Train Sim World 6 Roadmap - March 2026
[h2]TL;DR (too long; didn't read) Summary[/h2]![]()
[/p][p]Kicking off our Roadmap and releasing tomorrow (Tuesday 10th March), we have the Liberec – Stara Paka Route from Vector Simulations.[/p][p]This route will represent the northwestern half of a single-track line connecting the regional capital city Liberec with an Eastern Bohemian conurbation of Hradec Králové and Pardubice, featuring a total of 11 stations and 9 stops, climbing and descending over 250-300 meters across a 75 km long run. You’ll also find 8 tunnels with an overall length of 2421 meters and over 80 bridges of various sizes and lengths![/p][p][/p][p]
[/p][p]Preview Livestream Matt and Harry were joined by Dominick from Vector Simulations on the Preview Livestream last week, which showcased the route and rolling stock, including the Class 843 and Class 750.[/p][previewyoutube][/previewyoutube][p]With a new country comes new signalling and safety systems, so make sure you’re up to speed with our Signalling Guide. You can also expect a manual to help aid you on your first drive through the Czech countryside, written by Domonick from Vector Simulations. The Liberec - Stará-Paka route will release on March 10th for PC (Steam, Epic Games) and Gen 9 Console platforms (Xbox Series S/X and PlayStation 5) for £32.99/€39.99/$44.99.[/p][p][/p][p]
[/p][h3]Expert DB BR 145 from TSG – Coming Friday 13th March![/h3][p]Now, who's up for challenge? The DB BR 145 from TSG is almost ready for release! As it's Friday 13th, we recommend staying at home to try your (potentially bad) luck with the Expert faults instead! We’ll have more details to follow with launch, but if you need a quick rundown, here’s what to expect with the new Expert 145.[/p][p][/p][p]
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There will be a total of 5 tutorials and 4 scenarios included on an advanced level. However, you will need the Bahnstrecke Leipzig - Dresden route Add-on for Train Sim World 6. The tutorials are detailed, with some unique interactive elements to guide players of all abilities through the complex operational requirements this Expert level locomotive.[/p][p][/p][p]
[/p][p]The Expert DB BR 145 will release on Friday 13th March to Xbox Series X/S, PS5, Epic Games and Steam for €35.99/£29.99/$39.99.[/p][p][/p][h3]Announcing Schnellfahrstrecke: Nürnberg - Ingolstadt from TSG[/h3][p]Continuing with the ever-busy TSG, we're now here announcing their third route; Schnellfahrstrecke: Nürnberg – Ingolstadt and Feucht.[/p][p][/p][p]
[/p][p]This is the first ever German High Speed route, boasting an incredible 300km/h running speed with the ICE 3 and München-Nürnberg-Express. The route is famous for setting some speed records as with the Vectron achieving 357km/h on a test run![/p][p][/p][p]
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[/p][p]Much of the route is down to the efforts of Corin ‘Pilot21’ who, after showing his capability through modding, became a large contributor of TSGs route building team for their previous Mittenwaldbahn and future Neckartalbahn add-ons.[/p][p][/p][p]
[/p][p]For rolling stock, you can expect to see:
* The standard DB BR 101 with München Nürnberg Express wagons and cab car:
▹ Bpmmbdzf 286.3
▹ Apmmz 126.1
▹ Bpmz 295.4 * An ICE BR 403, with some slight tweaks to freshen it up.[/p][p]
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[/p][p]The cab car for München Nürnberg Express will become ‘expert’ along with the DB BR 101 if you own the Expert DB BR 101 add-on.[/p][p][/p][h3]Announcing the BNSF Snoot Nose SD40-2 from Adamovic Productions[/h3][p]Now, for our US fans - let's meet a brand new development partner; Adamovic Productions! This is a new team joining our ever-growing TSW family, currently working on the development of the BNSF Snoot Nose SD40-2![/p][p][/p][p]
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[/p][p]These American locomotives were build between the 70s and 90s and share many similarities to SD40-2. There will be more info on this to follow, but for now, we've been provided with some screenshots and an introduction to Adamovic Productions; the new developer behind the SD40-2 Snoot Nose.[/p][p][/p][p]Adamovic Team: "Run by a team of lifelong railfans, Adamovic Productions is thrilled to be joining the Train Sim World community. Our goal is simple: to build the content we’ve always wanted to play by focusing on deep immersion and high-fidelity modelling. We’re working to bring a new layer of craftsmanship to the platform."[/p][p][/p][p]
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[/p][p]Be sure to follow on our upcoming Roadmaps for more details as the Adamovic Productions progress![/p][p][/p][h3]NEC New York - Stamford - Coming Soon![/h3][p][/p][p]
[/p][p]Ready to take a bite out of the Big Apple? New York - Stamford is almost ready for release! This route will offer a wide range of variety, including local, express and semi-express runs.[/p][p][/p][p]
