Blender 4.2.2 LTS features important bug fixes. It is released on the
v4.2 - Stable - LTS branch.
You can switch to this by
right-clicking on the
Blender entry in your library, select
Properties.... Open the
Betas tab and select
v4.2 - Stable - LTS.
[h3]Patch Notes[/h3]
- Wayland: tiny mouse cursor with 125% fractional scaling. (#105895)
- OpenGL: Enable High Quality Normals for Legacy AMD Drivers. (#126483)
- Blender 4.2 - Entering Grease Pencil 'Weight Paint' mode (in a new scene) crashes Blender. (#126419)
- Fix #126434: Boid particle fight rule crash involving non-boid psys. (#126494)
- Geometry Nodes: Crash in Sample UV Surface node. (#126450)
- Blender has impractically long startup time opening old files with many objects. (#126526)
- Crash while bridging faces. (#123405)
- Hex values in color popup are written with 1 or 2 digits mixed, instead of always using 2 digits. (#126551)
- VDB sequence gets imported multiple times and gets chopped up. (#124832)
- Wrong cursor icon after saving with multiple windows open. (#124693)
- Crash when unlinking scene from render layers node in compositor when using GPU device. (#126552)
- Alembic: Issues importing Hair in 4.2 but not in 3.6. (#126324)
- Regression: Group ID in Fill Curve Evaluate inconsistantly. (#126595)
- Fix missing error check for fork() failing. (2c9e26acc56)
- Fix soft-delete hanging on
- nix when the command was not found. (70475861cda)
- Regression: Graph Editor: broken f-curve line. (#120950)
- Extensions: Update the example license on the manifest template. (e877bedac72)
- 4.2.1 EEVEE Cryptomatte pass doesn't match Cycles. (#126556)
- Data passes have wrong alpha with macOS GPU compositor. (#126412)
- Fix: Outdated tooltip on Principled BSDF. (1e9ae10e904)
- Fix crash & other errors creating fallback path for buttons. (c3916026773)
- Cryptomatte doesn't work when its source is EXR file packed into blend file. (#126567)
- Build: Ambiguous call to isfinite for MSVC 17.11. (fc31352b706)
- Black transparent BSDF is invisible. (#126459)
- Backface culling keeps "face orientation" overlay. (#126351)
- USD drag-drop import crash after undo. (#124752)
- USDA import crashes Blender during material assignment to geometry subsets. (#125184)
- Fix: USD: Use correct data type for UsdPreviewSurface normal input. (f50e4cbb62d)
- Steam launcher script refuses to launch on drive mount points that contain spaces. (#126734)
- Fix: Typo in extensions repository lock info message. (7ceedb5f4c3)
- EEVEE-NEXT - Shadows Break with Subdivision Surface (RDNA2 only?). (#123787)
- EEVEE Command Line Rendering on the Mac freezes, memory usage constantly increases up until freeze. (#125333)
- Group input socket missing subtype when created from Gamma shader node Gamma socket. (#126535)
- Segmentation Fault Upon Blender Startup. (#126573)
- Objects displayed as Wire occlude objects behind when Face Orientation is on. (#126225)
- Fix: Cycles memory leak in HIP-RT. (357fb5c5ffd)
- Pin to last issue on Library override object. (#126677)
- Missing vcruntime140.dll when running blender-launcher.exe on Windows. (#126798)
- Compositor has no independent Texture access. (#126856)
- Fix incorrect location from SpaceText.region_location_from_cursor. (fb14083ff54)
- Multiresolution modifier: Using 'Unsubdivide' while the mesh has faces hidden in edit mode results in Blender freezing completely. (#126633)
- Fix multi-res un-subdivide skipping faces & leaking memory. (574d096f784)
- Crash on clicking 'Lock Camera to View' widget after running 'Reload Scripts' operator. (#126852)
- glTF exporter: Fix UI after Blender changes. (fc9b876f25a)
- glTF exporter: Fix custom prop when apply modifier. (e38cda52808)
- glTF exporter: avoid double export. (4f660c3b2c6)
- glTF exporter: Regression: RGB to Shader socket unlit management. (f82b50654ab)
- glTF exporter: fix error message if hook failed. (f59641b6b04)
- EEVEE: Background turns black when only single visible volume object is present. (#126986)
- PLY export does not clamp vertex colors when they exceed 1.0 (instead they are wrapped). (#127022)
- Fix BMFace/BMLoop.copy_from_face_interp() functions. (b22dd61a47d)
