van while in Place Mode.[/p]
  • [p]Added visual feedback for the Dowsing Stick when detecting cursed objects.[/p]
[h3]Fixes[/h3]
  • [p]Fixed the logic for the Bible.[/p]
  • [p]Fixed a fatal error with the Spirit Box.[/p]
  • [p]Fixed a crash when using the Spirit Box.[/p]
  • [p]Fixed a fatal error with the speech recognizer.[/p]
  • [p]Fixed the bug of an instant pickup for the voice recorder.[/p]
  • [p]Fixed incorrect rotation on the Dowsing Stick.[/p]
  • [p]Fixed an issue where the Niwarn Door Finder didn’t show the door after using the cat.[/p]
  • [p]Fixed an issue where the Niwarn Door Finder didn't show the door when placed near it.[/p]
  • [p]Fixed a UI bug and made ghosts auto-hide when detected with a motion camera.[/p]
  • [p]Fixed the flashlight spotlight position.[/p]
  • [p]Fixed an issue where the Igniter didn't show the left hand when lit and picking up other items.[/p]
  • [p]Fixed a bug where the Imprison Camera could film again after being dropped and picked up.[/p]
  • [p]Fixed an issue where the Imprison Camera could record again after being dropped and picked up.[/p]
  • [p]Fixed a bug where the Flashlight would sometimes remain lit in the inventory.[/p]
  • [p]Fixed Flashlight remaining active when stored in inventory.[/p]
  • [p]Fixed an issue where the Crucifix's post-process effect remained even after use.[/p]
  • [p]Fixed the Crucifix effect persisting even after use.[/p]
  • [p]Fixed a bug with the Crucifix's VFX not showing for clients and the tool not forcing clients to exit when its battery ran out.[/p]
  • [p]Fixed a bug where the firelight would turn off when placed or dropped.[/p]
  • [p]Fixed the incorrect TPP reload animation for the Gun.[/p]
  • [p]Fixed a bug where the Holy Gun had excessive ammo when reloaded.[/p]
  • [p]Fixed a bug where players could swap inventory items while reloading the Holy Gun.[/p]
  • [p]Fixed an issue where the ammo indicator did not correctly display the ammo count when reloaded.[/p]
  • [p]Fixed incorrect ammo count when reloading.[/p]
  • [p]Fixed a bug where a gun could be dropped when committing suicide with it.[/p]
  • [p]Fixed a bug with picking up a gun and a bug where the player wouldn't shoot when haunted.[/p]
  • [p]Fixed an issue where items appeared stuck in FPS view when haunted while holding a gun.[/p]
  • [p]Fixed incorrect knife pickup behavior while haunted.[/p]
  • [p]Blocked item swapping during a "door surprise hunt."[/p]
  • [p]Fixed a bug where the Dowsing tool would lose its rotation.[/p]
  • [p]Attempted to fix a bug where players could spam picking up and placing a corpse on a camp bed.[/p]
  • [p]Fixed an issue where the Photo Camera would remain active even after its battery ran out.[/p]
  • [p]Fixed an issue where the Photo Camera was still usable after battery depletion.[/p]
  • [p]Fixed a bug where the Sound Recorder's widget occasionally showed a black screen.[/p]
  • [p]Fixed the Sound Recorder's widget to display integers correctly.[/p]
  • [p]Fixed the bug of instant pickup for the Voice Recorder.[/p]
[hr][/hr][h3]🔊 Sound & Audio[/h3]
  • [p]Updated the SFX for picking up and dropping items.[/p]
  • [p]Updated the Imprison and item drop saline SFX.[/p]
  • [p]Updated the character's breathing sound effects.[/p]
  • [p]Updated character movement sounds.[/p]
  • [p]Updated outdoor footsteps SFX for rainy weather.[/p]
  • [p]Edited audio reverb effects and priority.[/p]
  • [p]Edited audio priority.[/p]
  • [p]Added new haunted possession animations.[/p]
  • [p]Added new haunted possession visual effects.[/p]
  • [p]Added Jumpscare SFX.[/p]
  • [p]Added furniture SFX.[/p]
  • [p]Added new low sanity SFX.[/p]
  • [p]Added SFX when picking up and throwing tools.[/p]
  • [p]Added interaction sound effects when players interact with objects.[/p]
  • [p]Implemented a character HeartBeat sound effect.[/p]
  • [p]Added a new Trigger Environment Sound.[/p]
  • [p]Added a new 'Debris' footstep sound, surface type, and physics material, along with a new reverb effect.[/p]
[h3]Fixes[/h3]
  • [p]Reduced the jumpscare sound during ghost possession.[/p]
  • [p]Fixed a bug where sound wouldn't reduce when an item was dropped.[/p]
  • [p]Attempted to fix electronics, which were not automatically stopping sound.[/p]
[hr][/hr][h3]💻 UI & Visuals[/h3]
  • [p]Implemented the VDO Tutorial UI for the journal.[/p]
  • [p]Updated tool localization for types.[/p]
  • [p]Added a Redeem Cat UI.[/p]
  • [p]Added video tutorials for each tool.[/p]
  • [p]Added more video guides and attempted to change the journal guide.[/p]
  • [p]Added MP4 files.[/p]
  • [p]Changed assets to higher-quality ones and added more tool video guides.[/p]
  • [p]Added a splash screen.[/p]
  • [p]Added a UI effect setting to the first setting menu.[/p]