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[/p][p]We covered the Metro North M8 EMU during the February 2026 Roadmap, but we'll also have a packed Preview Livestream with Executive Producer Matt and Community Manager Harry from Dovetail Games being joined by Tyler from Rivet and two members of our beta testing team, Eddie and Brian.[/p][p][/p][previewyoutube][/previewyoutube][p]
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[/p][p]We'll have more information for NEC: New York - Stamford soon, so keep an eye out on community spaces and socials for news and updates, and we'll catch you at the Preview Livestream![/p][p][/p][h3]DB BR 147 - New Screenshots[/h3][p]Taking a look at Germany, we have a brief update on the audio for the upcoming DB BR 147, as well as some first in-game screenshots![/p][p]
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[/p][p]For audio, the team conducted a reference trip to capture the main sounds of the loco, such as traction motors, horns, brakes, bogies, hvac and pantograph, taken straight from the 147 itself to make it sound as realistic as possible.[/p][p][/p][p]
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[/p][p]That's all the new info we have for now, but we'll have further updates on the timetable and everything else included with this pack closer to release.[/p][p][/p][h3]Class 90 from Alan Thomson Simulation[/h3][p]
[/p][p]The much-anticipated Class 90 is still continuing it's development process through ATS. Originally designed to boost the UK's electric rolling stock, the Class 90 has seen both passenger and freight services during it's 30 years of service - although it primarily runs freight nowadays![/p][p][/p][p]
[/p][p]The Class 90 timetable will be focused on West Coast Mainline: London - Milton Keynes, with services from Wembley Yard, Willesden and Camden Junction hauling shipping containers or other locomotives! Keep an eye out on Train Sim World 6 and the ATS website for future news.[/p][p][/p][h3]Crewe – Preston from Just Trains[/h3][p]
[/p][p]Ey up! The Just Trains team have shared a wealth of new information about their upcoming Crewe – Preston route, this time with a major focus on the Class 20 and what its role will be in terms of gameplay.[/p][p]Just Trains: “The Class 20’s in 1986 were regularly in action working out of Springs Branch Depot at Wigan, with pairs deployed on MGR circuits from both Bickershaw and Parkside Collieries, with the former requiring top and tail pairs of the class between Springs Branch and Bickershaw, allowing in our timetable for some unique and interesting gameplay as the constant shuffling means the area is a constant hive of activity. Beyond the MGR turns the Class 20’s also saw use on a number of other freights in the area, including local trip workings and stone trains from Peak Forest.”[/p][p][/p][p]
[/p][p]“Visually the Class 20 has had a full exterior remap of the UV’s followed by a complete retexture from the ground up and we have also created BR Blue and Railfreight Grey liveries, along with loco specific details such as depot stickers, snowploughs and additional headlights etc. Audio has also seen attention with new traction motor blower sounds, blunt end and cab end horns, including a random third tone that is as per our reference locomotive. Additionally, the existing audio has also been tweaked and enhanced to provide an improved experience.”[/p][p][/p][p]
[/p][p]“We’re really excited for people to have chance to utilise the vast array of locomotives in game, the variations included mean that you’ll never be sure what will turn up!”[/p][p][/p][p]
[/p][p]You can read all the news, along with the full list of features for the Class 20, on Just Trains' blog.[/p][p][/p][h3]Tadami Line from Union Workshop[/h3][p]Union Workshop are continuing to progress on Train Sim World's first Japanese route; the Tadami Line.[/p][p][/p][p]
[/p][p]This month we’ve been provided with more screenshots on the KiHa40, showcasing the windshield’s shape has been modified since we last saw it, and the guard key has been added for door operations. Union Workshop have also been working on refining textures for the exterior of the train. Check out some of the screenshots below![/p][p][/p][p]
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[/p][p]We'll keep you updated on the latest news for Tadami Line, and more information when you can expect it coming your way![/p][p][/p][h3]Medway Valley Line from Firefly Simulations[/h3][p]Our very own James has been working with Firefly Simulations to bring you a new update for the upcoming Medway Valley Line, initially announced in week two of Season of Reveals 2025. The Firefly team have been making great progress with this route, but we'll let James take it from here![/p][p][/p][p]DTG James: "Another Month, another Medway Valley update from yours truly! Back in February we showcased the latest progress on the route, which has continued to wrap up nicely, but we promised that March would offer an insight into the Class 375, so today, we will be digging into exactly that."[/p][p]"First off, let’s hear from Charlie, who has been at the centre of the work done to bring the Class 375/3 and 375/6 to life in Medway Valley Line."[/p][p][/p][p]Charlie: "When I started working on the 375, I thought about all of the things, big or small, that other players would appreciate just as much as I would, and how to breathe some new life into the Electrostar."[/p][p]"For starters, an entirely custom GSM-R system has been implemented, with a set of new and unique features catered to those who want a more immersive experience. For those playing in Expert Mode, you will get to input the headcode of your train and the signal code your train is standing at when you start a service. You can also call the signaller and they will verbally speak to you and give you instructions. When making a call, it also will display the name of the local signaller on the radio."[/p][p]
