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Blender 2.93.2 LTS Maintenance Release !

Blender 2.93.2 LTS features many bug fixes. It is released on the 2.93 branch.

You can switch to this by right-clicking on the Blender entry in your library, select Properties.... Open the Betas tab and select 2.93.

[h3]Patch Notes[/h3]
  • Line Art Bug FIx: stroke default in-front should be on. (rB9e64fd461ac3fa05e4ae780ee3a9f41b18c7c216)
  • Follow Path for empty works only in negative values. (T89153)
  • Align Orientation to Target keeps rotation when toggled. (T89571)
  • `bpy.ops.screen.screen_full_area()` resets certain fields of the context. (T89526)
  • Fix edit-mesh random select regression in random seed use. (rB27e32652679)
  • Use-after-free when tabbing through numeric inputs. (T89265)
  • Fix invalid polygon normal array access building bake data. (rB32658bb5c9f)
  • Select Similar Face Regions triggers AddressSanitizer crash. (T89247)
  • Undefined Geometry nodes cause a crash when connected to a Group Output node. (T89004)
  • Set Origin missing from Text object in 2.93. (T88808)
  • Fix: Crash Requesting GPU_SHADER_GPENCIL_FILL builtin shader. (rB3c6a981fd98)
  • Viewport Render Preview glitching with Eevee Render Engine. (T89405)
  • Cleanup: Remove deprecated variables and functions calls from our ffmpeg code. (rBf522e8db228)
  • Fix T87932: Failure to build movie strip proxy. (rBfe4cbe62dff)
  • Make encoded video fps correct with ffmpeg < 4.4. (rB14308b0a5ef)
  • Fix T88623, T87044: Make encoded videos play correctly in VLC. (rB19c0666d408)
  • FFmpeg: Update proxy settings. (rB00ffe028200)
  • Fix T57397: Movies are blurred after sws_scale. (rB13ab6b7bb60)
  • FFmpeg: Fix seeking not returning the correct frame when not using TC index. (rB7eb3e77b94f)
  • Fix: Wrong logic for checking if we can reuse decoded frame. (rB02a6be54432)
  • Fix: Prevent small memory leak in VSE indexer. (rBcea80f1add5)
  • Fix: VSE timecodes being used even when turned off. (rBa68f5456e48)
  • Fix: VSE indexer seeking not working correctly. (rB7616f4ae577)
  • Fix: VSE search in mpegts files would fail. (rB444a8cbc2fd)
  • Fix: VSE seeking with proxy strips would fail on certain frames. (rBbec8e436a1c)
  • UI: Collection tab should hide when scene master collection is active. (T89422)
  • Blender crash when showing thumbnail of a strongly skewed .exr image. (T89868)
  • Fix T89861: Checking face selection breaks UV stitch operator. (rB062764d5d01)
  • Fix T70356: Scaling up 1x1 pixel image reads past buffer bounds. (rB41bd164e4c7)
  • Fix object "Set Origin" operating on linked library data. (rB5d1ef0efd01)
  • BlenderKit: draw categories in asset card. (rBA0d880d12)
  • BlenderKit: many post-release fixes. (rBA526557bb)
  • BlenderKit: fix category display. (rBA29db4b5f)
  • BlenderKit: fix an error when trying to assign material to unsupported object type. (rBAae7be84e)
  • Alembic export not respecting the renderable flag. (T89594)
  • Alembic export: evaluation mode option. (rB7b94e7cca49)
  • TGA Images with any alpha value smaller than one behaves unexpected. (T89034)
  • Collection user counts are set to `1` on file load. Boolean modifier orphans Collections. (T89765)
  • Round end-caps on Freestyle lines not working properly. (T88015)
  • Crash when baking to vertex colors while "Normals-> Auto Smooth" is enabled. (T88756)
  • Crash when using Cycles preview or render - custom data layer / auto smooth. (T89455)
  • Crash when editing a Collection Instance referenced by Line Art object. (T89838)
  • [2.93.2] Geometry nodes: wrongly detected "Node group has unidentified nodes or sockets" error. (T89851)
  • Persistent data, motion blur, and geometry displacement results in glitchy meshes during rendering. (T89736)
  • adding a custom AOV doesn't show the output on the compositors render layer node. (T89981)
  • Geometry Nodes: 'New' Button tries to create node_tree on active modifier, rather than button context. (T89982)
  • Py API: `bpy.data.orphans_purge` incorrect argument parsing. (T89733)
  • Drawing with make line tool in an empty scene results crash. (T89724)
  • It can't snap vertices when using community addon 'Snap_Utilities_Line'. (T89812)
  • Blender File View - can't type space while holding shift key. (T85517)
  • Separating meshes by material makes render passes in cycles stuck in 1/64. (T89884)


[h3]LTS Program[/h3]

Learn more about the LTS program on blender.org

[h3]Stay up-to-date[/h3]

You can follow Blender on social media:

Keep reporting any issues you find to make this LTS the most stable release ever !

Happy blending,
The Blender team

Blender 2.93.1 LTS Maintenance Release !

Blender 2.93.1 LTS features many bug fixes. It is released on the 2.93 branch.

You can switch to this by right-clicking on the Blender entry in your library, select Properties.... Open the Betas tab and select 2.93.