- `copy_from_face_interp` needs tuple input, loses reference, returns nothing. (#120861)
- atan2(0,0) evaluates to NaN on Metal but 0 on all other platforms. (#126799)
- Default Cube has `Transparent Shadows` off. (#126038)
- Fix incorrect use of exit() when execv() fails on
- nix. (374da29f6aa)
- Fix: prevent free of nullptr during bone collection undo processing. (50506c79455)
- Crash with "Extrude Mesh" geometry node on from_pydata edge only mesh. (#127085)
- 3D viewport background color affects attribute text color. (#126908)
- 4.2 oneAPI "Embree on GPU" (HWRT) no hair strands in viewport. (#124811)
- Fix: Cannot render Victor and Spring with embree disabled on Intel GPUs. (b72ad1209a8)
- Fix crash entering edit-mode for text objects from old blender versions. (7bc471630b0)
- Fix crash reading files from v2.66. (0b42a3aabc1)
- Fix memory leak loading legacy meshes without any edges. (a9745f2a16c)
- 4.2 Regression: UI popover can not be scrolled upwards. (#127012)
- Loop cut and Curve Modifier stop working properly. (#123138)
- Regression: Crash if `cls.bl_rna` after unregister_class(). (#127165)
- Regression: Connecting node lines disappear. (#127039)
- Fix missing import in cli command registration example. (73c27fd6509)
- Fix missing check for "-c" to terminate argument parsing. (b49c8bd8dad)
- Geometry Nodes Crashes Blender - Access Violation in mesh_sample.cc - Windows 11. (#127319)
- GP Objects Flicker in Video Sequencer when Material Preview mode. (#125506)
- EEVEE: Can not use Curves Info->Length. (#126463)
- Cleanup: pass const depsgraph for viewport funcitons. (fcc87f44886)
- Fix missing redraw when setting the view axis. (f06c7a50c63)
- Fix local view failing to restore axis-roll. (0cb427c9119)
- Console Keyboard Interrupt does not work on Blender 4.2.1. (#127329)
- EEVEE: Black surfaces on Intel GPU. (#122837)
- Blender 4.2 - Compress Saving option gets removed when recovering from AutoSave. (#126821)
- Can't change viewport text overlay color. (#124549)
- Blender adds Grease Pencil Objects to Scene when appending IDs with annotations (e.g. in their shader editor). (#127142)
- UI broken in 4.2 when preferences are saved with 4.3. (#126706)
- Crash when switching an area to asset browser and back and creating a new file. (#124167)
- Crash on undo: Unlinking Scene Collection from Object Properties panel. (#126549)
- Area light resize gizmo (amongst other gizmos) missing undo step?. (#69164)
- 4.2 backport: Core: flush outputs before calling exiting on `execvp` failure. (8159824a1c8ff1a6165b2c37b399c8b3784bea88)
- glTF: hook UI, distinct import & export draw code. (79d64e293ce)
- glTF exporter: fix missing hook parameters leading to crash. (cf0a1b04204)
- glTF: Fix typo in a previous commit. (062a574786f)
- Fix back-slash character filtering in the outliner & UI list. (73ef17c17bf)
- Crash after unlink -> undo -> select (linked copied scene). (#127213)
- Extensions - fail to install extension from cli. (#126792)
- Fix crash scrubbing in the animation player with 1 frame loaded. (9d571a11f22)
- Fix error in stereo3d side-by-side display. (420043d7271)
- BKE_lib: avoid potential read uninitialized memory in BKE_id_copy_*. (b4cfb0c8168)
- Fix: error in node wrangler format string. (84ed03ec12e)
- active_framebuffer_get v framebuffer_active_get. (#127636)
- Fix batch renaming object data from the outliner. (c6b39783aa6)
- oneAPI Embree GPU, transparent shadows will render opaque if transparent bounces is 1024. (#125093)
- Meshes or Curves with just "wire" edges disappear in the viewport if SubD is used while in Viewport "Wireframe" mode. (#126524)
- Regression: Deinterlace checkbox makes video invisible. (#127654)
- 4.2 backport: Fix fake_retiming_key_init returning uninitialized stack memory. (06ad4d64312ed97c2cacbd4736a4a1e88712bd03)
For a detailed list of bug fixes in each release, see
4.2 LTS releases on blender.org[h3]LTS Program[/h3]
Learn more about the
LTS program on blender.org[h3]Stay up-to-date[/h3]
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Keep reporting any issues you find to make this LTS the most stable release ever !
Happy blending,
The Blender team