[/p][p]"Another new feature is the ability to receive an emergency call, and you will get to experience this in one of the scenarios."[/p][p]"Next, a unique take on the Guard Mode experience - working CCTV cameras! At the guard panel, there is a small screen that cycles through each carriage when it's active. If you have Expert Mode enabled, you will be able to see this in action, keeping an eye on passengers boarding and alighting your train to ensure safety."[/p][p][/p][p]
[/p][previewyoutube][/previewyoutube][p]"You can now also use the handles by the exterior cab doors to open them. Pull them to open the door, and slide the door shut again. After you've entered the cab, perhaps take a moment to try the handle underneath the driver's seat...?"[/p][p]"For those who enjoy observing the trains from the outside, you can enjoy some new third rail sparking visuals. The colours of these sparks range from blue to orange, with each having unique characteristics. Blue sparks won't fly as far or not at all, while orange sparks will fly further, but will be slightly dimmer."[/p][p]
[/p][p]"We're not done here yet though! There are still some more surprises waiting that we can't wait to show off."[/p][p][/p][p]DTG James: "Thank you, Charlie! There certainly is a lot to look forward to and already this list makes it the most comprehensive Electrostar to date - but that’s just the beginning! What really brings the experience together is the sounds. As one of the most common train families in England, many of us know an Electrostar when we hear one, and keen to bring that to life is Luc, who you may also know online as ItsYa165, who was brought on board to give the 375 some attention, let’s see what he has to say."[/p][p]Luc: "When I was approached to replace the project’s Electrostar audio, I decided to go all out. This involved months of meticulous editing in Audacity, using the spectrogram to scrub background noise from recordings of switches, door drives, HVAC units, etc. But players will be most focused on driving audio – the sounds the train makes when it’s dynamic."[/p][p]"That placed traction audio as the primary focus. To capture the Electrostar’s Mitrac converter operation accurately, I used 1000mH inductor pickup coils alongside my usual microphone. This simultaneously recorded both acoustic noise and electromagnetic waveforms across various pulse modes: from its initial 1000Hz asynchronous carrier, all the way into the synchronous regime with its full-block commutation. I developed a custom blueprint to manage these sounds, including separate motor audio for interiors, exteriors, and motoring versus braking modes."[/p][p][/p][previewyoutube][/previewyoutube][p]"To further enhance immersion, I implemented wet versus dry wiper sounds, and a massive library of flange, joint, and rolling sounds. A new blueprint triggers air spring sounds (secondary suspension) as you turn sharply through a corner. Immense optimisation has gone into the Electrostars for this add-on in order to achieve this high-fidelity. And with the number of Electrostars in the game now, these would be the “one ring to rule them all” audio experience."[/p][p][/p][p]DTG James: "From having played with it a lot already, the 375 is truly something special, which makes driving, conducting or riding along the valley a fantastic experience, and I can’t wait for all of you to get your hands on it too! I have a feeling it won’t be too much longer until we can share more details, but that’s enough from me today."[/p][p][/p][p]Thank you to DTG James and Charlie and Luc from Firefly Simulations for the comprehensive info on Medway Valley! We're excited to see more updates on this, and if you are too, make sure to keep an eye out on further details in future roadmaps![/p][p][/p][h3]West Coast Mainline: Trent Valley from All Aboard Studios[/h3][p]We have a further update from All Aboard Studios on the progress on their Litchfield Trent Valley route. This more comprehensive update covers route hopping, gameplay experience, timetable details and scenarios.[/p][p][/p][p]
[/p][p]AABS: “As part of the upcoming West Coast Mainline release, All Aboard Studios and Just Trains have confirmed collaboration at Crewe to ensure you can seamlessly route hop between Trent Valley and Crewe to Preston. All Aboard Studios working with Dovetail Games to also ensure route hopping is applied to Euston Milton Keynes and Cross City to ensure a smooth transition between routes back and forth at Lichfield Trent Valley and Milton Keynes Central.”[/p][p][/p][p]
