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Blender 4.1 Released!

Blender Foundation and the online developers community are proud to present Blender 4.1!

What’s New


After the massive leap that was 4.0, Blender 4.1 is a solid upgrade to those looking for performance, stability, and quality of life improvements all across the board.

To highlight a few:

  • OpenImageDenoise now runs on GPU on supported hardware.
  • Cycles rendering on Linux is 5% faster.
  • All nodes in the Compositor now work in the Viewport (except Render Layer passes)
  • Compositor precision and improvements to Kuwahara and Pixelate nodes.
  • Bone Collections are now hierarchical.
  • New animation keying workflow.
  • Several improvements to Graph Editor and NLA including baking channels.
  • Video Sequencer drawing, rendering, effects, and scopes are much faster.
  • USD export of armatures and shape keys as USD skeletons and blend shapes.
  • Several user interface improvements.
  • Python upgraded to version 3.11
  • Blender 4.1 is aligned with the VFX Reference Platform 2024.
  • A new Bake node in Geometry Nodes.


Watch the video summary at https://www.youtube.com/watch?v=PmIbMx_RM6k

Plus so many more features and fixes, explore the release notes for an in-depth look at what’s new!
Thank you!

This work is made possible thanks to the outstanding contributions of the Blender community, and the support of the over 4800 individuals and 36 organizations contributing to the Blender Development Fund.

Happy Blending!

The Blender Team
March 26th, 2024


Blender 3.6.10 LTS Maintenance Release !

Blender 3.6.10 LTS features important bug fixes. It is released on the v3.6 - Stable - LTS branch.

You can switch to this by right-clicking on the Blender entry in your library, select Properties.... Open the Betas tab and select v3.6 - Stable - LTS.

[h3]Patch Notes[/h3]


  • Migration of libraries to Git LFS. (#108978)
  • install_linux_packages: Add git-lfs to 'build essentials'. (888c41316f)
  • Deleting an unused light group caused the environment light group to render to another light group. (#117586)
  • Crash on attempting to rename linked object from the NLA. (#118225)
  • Fix #107228: AttributeGroup.new crash when layer cannot be created. (#118378)
  • Crash when delete linked object in scenes outliner. (#105968)
  • image > copy, adds 3 white pixels on the left, deletes 3 pixels on the right. (#118351)
  • GPencil: Blender crash when file open. (#102930)
  • Fix: Cycles incorrect rendering of certain negative strength lights. (a3702760609)
  • Cycles: Improve reporting of HIP texture allocation failures. (5fc714999bf)
  • Fix: Cycles HIP incorrect rendering of clip image textures. (89d8f12730c)
  • Cycles Crash on deleting/hiding all mesh objects with HIP RT (Experimental). (#112983)
  • Cycles: HIP search for ROCm 6 driver. (0ea4ac2ef39)
  • Blender crashes at OpenGL render if viewport.lock_rotation is True. (#119058)
  • Blender Crashes when trying to create a Pivot Constraint for armature. (#104657)
  • blender crash itself while importing a dae (collide) file. (#102860)
  • Collada export crashes (when relative "//" is in `Preferences` > `File Paths` > `Temporary Files`). (#95411)
  • Specific Rig Crashes blender when going into pose mode. (#84848)
  • Able to link an external collection inside another linked collection, causes data loss. (#119142)
  • 'Set Action' in outliner does not correctly update the animation. (#119106)
  • Segmentation fault when selecting context.area.type before applying operator (scripting). (#54468)
  • Copy material to selected causes crash when receiving object doesn't have a material slot. (#114552)
  • Outliner (Data API mode) crash trying to display a MeshSkinVertex in editmode. (#79961)
  • Build: upgrade Intel Graphics Compiler on Linux. (95c42a9d)
  • Build: Upgrade Intel Graphics Compiler to 1.0.15468 on Linux. (d8cca36c788)
  • Possible crash with Motion Blur with changing curves count. (#117485)
  • Crash loading certain .exr file in compositor. (#101227)
  • IMB: Read single-layer XYZ channels as a combined image. (23df139aafb5f31c0b370c0c5fa9bf2ec22d026a)
  • IMB: Support rgba and V channels in single-layer EXR. (b54a26ede47668a3aba537e1f57d6b60d54f1778)
  • liboverride_troubleshoot_operation(): fails with context incorrect, even with screen.areas.type == 'OUTLINER'. (#118299)
  • library override causes incorrect parenting (and subsequent problems). (#118300)
  • Fix LibOverride asserting when same RNA path changes type. (2c4589ca82)


For a detailed list of bug fixes in each release, see 3.6 LTS releases on blender.org

[h3]LTS Program[/h3]

Learn more about the LTS program on blender.org

[h3]Stay up-to-date[/h3]

Blender 3.3.17 LTS Maintenance Release !

Blender 3.3.17 LTS features many bug fixes. It is released on the v3.3 - Stable - LTS branch.

You can switch to this by right-clicking on the Blender entry in your library, select Properties.... Open the Betas tab and select v3.3 - Stable - LTS.

