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Update 1.5.0.14

A collection of fixes for issues reported over the last couple of months.

If you have a modded game, update your mods. If you encounter issues, remove your mods.

If you still encounter issues, please report them here following the instructions in the sticky post.

[h3]Changelog for 1.5.0.14[/h3]
  • Fixed throwable Lindwurm acid applying less damage to head armor than intended.
  • Fixed "Break Free" skill using an incorrect melee skill value as a base for calculations after an ally tried to break free a character but failed.
  • Fixed wardogs potentially spawning on top of characters if their owner gets killed and the ground is already covered with corpses.
  • Fixed Blacksmith not properly increasing repair speed of items in the stash.
  • Fixed issue with Wiedergangers not dropping some of their pre-damaged gear as they should.
  • Fixed food counter at the top bar not updating immediately when the player would buy back food that they previously sold.
  • Fixed small coastal forts counting as the wrong tier size of settlement.
  • Fixed various smaller issues and typos.