[/p][p]“The timetable has been carefully constructed to reflect the intensity of this section of the West Coast Main Line. In total there are 2,301 services across the full day, with 478 playable services drawn from 35 layers. High-speed intercity, regional stopping services and a substantial freight presence combine to create a dense and believable operating environment. The Class 390 leads with 135 playable services, supported by Class 805 and 807 diagrams, extensive Class 350 commuter workings and a broad mix of freight traction.”[/p][p]
[/p][p]“Comprehensive tutorials for the Class 350/4 and Class 807 are included at the Training Centre. These provide a thorough introduction to each unit, covering start-up procedures, passenger door operations and coupling and uncoupling where applicable, ensuring you are fully prepared before heading out onto the fast lines. There is even an introduction to the route itself for those who may be unfamiliar with this stretch of the West Coast Main Line."[/p][p][/p][p]
[/p][p]"We have also recreated the well-known Heamies Farm lineside location, complete with a dedicated spawn point. If you are in the mood for a bit of trainspotting, there is no better place to take it all in without the need to drive there first. From this vantage point you can simply stand back and watch the constant flow of intercity, commuter and freight traffic on the fast lines, made even more immersive by the new AI horn functionality as approaching expresses sound out across the fields before racing past.”[/p][p][/p][p]
[/p][p]“The route also features a series of characterful collectibles hidden across the map. Rogue wheelsets pay tribute to the historic Wolverton Works, Rugby balls appear in recognition of the town where the sport was born, and the Tamworth Spud makes its own unmistakable appearance along the line, if you know, you know.”[/p][p][/p][p]
[/p][p]“We are incredibly proud of what the team has built with WCML: Trent Valley. It captures the pace, pressure and operational complexity of this famous stretch of railway, while still leaving room to explore and appreciate the detail along the line. We look forward to welcoming you aboard the Trent Valley very soon.”[/p][p]All Aboard Studios are also continuing their work on the Class 70, which they are hoping to share an update on in the coming months, so be sure to check on future roadmaps and community spaces for more information further down the line.[/p][p][/p][h3]BNSF Electro-Motive GP60M from High Iron Simulations[/h3][p]The High Iron Simulations team has been busy at work on multiple projects for TSW6 North American content, starting with the GP60M.[/p][p]The GP60M and GP60B, rolling stock, and gameplay are in testing. The GP60M will be included with both its “as built” console control configuration and its “Dash 3” rebuilt configuration featuring a Wabtec AAR-style control stand. The GP60M will wear BNSF H2 and H4 liveries while the GP60B will be dressed in BNSF H1 livery.[/p][p][/p][p]
[/p][p]Along with these stylish diesels, the pack will include a three-unit articulated “spine” intermodal car with multiple loads, an ex-Santa Fe Ga-series cement hopper in three BNSF liveries, a 3-bay ribbed-side covered hopper in BNSF livery, and an 89-foot auto rack in BNSF livery. The pack will include a robust services timetable and selection of scenarios on the TSW Cajon Pass route and four bonus scenarios on the TSW San Bernardino route.[/p][p]Speaking of updates from High Iron Simulations, let’s take a look at their upcoming Southern Ore Pacific Line![/p][p][/p][h3]Southern Ore Pacific Line from High Iron Simulations[/h3][p]
[/p][p]High Iron Simulations’ first TSW6 route is advancing towards completion. Work on the dramatic Arizona copper ore hauling route, located in the rugged desert countryside, is being finalised and development of the locomotive and rolling stock is ongoing.[/p][p][/p][p]
[/p][p]Equipment for this route will include:[/p]
[/p][p]Bringing the challenges of operating the Hayden Branch route to life will be a services timetable and selection of scenarios featuring main line ore-hauling operations, loading and unloading work, yard duties, and mine and smelter switching assignments.[/p][p][/p][p]
[/p][h3]An Update on Lisbon Setúbal from VirtuaVia360[/h3][p]Our development partners at VirtuaVia360 have been continuing work on their Lisbon Setúbal Route, but they have unfortunately had a couple of issues which have caused delays to the development. The team have provided us with the following statement, which explains further:[/p][p][/p][p]VirtuaVia360: “First of all, we would like to apologise for the delay of our DLC. These last few months have been very tough for us - we ran into some serious server issues on our end which caused constant issues in coordinating our work, sometimes even putting at risk much of recent work done. Fortunately, we've made enough backups to not delay our progress even further. However, we have had some of our key members sick and some also impacted by the recent weather storms.”[/p][p]“It has been a challenging period, therefore it has delayed our progress. That said, we're still here and fully committed. The development is continuing at a very steady pace, and thanks to that, we've got some new screenshots to show you!”[/p][p]