[h3]Patch Notes[/h3]
  • __file__ not set during `.as_module()`. (T88899)
  • Fix buffer overrun in paint_line_strokes_spacing. (rBcc5392b4d93)
  • Skin Modifier asserts on invalid normals. (T88111)
  • Mantaflow inflow with shapekeys is not working anymore (regression). (T88566)
  • Mantaflow problem with geometry nodes. (T88531)
  • UV Editor Hide Selected not working on multiple selection. (T88625)
  • Cryptomatte: EXR sequence does not update when scrubbing the timeline. (T88666)
  • Cryptomatte only works for the first View Layer. (T88567)
  • EEVEE: AOVs not same as cycles. (rBe1d2485fd32)
  • TBBMalloc_proxy is failing on windows 10. (T88813)
  • ChromeOS: Black screen/window on startup:. (T77651)
  • When selected a texture in the Properties panel shows another texture in the 3D Viewport. (T88788)
  • LineArt: Fix edge clipping index error. (rB57301121747)
  • Grease Pencil Line Art Modifier - Incorrect baking with camera markers. (T88464)
  • Fix outdated face tessellation use when editing edit-mesh coodinates. (rBb4a81d80537)
  • Fix image space missing mask display panel. (rBb61f4fd8da3)
  • Fix modifier deform by armature check ignoring virtual modifiers. (rBbc648018571)
  • Bmesh: removed deform parameter of from_object still in PyDoc. (T89013)
  • VSE shading mode ignores Grease Pencil Vertex colors. (T86956)


[h3]LTS Program[/h3]

Learn more about the LTS program on blender.org

[h3]Stay up-to-date[/h3]

You can follow Blender on social media:

Keep reporting any issues you find to make this LTS the most stable release ever !

Happy blending,
The Blender team

Blender 2.83.16 LTS Maintenance Release !

The maintenance release of the first long-term support release is out !

Blender 2.83.16 LTS features many bug fixes. It is released on the 2.83lts branch.

You can switch to this by right-clicking on the Blender entry in your library, select Properties.... Open the Betas tab and select 2.83lts.

[h3]Patch Notes[/h3]
  • TBBMalloc_proxy is failing on windows 10. (T88813)
  • ChromeOS: Black screen/window on startup. (T77651)
  • Is macOS Mojave not supported anymore? (T88419)
  • Dynamic paint initial color using vertex color not working as expected. (T88145)
  • Eevee not working with AMD RX580. (T88180)
  • Fix memory leak in Python IDproperty iterator. (rB15558094803)
  • IDProperty iterator fails when the data it's looping over goes out of scope. (T88190)
  • Eevee render not working on AMD last version. (T88227)
  • Fix buffer overrun in paint_line_strokes_spacing. (rB58e3d82108a016f535fc3099be375c84aafd9167)


[h3]LTS Program[/h3]

Learn more about the LTS program on blender.org

[h3]Stay up-to-date[/h3]

You can follow Blender on social media:


Keep reporting any issues you find to make this LTS the most stable release ever !

Happy blending,
The Blender team

Blender 2.93 LTS Official Release Available !

Blender 2.93 LTS marks the end of a series more than twenty years in the making. It also marks the start of a new era: 3.0 arrives very soon indeed.

For now, 2.93 intends to go out with a bang, featuring a huge number of enhancements.
These enhancements are featured in the 2.93 LTS Features reel and showcase.

The EEVEE depth of field rendering option was rewritten for increased accuracy, allowing it to better handle fall off and close-ups. Ambient occlusion and volumetrics were also improved.

Geometry Nodes was expanded to build on the attribute system -- texture sampling, support volume data, and usability were all upgraded. A multitude of new nodes were added, including proximity, sample texture, remove, convert, clamp and more. Amongst the large number of improvements to Geometry Nodes was the Spreadsheet Editor, and several usability tweaks. Additionally, it’s now possible to add a range of primitives without leaving Geometry Nodes. And Geometry Nodes received its own default workspace.

In Grease Pencil, the line art modifier was added to create stylized lines. The fill tool was updated to make it faster, and other tweaks like multi-frame filling were included. Also, it’s now possible to export SVG and PDF for further editing in other programs.

Modelling updates included new taper modes, leading to enhanced control. Subdivision surface options introduced more UV smoothing possibilities.

VSE now automatically generates proxies, while Cycles has again become faster -- plus other developments, like less blurry normals. Lighting now includes the option to add a honeycomb or grid in front of an area light. Sculpting, animation and rigging also received updates.

Of course, there were many more improvements and bug fixes, all of which can be further explored in the release notes.

As always, enormous thanks to the community, and the over 5000 individuals and organizations contributing to the Development Fund.

Happy Blending!

The Blender Team

Amsterdam, June 2nd 2021.

Blender 2.83.15 LTS Maintenance Release !

The maintenance release of the first long-term support release is out !

Blender 2.83.15 LTS features many bug fixes. It is released on the 2.83lts branch.

You can switch to this by right-clicking on the Blender entry in your library, select Properties.... Open the Betas tab and select 2.83lts.

[h3]Patch Notes[/h3]
  • Cycles Render Devices / No compatible GPUs found for path tracing. (T88296)


[h3]LTS Program[/h3]

Learn more about the LTS program on blender.org

[h3]Stay up-to-date[/h3]

You can follow Blender on social media:


Keep reporting any issues you find to make this LTS the most stable release ever !

Happy blending,
The Blender team