  • [p]Added a video for settings.[/p]
  • [p]Added video files.[/p]
  • [p]Added a first-time setting in the main menu for Headbob and DOF (Depth of Field).[/p]
  • [p]Updated fog.[/p]
  • [p]Updated the fog in the tutorial.[/p]
  • [p]Updated the tool selection widget size in the lobby journal to be responsive.[/p]
  • [p]Updated the placing indicator mesh so that it is not visible in scene capture.[/p]
  • [p]Added indicators to show when a ghost is banished and when a sound recording has been made.[/p]
[h3]Fixes[/h3]
  • [p]Fixed a bug where the journal could be opened on the pause menu.[/p]
  • [p]Fixed the mouse cursor on the results UI.[/p]
  • [p]Fixed the demo popup.[/p]
  • [p]Disabled the tutorial recruit limit and the menu when first setting.[/p]
  • [p]Fixed a bug where the HUD wasn't working correctly.[/p]
  • [p]Fixed a setting bug where the HUD wouldn't always show; fixed opening the journal still using inventory.[/p]
  • [p]Reverted the easy evidence time from the demo.[/p]
  • [p]Fixed the Retainer effect on the results UI.[/p]
  • [p]Fixed volumetric flashlight.[/p]
[hr][/hr][h3]🗺️ Levels & Maps[/h3]
  • [p]Added map guides for the Thai Temple and Factory.[/p]
  • [p]Edited audio volume and layout.[/p]
  • [p]Added a physical material for debris.[/p]
  • [p]Applied physics material to the landscape.[/p]
  • [p]Added a "Bathtub" tag and a navigation modifier to it.[/p]
  • [p]Added navigation modifiers to all tables and changed the method for generating them.[/p]
  • [p]Tested "Block Nav" on furniture like beds and chairs.[/p]
  • [p]Updated the floor.[/p]
  • [p]Updated the minimap.[/p]
  • [p]Added and updated new layouts for floor D.[/p]
  • [p]Edited partitions and temporary markers.[/p]
  • [p]Added building audio volumes.[/p]
[h3]Fixes[/h3]
  • [p]Fixed a layout error.[/p]
  • [p]Fixed room layouts and map scaling for the Mansion, Love Hotel, and Museum.[/p]
  • [p]Fixed map guides and a BP_Pak for the Museum.[/p]
  • [p]Fixed the RS Basement stairs.[/p]
  • [p]Edited audio priority and layout.[/p]
  • [p]Fixed a bug where a corpse would spawn outside the house.[/p]
  • [p]Fixed a floating light switch.[/p]
  • [p]Removed fog from the tutorial.[/p]
  • [p]Removed a floating keyboard in the mission recruit area.[/p]
  • [p]Edited collision for doors, default buildings, windows, walls, and floors.[/p]
[hr][/hr][h3]🧑‍🤝‍🧑 Characters & Multiplayer[/h3]
  • [p]Made the cat follow the player.[/p]
  • [p]Updated character mesh visibility on TPP.[/p]
  • [p]Updated to add a self-body for FPS (First-Person Shooter).[/p]
  • [p]Updated dead body physics.[/p]
  • [p]Updated player corpse position to be seamless after suicide.[/p]
  • [p]Updated sensitive content censorship to censor the holy gun, kitchen knife, and corpse when held.[/p]
  • [p]Implemented a skin-dissolving effect for burning suicide.[/p]
  • [p]Added a Block Use Delay for the corpse.[/p]
  • [p]Improved corpse physics for more realism.[/p]
  • [p]Improved the censorship system to function correctly.[/p]
  • [p]Added new ghost appearance variations.[/p]
[h3]Fixes[/h3]
  • [p]Fixed ghost baiting/decoy behavior.[/p]
  • [p]Fixed a bug where the character would crouch when sitting.[/p]
  • [p]Fixed a bug with achievement 0037 to only give the achievement if a corpse is on a bed.[/p]
  • [p]Fixed a bug where the mouse would disappear after switching characters and opening the pause menu.[/p]
  • [p]Fixed a bug where the client's item in hand would attach to the root.[/p]
  • [p]Fixed the global player name indicator when switching characters.[/p]
  • [p]Fixed an issue where inventory items would be attached to the FPS view when picking up a gun while haunted.[/p]
  • [p]Fixed an issue where the knife wasn't picked up properly while haunted.[/p]
  • [p]Fixed and updated the feature to show tools in hand when being haunted.[/p]
  • [p]Fixed the player's state in the lobby.[/p]
  • [p]Fixed an issue where the Holy Gun was attached to the wrong socket when a haunt was broken on the left hand.[/p]
  • [p]Fixed a bug where players couldn't save a dying body if their level was less than 3.[/p]
  • [p]Fixed a bug with the Clone Station.[/p]
  • [p]Fixed a bug that would kick a player attempting to join a lobby while loading a game.[/p]
  • [p]Fixed a bug where players would get stuck in the UI after pressing tab twice while in the case selector or clone panel widget.[/p]
[hr][/hr][p]Thank you for playing N.O.X. and sharing your feedback with us. [/p][p]Your reports help us identify and address the most challenging issues, continually improving the game. [/p][p][/p][p]We’ll see you in the field.[/p][p][/p][h3]Wishlist and play the Demo now! [/h3][p][dynamiclink][/dynamiclink][/p]