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[/p][p]“Thank you for sticking with us - your support and feedback is very important for us.”[/p][p][/p][h3]Rhein Neirs Bahn from FolezzWorld[/h3][p]
[/p][p]Initially announced during our 2025 Season of Reveals, Rhein Neirs Bahn has received its first roadmap update from FolezzWorld, who have further information on the ongoing development of the route.[/p][p][/p][p]
[/p][p]FolezzWorld: “I can speak for the whole team when I say we were all very happy with the reaction behind the first announcement for the Rhein Niers Bahn! We have continued working very hard building this route and trying to bring it to perfection. Scenery, vegetation more between Duisburg and Rheydt is almost complete. It needs to go through a few checks to make sure we are happy with how it stands and to ensure we bring you the best possible quality whilst we shift to finishing up Industrial areas like Duisport.”[/p][p][/p][p]
[/p][p]“Dion has also been very busy on the Rail Network and Gameplay side of things, and we now have a timetable full with of passenger services on the route (including AI). We’ll be working on including realistic freight and, of course, some special services for the BR145 which is to come soon from the TSG team. Signalling is now also complete with full ZS2/3 functionality, along with OHLE which is almost complete along the whole route. We are very excited for when we can show more!”[/p][p][/p][p]
[/p][p]Keep an eye out for further updates on Rhein Niers Bahn from the team at FolezzWorld in future roadmaps and in community spaces.[/p][p][/p][p]
[/p][h2]State of the Game Update – March 2026[/h2][p]Last month, we shared our first State of the Game update, providing key insights to improvements that are fundamental to the TSW experience. We're back to continue a monthly, candid insight into where we're at with both of these outlined issues, keeping you informed of our latest progress, next steps coming up in the months ahead, and the latest delivery expectations.[/p][p][/p][h3]PS5 Add-on Mounting Issues \[Ongoing] – Initial Improvements In Testing[/h3][p]Our team have submitted a first set of fixes that help alleviate the limitations we've seen on PlayStation platforms particularly, but with some improvements we hope also benefit all platforms.[/p][p]A notable example of this work, is removing the dependency of Frankfurt S-bahn's BR 423 from the recently released Stuttgart Heilbronn route, and instead including the layer natively with the add-on. This work frees up the need to load Frankfurt S-bahn as a dependency, helping free up 24GB's of space that build up to the limitations, and therefore the missing add-ons and services we've seen reported by players.[/p][p]These initial improvements still need testing, and following review, our teams still think further solutions will be required for a more significant improvement. We're now understand and scoping our this work, and in the short-term finding opportunities to make smaller improvements to reduce the dependency limit being overwhelmed, through smarter content loading optimisations.[/p][p]The original timeline for a resolution in February 2026 wasn't a target we were able to hit, and as we undergo testing, we're staying cautious to committing on a new delivery window whilst we manage expectations of what these first improvements could resolve, and then look at how we can get them into your hands.[/p][p]Current Status: Initial improvements have been submitted for testing, however more time will be required to assess their impact and the delivery date players can expect. Ideally, initial improvements would be headed your way in the coming months, if we're able to see positive results from our testing.[/p][p][/p][h3]Blurred Textures & Optimisation \[Ongoing][/h3][p]As a larger part of the wider community conversation, improvements to help resolve blurred textures and optimisation remain in testing.[/p][p]As a reminder, due to the nature for these improvements being partly core, and partly add-on dependent, it’s something we need to assess individually for released content, and it’s important to note that some add-ons are impacted more than others, meaning that we can and will aim to prioritise add-ons which tend to pass the “texture memory budget” at a higher frequency, from community reports and our testing.[/p][p]For those of you who noticed our unintentional update to Southeastern High Speed at the end of February, which we've seen reverted, you'll have seen discussions about the work from the Firefly Simulation team, that are aiming to bring a multitude of improvements to the route at a future date. These updates also included an early version of optimisation enhancements that the team are working on, that we're hoping offer us insights and learnings for greater game stability moving forwards, including the reduction of blurred textures. These improvements aren't ready just yet, but following on from our above mention that these improvements are add-on dependant, we're using SEHS as a chance to understand and visualise how these improvements are making a difference, and ensure future releases are more efficiently-developed.