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Battle Brothers News

Update 1.4.0.47

A couple of balance changes and fixes to start the year for Battle Brothers.

A recent driver update from Nvidia introduced performance issues for some players. Disabling the 'Hardware Cursor' option in the game's options menu apparently solves this problem for now.

If you have a modded game and you encounter issues, update or remove your mods. Seriously.

If you still encounter issues, please report them here following the instructions in the sticky post.

[h3]Changelog for 1.4.0.47[/h3]
  • Changed 'Lindwurm Scale Cloak' attachment to add 60 durability at a penalty of -3 to Maximum Fatigue.
  • Changed 'Horn Plate' attachment to also add 30 durability.
  • Changed 'Bone Plating' attachment to have a penalty of -2 to Maximum Fatigue.
  • Changed 'Additional Fur Padding' attachment to have a penalty of -2 to Maximum Fatigue.
  • Changed 'Unhold Fur Cloak' attachment to also add 10 durability.
  • Changed fatigue cost of 'Disarm' skill to 30, up from 25, and penalty to hit chance to -20%, down from -15%. Mastery now cuts in half the penalty to hit chance to -10%.
  • Changed orcs to have particularly powerful hand-to-hand attacks to make them less useless (but still significantly weakened) while temporarily disarmed using whips.
  • Changed amount of medical supplies dropped as loot in the later parts of campaigns to be a bit lower.
  • Changed main menu background to get randomly picked from different artworks of the game.
  • Changed default configuration (used when first starting the game or resetting your configuration) to disable the hardware cursor option, as a recent Nvidia driver update introduced performance issues for some players. Not using a hardware cursor will add some mouse lag, but the hardware cursor option can easily be activated in the game's options menu if it runs fine for you or Nvidia fixes the issue in the future.

  • Fixed 'Lunge' skill not properly taking into account the effect of the 'Relentless' perk.
  • Fixed players being unable to retreat from battle in 'Rebuilding Effort' contract without being sucked right into combat again.
  • Fixed 'Hunting Lindwurms' contract not being offered at steppe settlements like it should.
  • Fixed human opponents that have been taunted sometimes unnecessarily attacking single targets with area of effect attacks.
  • Fixed some other minor issues and typos.

Update 1.4.0.46

Another maintenance update to take care of issues reported to us over last couple of weeks, as well as some balance changes.

If you have a modded game and you encounter issues, remove your mods. Seriously.

If you still encounter issues, please report them here following the instructions in the sticky post.

[h3]Changelog for 1.4.0.46[/h3]
  • Changed Spear Mastery perk to also allow for activating the Spearwall skill when already adjacent to opponents.
  • Changed Living Tree Shield to regenerate 20 points of durability each turn, up from 4.

  • Fixed freeze as charmed characters attempt to throw smoke bombs.
  • Fixed combat potentially ending prematurely if only resurrected Wiedergängers are left.
  • Fixed some beast parties spawned by contracts not being attackable by other ai parties after the contract that spawned them has been cancelled.
  • Fixed berserker mushroom effect stacking.
  • Fixed some other minor issues.

Update 1.4.0.45

Another maintenance update to take care of issues reported to us over last couple of weeks.

If you have a modded game and you encounter issues, remove your mods. Seriously.

If you still encounter issues, please report them here following the instructions in the sticky post.

[h3]Changelog for 1.4.0.45[/h3]
  • Fixed potential freeze on AI turns of Gunners under specific circumstances.
  • Fixed rare issue of UI becoming unresponsive as the enemy flees a battle while a new round starts.
  • Fixed 'Sling Stone' skill being usable even if disarmed.
  • Fixed incorrect hit chance shown in tooltip for 'Fire Handgonne' under certain conditions.
  • Fixed number of crafted items not being counted correctly.
  • Fixed issue with Watermill location being inaccessible under certain conditions.
  • Fixed men losing mood because they had to sit in reserve while the player lost a battle even with a Drill Sergeant in the retinue.
  • Fixed some other minor issues.

Update 1.4.0.44

A few fixes.

If you have a modded game and you encounter issues, remove your mods. Seriously.

If you still encounter issues, please report them here following the instructions in the sticky post.

[h3]Changelog for 1.4.0.44[/h3]
  • Fixed locations that need to be destroyed as part of contracts sometimes not having the intended defenders.
  • Fixed some other minor issues.

Update 1.4.0.43

Another small update.

If you have a modded game and you encounter issues, remove your mods. Seriously.

If you still encounter issues, please report them here following the instructions in the sticky post.

[h3]Changelog for 1.4.0.43[/h3]
  • Added some retirement texts for special backgrounds, as well as one new event for the 'Lone Wolf' origin.

  • Fixed food no longer being consumed after loading a save while escorting a caravan.
  • Fixed issue with events and contract twists that have you fight against factions which you're on friendly terms with not working properly.
  • Fixed issue with Watermill location potentially being inaccessible.
  • Fixed 'Grazed Neck' injury not being affected by 'Iron Will' potion.
  • Fixed issue with AI of Serpents sometimes not acting.
  • Fixed issue with AI of Gunners sometimes not changing back to their Handgonne after being engaged in melee once.
  • Fixed some other minor issues.