[h3]Patch Notes[/h3]


  • install_deps: Add git-lfs to 'build essentials'. (d78a01b8a9)
  • Blender 3.3: Switch SVN to Git submodules using Git-LFS. (6481bf32b37)
  • Deleting an unused light group caused the environment light group to render to another light group. (#117586)
  • Possible crash with Motion Blur with changing curves count. (#117485)
  • Crash loading certain .exr file in compositor. (#101227)
  • IMB: Support rgba and V channels in single-layer EXR. (387d38366638656ca82560b744841d51b9c38a92)
  • IMB: Read single-layer XYZ channels as a combined image. (a7ae75235f50b1b9d4293b2e220a520ecc2adfa8)
  • Crash on attempting to rename linked object from the NLA. (#118225)
  • Crash when delete linked object in scenes outliner. (#105968)
  • GPencil: Blender crash when file open. (#102930)
  • Cycles: Improve reporting of HIP texture allocation failures. (25cee646ad5)
  • Fix: Cycles HIP incorrect rendering of clip image textures. (a3445a45290)
  • Crash when opening the Compositor in an old file. (#117795)
  • Able to link an external collection inside another linked collection, causes data loss. (#119142)
  • 'Set Action' in outliner does not correctly update the animation. (#119106)
  • Copy material to selected causes crash when receiving object doesn't have a material slot. (#114552)



For a detailed list of bug fixes in each release, see 3.3 LTS releases on blender.org

[h3]LTS Program[/h3]

Learn more about the LTS program on blender.org

[h3]Stay up-to-date[/h3]

You can follow Blender on social media:

Keep reporting any issues you find to make this LTS the most stable release ever !

Happy blending,
The Blender team

Blender 3.6.9 LTS Maintenance Release !

Blender 3.6.9 LTS features important bug fixes. It is released on the v3.6 - Stable - LTS branch.

You can switch to this by right-clicking on the Blender entry in your library, select Properties.... Open the Betas tab and select v3.6 - Stable - LTS.

[h3]Patch Notes[/h3]


  • Geometry Nodes: quick plug ignores Accumulate field Group ID socket. (#117647)
  • Regression: Array Caps broken on empty mesh in 3.5. (#107353)
  • VDM Brush Baker built-in Addon : warning at startup. (#117150)
  • [Sun position] Fix missing parameter (patch available). (#117397)
  • Assign Shortcut Missing when Right Clicking Undo History. (#97431)
  • Crash dispalying subdivision surface mesh with loose edges in edit-mode. (#117015)
  • Regression: Guiding in manta is broken. (#106425)
  • External Particle Cache Playback Is Broken (2.8). (#68436)
  • Blender Crash When Changing Color Palette in Edit Mode. (#117526)
  • Unable to enter node group by clicking on the icon after exiting it using the shortcut ctrl+tab. (#117530)
  • UDIMs not packing to blend file and causing color artifacts. (#117411)
  • When rendering an image sequence with stereoscopy and overwrite disabled, images still get overwritten. (#117674)
  • When rendering an image sequence with stereoscopy and overwrite disabled, images still get overwritten. (#117674)
  • Fix: Cycles MIS disabled unnecessarily with transparency, causing fireflies. (02b9ea70729)
  • bpy.ops.paint.image_paint with a texture requires initialization with manual paint stroke otherwise color not quite right. (#54554)
  • Changing the order of vertex groups changes the specified vertex group in the modifier. (#113803)
  • Fix buffer overflow passing a vertical segment to convexhull_2d. (bc4b4e8ec32)
  • Regression: Crash on deleting shape key from Blender File view. (#108407)
  • object.override_library.resync(...) -- crashes when view_layer is not specified. (#118055)
  • Cycles plane Emission gradient "clipping". (#117771)
  • Regression: Crash on deleting shape key from Blender File view. (#108407)


For a detailed list of bug fixes in each release, see 3.6 LTS releases on blender.org

[h3]LTS Program[/h3]

Learn more about the LTS program on blender.org

[h3]Stay up-to-date[/h3]

Blender 3.3.16 LTS Maintenance Release !

Blender 3.3.16 LTS features many bug fixes. It is released on the v3.3 - Stable - LTS branch.

You can switch to this by right-clicking on the Blender entry in your library, select Properties.... Open the Betas tab and select v3.3 - Stable - LTS.

[h3]Patch Notes[/h3]


  • Fix: memory leak during Property Search. (e10b2fc1a3cee6f0a802cd853a0be3dc788204f9)
  • Assign Shortcut Missing when Right Clicking Undo History. (#97431)
  • Regression: Guiding in manta is broken. (#106425)
  • External Particle Cache Playback Is Broken (2.8). (#68436)
  • Blender Crash When Changing Color Palette in Edit Mode. (#117526)
  • Unable to enter node group by clicking on the icon after exiting it using the shortcut ctrl+tab. (#117530)
  • bpy.ops.paint.image_paint with a texture requires initialization with manual paint stroke otherwise color not quite right. (#54554)
  • Fix buffer overflow passing a vertical segment to convexhull_2d. (6fba82404d9)
  • Regression: Crash on deleting shape key from Blender File view. (#108407)
  • Regression: Crash on deleting shape key from Blender File view. (#108407)
  • object.override_library.resync(...) -- crashes when view_layer is not specified. (#118055)


For a detailed list of bug fixes in each release, see 3.3 LTS releases on blender.org

[h3]LTS Program[/h3]

Learn more about the LTS program on blender.org

[h3]Stay up-to-date[/h3]

You can follow Blender on social media:

Keep reporting any issues you find to make this LTS the most stable release ever !

Happy blending,
The Blender team