[/p][p]To close off for this month's update, and remain candid, we're unlikely to deliver these improvements to you in March, and we understand that delay is frustrating. However, whilst we don't have a set of improvements we can share at this stage, we are constantly making further optimisations to upcoming add-ons and content being tested by our teams, so that any new releases are impacted as little as possible.[/p][p]Current Status: Testing and optimisations continue, however our original March aim is unlikely to be kept due to the complexity, and the fact different routes have been impacted more than others. Our initial tests on the SEHS route are also something we're hoping to share with you soon. We'll keep you updated on delivery times in each monthly Roadmap.[/p][p][/p][h2]Patches and Updates[/h2][h3]Stuttgart Improvements[/h3][p]Mentioned in previous roadmap livestreams, and earlier in State of the Game, Frankenbahn: Stuttgart - Heilbronn is being updated to include a DB BR 423, removing the requirement for Frankfurt S-Bahn, and therefore natively including over 400 services in both the original 2000 and the DB BR 147’s 2018 timetables. Not only that, but it has also been amended to reflect Stuttgart S-Bahn condition, making the services more realistic than just using the Frankfurt one.[/p][p]
[/p][p]And that’s not all either! As part of the improvements, a further wagon was copied into core, removing the requirement for Ruhr-Sieg Nord as a layer, and also copied into the route, and implemented into the original 2000 timetable, is the mint n-Wagens from Linke Rheinstrecke - adding a mixed-livery touch to regional services and making it feel much more authentically turn-of-the-Century.[/p][p][/p][p]
[/p][h3]Improvements to the Santa Fe on Cajon Pass Gameplay Pack[/h3][p]Based on valuable feedback from players, the High Iron Simulations team have undertaken significant improvements and fixes to the Santa Fe on Cajon Pass Gameplay Pack. This update is expected to be released soon, and will include more than 40 total refinements and fixes to the locomotives, rolling stock, and gameplay elements of the pack.[/p][p][/p][p]
[/p][p]Among the key changes are:[/p]
[/p][p]If you missed it, at the end of February last month, our Executive Producer Matt hosted another GameBlast marathon event over the weekend on the TrainSimWorld channel, playing TSW6 for a staggering 29 hours and 6 minutes and together we all helped raise over £5200 (the additional is included when you add GiftAid and Dovetail matched funding).[/p][p]And to further celebrate the whole community, from just our GameBlast events, which we started back in 2023, we've now hosted seven total livestream weekends, and all your combined efforts have resulted in over £32,000 being donated to Special Effect! This money completely transforms the lives of so many individuals who need it most, and find themselves limited due to their physical disabilities, as well as the Special Effect team being able to carry on this wonderful work.[/p][p]From all of us at Dovetail Games - thank you! We are so proud to keep supporting this cause, and maximise the quality of life for families across the world. Head to the Special Effect website to learn more about what they do.[/p][p]Fancy watching back Matt's marathon weeekend? You can find both Gameblast 2026 livestreams on the TrainSimWorld YouTube channel, and linked below:[/p]
[/p][p]In case you missed it, last month we also premiered our first Metro Rivals: New York Dev Blog! We're thrilled to announce that we're back and bursting with excitement to share what we've been up to since October, with sneak peeks and behind-the-scenes gameplay videos on our boosting systems, and the risk vsersus reward of cutting edge metro racing![/p][p]Get ready for an exclusive first look at some gameplay, as well as a vital part of game development – player testing, featuring our new Dovetail PlayLab.[/p][p][/p][p]
[/p][p]We're super busy working on Metro Rivals, but in the meantime, we've managed to let a few of you get your hands on the game. Hearing all your fantastic feedback has been awesome, and it’s great to see lots of positive thoughts we can build on.[/p][p]We'll be back soon with more details on our next Dev Blog in the coming weeks, stay tuned![/p][p]Dive into our first Metro Rivals Dev Blog![/p][p][/p][h3]March 2026 Mastery Challenges[/h3][p]The March 2026 Master Challenges are well under way, with us being almost halfway through March! But you still have time to complete them if you've missed them so far. You'll receive the Monthly Mastery Decal for March 2026 upon completeing Tier 1.[/p][p]If you go even further to complete Tier 2, you'll get a 'Visit the United Kingdom' Spring Poster that will appear on your routes if you have it enabled.[/p][p][/p][p]
[/p][p]Tier 1 Challenges:[/p]
- [p]Content Up Ahead
▹ Liberec - Stará-Paka – Releasing Tomorrow!
