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Update 1.4.0.42

Various minor bug fixes.

If you have a modded game and you encounter issues, remove your mods. Seriously.

If you still encounter issues, please report them here following the instructions in the sticky thread.

[h3]Changelog for 1.4.0.42[/h3]
  • Fixed disarmed characters able to gain stacks of 'Reach Advantage' when attacking with their fists or biting.
  • Fixed wardogs being shown as valid targets for the 'Disarm' skill.
  • Fixed potentially wrong combat positions when escorting a caravan while another caravan nearby is attacked.
  • Fixed occupation of holy sites by AI parties with the player right next to them potentially triggering combat with no opponents that ends immediately.
  • Fixed rare issue of combat not loading.
  • Fixed issue with 'Intercept Raiding Parties' contract after failing the objective.
  • Fixed issue with 'Hold Fortress' contract after retreating.
  • Fixed issue with a particular event if the player only has characters with the 'Strong' trait in his roster.
  • Fixed officer champions potentially spawning without a weapon and brigand leader champions potentially spawning with a ranged weapon but no quiver in rare cases.
  • Fixed orc berserkers not dropping mushrooms as loot.
  • Fixed some other minor issues.

Update 1.4.0.41

Another round of smaller changes and fixes after the recent DLC release.

If you have a modded game and you encounter any issues, remove your mods. Seriously.

If you still encounter issues, please report them here.

[h3]Changelog for 1.4.0.41[/h3]
  • Changed barbarians to no longer be able to rotate positions with Unholds.
  • Changed Conscripts to have slightly fewer hitpoints.
  • Changed 'Hook' and 'Repel' skills to apply the 'Overwhelmed' effect if the character using these skills has the corresponding perk.

  • Fixed issue with zones of control for characters on tiles that confer terrain status effects.
  • Fixed potential issue with 'Intercept Raiding Parties' contract.
  • Fixed enemy party labels potentially not showing at the northern edges of the world map.
  • Fixed opponents with the 'Head Hunter' perk always starting combat with their next attack a guaranteed hit to the head.
  • Fixed issue with unresponsive UI if attemping to end the round for all characters at the exact moment that victory is achieved.
  • Fixed exploit that allowed for infinite rerolls of arena matches.
  • Fixed AI not properly taking into account the range of slings.
  • Fixed AI not properly engaging if only units with polearms are left.
  • Fixed some other minor issues.

Update 1.4.0.40

Some smaller changes and fixes.

If you have a modded game and you encounter issues, remove your mods.

If you encounter issues with Ifrits, enemies with Firelances or Three-Headed Flails, arena combat not ending or not finding the love of your life, remove the 'faster' mod.

If you still encounter issues, please report them here.

[h3]Changelog for 1.4.0.40[/h3]
  • Changed turns to no longer auto-end if a player character can still use the 'Adrenaline' skill.
  • Changed AI to be able to re-equip their weapon if disarmed while having the 'Quick Hands' perk the same way that the player can.
  • Changed charge skill of Orc Youngs and Unholds to only be usable once per turn, since the recent change to zones of control no longer being exerted by stunned characters allowed them to potentially do two charges under specific circumstances.
  • Changed factions involved in the holy war to conquer holy sites less frequently, as to allow more time for the player to pick up related contracts and have less news spam about the ongoing war.

  • Fixed issues with the interaction of cultist conversion events and indebted.
  • Fixed unintended interaction between 'Puncture' skill and 'Head Hunter' perk.
  • Fixed Surgeon follower not being able to save characters dying from bleeding or poisoning.
  • Fixed Scavenger follower not scavenging ammo from throwing weapons.
  • Fixed a specific event concerning a pay raise firing even though the player has the Paymaster follower.
  • Fixed incorrect starting positions of ambush twist during the 'Destroy Goblin Camp' contract.
  • Fixed rare issue with game hanging as assassins attempt to use throwable pots.
  • Fixed issue with Kraken sometimes not dying properly.
  • Fixed awkward look if a Lindwurm's tail is entrapped in a net and the body decides to move. Tails can now no longer be netted individually, but the body can still be netted, which also limits the mobility of the tail and is more consistent with its interaction with zones of control.
  • Fixed 'Big Game Hunt' contract potentially sending the player into desert regions that aren't home to beasts that the player should hunt.
  • Fixed some other minor issues.

Update 1.4.0.39

Another minor update to solve issues reported by you.

If you have a modded game and you encounter issues, remove your mods.

If you still encounter issues, please report them here.

If the game doesn't start for you, remove all mods. If you don't know how, delete the game folder manually and download the game again.

[h3]Changelog for 1.4.0.39[/h3]
  • Added special bases for indebted characters when playing the Manhunters origin. Only applies to characters 'recruited' after this update.

  • Changed the Paymaster follower to be hidden for origins that can not ever unlock them due to their roster size restrictions.

  • Fixed issue with destroying Kraken tentacles.
  • Fixed combat not ending after Serpents retreated.
  • Fixed cultists being able to convert the special characters of the 'Lone Wolf' and 'Gladiators' origins.
  • Fixed incorrect orientation of unholds allied to the player in a certain twist of the 'Barbarian King' contract.
  • Fixed quivers dropped by the player sometimes disappearing if dropped to the ground.
  • Fixed a particularly hard enemy composition in arena tournaments appearing earlier than intended in a campaign.
  • Fixed some other minor issues.

Update 1.4.0.38

Another minor update to solve issues reported by you.

If you encounter any other issues, please report them here.

If you have a modded game and you encounter issues when fighting Ifrits or Conscripts with Firelances, remove the 'faster' mod.

If the game doesn't start for you, remove all mods. If you don't know how, delete the game folder manually and download the game again.

[h3]Changelog for 1.4.0.38[/h3]
  • Fixed sickness event for swamp firing even if the player has the Scout follower in their retinue.
  • Fixed characters potentially gaining morale from Screaming Skulls exploding.
  • Fixed game potentially hanging as characters die from fire.
  • Fixed some other minor issues.