Update 1.4.0.49
A collection of minor adjustments and fixes accumulated over the past two months.
The Switch version of Battle Brothers - available now! - will receive the update soon as well.
If you have a modded game, update your mods. If you encounter issues, remove your mods.
If you still encounter issues, please report them here following the instructions in the sticky post.
[h3]Changelog for 1.4.0.49[/h3]
The Switch version of Battle Brothers - available now! - will receive the update soon as well.
If you have a modded game, update your mods. If you encounter issues, remove your mods.
If you still encounter issues, please report them here following the instructions in the sticky post.
[h3]Changelog for 1.4.0.49[/h3]
- Changed 'Beginner' combat difficulty to also have a 10% bonus to XP gained for every character.
- Changed difficulty rating of 'Trading Caravan' origin to 1 skull, down from 2, to better reflect the difficulty experienced by players. The actual origin remains unchanged.
- Changed difficulty rating of 'Manhunters' origin to 3 skulls, up from 2, to better reflect the difficulty experienced by players. The actual origin remains unchanged.
- Changed fatigue penalty of Handgonne to 14, up from 12.
- Changed Lindwurms to appear in slightly fewer numbers.
- Changed world map generation to perform faster. Map seeds are unaffected and will produce the same maps as before.
- Fixed potential crash as players could gain a fencing sword via event without owning the 'Beasts & Exploration' DLC.
- Fixed wrong calculation of 'Dodge' effect in some edge cases.
- Fixed applying poison to a weapon which already has been coated with poison not refreshing the effect.
- Fixed Surgeon follower being able to save characters devoured by a Kraken (again).
- Fixed issue with AI targeting priorities.
- Fixed some other minor issues and typos.