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Update 1.4.0.46

Another maintenance update to take care of issues reported to us over last couple of weeks, as well as some balance changes.

If you have a modded game and you encounter issues, remove your mods. Seriously.

If you still encounter issues, please report them here following the instructions in the sticky post.

[h3]Changelog for 1.4.0.46[/h3]
  • Changed Spear Mastery perk to also allow for activating the Spearwall skill when already adjacent to opponents.
  • Changed Living Tree Shield to regenerate 20 points of durability each turn, up from 4.

  • Fixed freeze as charmed characters attempt to throw smoke bombs.
  • Fixed combat potentially ending prematurely if only resurrected Wiedergängers are left.
  • Fixed some beast parties spawned by contracts not being attackable by other ai parties after the contract that spawned them has been cancelled.
  • Fixed berserker mushroom effect stacking.
  • Fixed some other minor issues.

Update 1.4.0.45

Another maintenance update to take care of issues reported to us over last couple of weeks.

If you have a modded game and you encounter issues, remove your mods. Seriously.

If you still encounter issues, please report them here following the instructions in the sticky post.

[h3]Changelog for 1.4.0.45[/h3]
  • Fixed potential freeze on AI turns of Gunners under specific circumstances.
  • Fixed rare issue of UI becoming unresponsive as the enemy flees a battle while a new round starts.
  • Fixed 'Sling Stone' skill being usable even if disarmed.
  • Fixed incorrect hit chance shown in tooltip for 'Fire Handgonne' under certain conditions.
  • Fixed number of crafted items not being counted correctly.
  • Fixed issue with Watermill location being inaccessible under certain conditions.
  • Fixed men losing mood because they had to sit in reserve while the player lost a battle even with a Drill Sergeant in the retinue.
  • Fixed some other minor issues.

Update 1.4.0.44

A few fixes.

If you have a modded game and you encounter issues, remove your mods. Seriously.

If you still encounter issues, please report them here following the instructions in the sticky post.

[h3]Changelog for 1.4.0.44[/h3]
  • Fixed locations that need to be destroyed as part of contracts sometimes not having the intended defenders.
  • Fixed some other minor issues.

Update 1.4.0.43

Another small update.

If you have a modded game and you encounter issues, remove your mods. Seriously.

If you still encounter issues, please report them here following the instructions in the sticky post.

[h3]Changelog for 1.4.0.43[/h3]
  • Added some retirement texts for special backgrounds, as well as one new event for the 'Lone Wolf' origin.

  • Fixed food no longer being consumed after loading a save while escorting a caravan.
  • Fixed issue with events and contract twists that have you fight against factions which you're on friendly terms with not working properly.
  • Fixed issue with Watermill location potentially being inaccessible.
  • Fixed 'Grazed Neck' injury not being affected by 'Iron Will' potion.
  • Fixed issue with AI of Serpents sometimes not acting.
  • Fixed issue with AI of Gunners sometimes not changing back to their Handgonne after being engaged in melee once.
  • Fixed some other minor issues.

Update 1.4.0.42

Various minor bug fixes.

If you have a modded game and you encounter issues, remove your mods. Seriously.

If you still encounter issues, please report them here following the instructions in the sticky thread.

[h3]Changelog for 1.4.0.42[/h3]
  • Fixed disarmed characters able to gain stacks of 'Reach Advantage' when attacking with their fists or biting.
  • Fixed wardogs being shown as valid targets for the 'Disarm' skill.
  • Fixed potentially wrong combat positions when escorting a caravan while another caravan nearby is attacked.
  • Fixed occupation of holy sites by AI parties with the player right next to them potentially triggering combat with no opponents that ends immediately.
  • Fixed rare issue of combat not loading.
  • Fixed issue with 'Intercept Raiding Parties' contract after failing the objective.
  • Fixed issue with 'Hold Fortress' contract after retreating.
  • Fixed issue with a particular event if the player only has characters with the 'Strong' trait in his roster.
  • Fixed officer champions potentially spawning without a weapon and brigand leader champions potentially spawning with a ranged weapon but no quiver in rare cases.
  • Fixed orc berserkers not dropping mushrooms as loot.
  • Fixed some other minor issues.