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Blender 3.3 LTS Released!

Blender Foundation and the online developers community are proud to present the first long-term release of the 3.x series, Blender 3.3 LTS!

What's New


A highlight in this release is the introduction of a completely new system for hair grooming, using a new Curves object type that supports Sculpt mode and the flexibility of Geometry Nodes. The particle-based system is still available and hair can be converted between systems.

Geometry Nodes has been expanded to support procedural UV Unwrapping, shortest-path nodes, and a number of new primitives and utility nodes.

Grease Pencil Line Art is more performant, and can calculate light and shadow contour lines, specify object priority, and received improvements to silhouette detection. Grease Pencil keyframes are now displayed in the general Dopesheet Editor view, making it convenient to animate regular objects and properties together with Grease Pencil keyframes.

Other improvements include better Library Overrides management, new features in Video Sequencer, modeling, UV, faster sculpting in EEVEE, updates in user interface, Cycles support for AMD Vega graphics cards and the new Intel® Arc™ GPUs, and so much more.

Explore the release notes for an in-depth look at what’s new.

Built to Last


Blender 3.3 LTS is a long-term support release, receiving fixes until September 2024.

Another exciting milestone achieved thanks to the Blender community and the over 2900 individuals and organizations contributing to the Blender Development Fund.

Happy Blending!

The Blender Team
September 7th, 2022

Blender 2.93.9 LTS Maintenance Release !

Blender 2.93.9 LTS features many bug fixes. It is released on the 2.93 branch.

You can switch to this by right-clicking on the Blender entry in your library, select Properties.... Open the Betas tab and select 2.93.

[h3]Patch Notes[/h3]
  • Cleanup: Avoid possible NULL pointer error. (rBdf5da16aa11)
  • Spline calc_length() crashes for NURBS curves with only a single point. (T95137)
  • Cleanup: use an intermediate value for cast_primitive_type. (rB05f631b7ad6)
  • Fix dna_genfile error converting signed int types to floating point. (rB87b77a97b94)
  • Blender Crashes to Desktop when viewing thumbnail of a certain HDRI. (T89542)
  • Keying sets for armatures in library overrides break if unrelated objects are changed in source file. (T95601)
  • Texture paint: Apply Camera Image crash when selecting a image. (T95787)
  • Fix broken shapekeys: check for 'NULL' `from` pointer too. (rBfc56ef5f970)
  • Magic UV: Pass correct argument for operator identifier. (rBAa99ece99)
  • Node Preset Addon crashes when used with Geometry Nodes. (T90845)
  • generator modifier : factorized polynomial don't work properly. (T96195)
  • Fix memory leak evaluating PyDrivers. (rBc3fed26f376)
  • Workbench screnspace cavity not rendered in batch through command line. (T96243)
  • GPU: Allow the user to set an anisotropic filtering setting below the implementation-defined value of `GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT`. (rB3dc36b32a1e)
  • Regression: NLA crash when reordering tracks if no object is selected. (T96624)
  • Gpencil: Inverted Fill makes extra stroke at origin (0,0,0). (T96790)
  • Baked particles dont render in final frame. (T68290)
  • Adjust Last Operation panel is slow (some Undo/Redo happening?). (T85756)
  • Node mask selection does not take in consideration the parenting with the markers. (T97135)
  • Mask transform center doesn't take parent Track into account. (T85467)

[h3]LTS Program[/h3]

Learn more about the LTS program on blender.org

[h3]Stay up-to-date[/h3]

You can follow Blender on social media:

Keep reporting any issues you find to make this LTS the most stable release ever !

Happy blending,
The Blender team

Blender 3.2.1 Corrective Release

It's time to update your Blender!

Blender 3.2.1 addresses over 70 issues present in the initial release.

This is a corrective release, meaning it doesn't contain new features, only fixes. It is highly recommended for everyone currently using Blender 3.2 to upgrade, since it fixes several crashes and improves functionality in many areas.

Read the full list of changes on the Wiki https://wiki.blender.org/wiki/Reference/Release_Notes/3.2/Corrective_Releases

Follow Blender on Twitter for further updates https://twitter.com/Blender

The Blender team,
July 06, 2022

Blender 3.2.1 Corrective Release

It's time to update your Blender!

Blender 3.2.1 addresses over 70 issues present in the initial release.

This is a corrective release, meaning it doesn't contain new features, only fixes. It is highly recommended for everyone currently using Blender 3.2 to upgrade, since it fixes several crashes and improves functionality in many areas.

Read the full list of changes on the Wiki https://wiki.blender.org/wiki/Reference/Release_Notes/3.2/Corrective_Releases

Follow Blender on Twitter for further updates https://twitter.com/Blender

The Blender team,
July 06, 2022

Blender 3.2 Released!

Blender Foundation and the online developers community are proud to present Blender 3.2!

[previewyoutube][/previewyoutube]

New features and improvements include:

* Cycles: Light Groups
* Cycles: Shadow Caustics
* Cycles: Volume Motion Blur
* Support for Collections in the Asset Browser
* New Curve Pen Tool
* New Paint Tool in Sculpt Mode
* Vertex Colors refactored into generic Color Attributes
* New Duplicate Elements node in Geometry Nodes
* New Envelope Modifier in Grease Pencil
* Enhanced Channels in Video Sequencer Editor
* Animation & Rigging improvements

EEVEE shaders improvements, support for WebP image format, new experimental OBJ importer, VR, user interface and usability improvements, better multi-threading, node tree evaluation and reduced memory usage in Geometry Nodes, better performance and as always hundreds of bug fixes all across the board.

Explore the release notes for an in-depth look at what’s new.

Blender wouldn’t be possible without its amazing community, and thanks to the over 2900 individuals and organizations contributing to the Blender Development Fund.

Happy Blending!

The Blender Team
June 8th, 2022