▹ Expert DB BR 145 from TSG – Releasing Friday!
▹ Announcing Nurnberg-Inglostadt from TSG
▹ Announcing the BNSF Snoot Nose SD40-2 from Adamovic Productions
▹ NEC: New York - Stamford – Coming Soon!
▹ DB BR 147 - New Screenshots!
▹ BR Class 90 Electric Freight Loco from Alan Thompson Simulations
▹ WCML: Crewe - Preston from Just Trains
▹ Tadami Line from Union Workshop
▹ Medway Valley Line from Firefly Simulations
▹ Freightliner BR Class 70 from All Aboard Studios
▹ WCML: Milton Keynes - Crewe from All Aboard Studios
▹ BNSF GP60M from High Iron Simulations
▹ Southern Ore Pacific Line from High Iron Simulations
▹ Lisbon Setúbal from VirtuaVia360
▹ Rhein-Neirs-Bahn from FolezzWorld[/p] - [p]State of the Game - March 2026
▹ PS5 Mounting Issues
▹ Blurred Textures & Optimisation
▹ Southeastern High Speed Improvements[/p] - [p]Patches and Updates
▹ Santa Fe on Cajon Pass Improvements
▹ Frankenbahn: Stuttgart-Heilbronn Improvements[/p] - [p]Community Corner
▹ GameBlast26 - Thank you for helping us raise money for Special Effect!
▹ Thomas & Friends: Wonders of Sodor - Coming March 17th!
▹ Catch our Metro Rivals: New York - Full Boost Ahead Dev Blog! # Train Sim World 6 March Roadmap[/p]
[/p][p]Kicking off our Roadmap and releasing tomorrow (Tuesday 10th March), we have the Liberec – Stara Paka Route from Vector Simulations.[/p][p]This route will represent the northwestern half of a single-track line connecting the regional capital city Liberec with an Eastern Bohemian conurbation of Hradec Králové and Pardubice, featuring a total of 11 stations and 9 stops, climbing and descending over 250-300 meters across a 75 km long run. You’ll also find 8 tunnels with an overall length of 2421 meters and over 80 bridges of various sizes and lengths![/p][p][/p][p]
- [p]New faults, including the previous Expert DB BR 101 electrical faults, but also:
▹ Leaky wagons
▹ Overheated brakes
▹ Coupling problems[/p] - [p]Brake heat and ice simulation[/p]
- [p]Expert coupling[/p]
- [p]An automatic Bremszettel in the cab[/p]
There will be a total of 5 tutorials and 4 scenarios included on an advanced level. However, you will need the Bahnstrecke Leipzig - Dresden route Add-on for Train Sim World 6. The tutorials are detailed, with some unique interactive elements to guide players of all abilities through the complex operational requirements this Expert level locomotive.[/p][p][/p][p]
* The standard DB BR 101 with München Nürnberg Express wagons and cab car:
▹ Bpmmbdzf 286.3
▹ Apmmz 126.1
▹ Bpmz 295.4 * An ICE BR 403, with some slight tweaks to freshen it up.[/p][p]
- [p]Southern Pacific Electro-Motive GP35 in the railroad’s famed scarlet and gray livery and with SP-specific details. The locomotive will be provided with both Southern Pacific and Cotton Belt lettering.[/p]
- [p]Southern Pacific C30-4 steel bay-window caboose with modernized features and full interior. Across multiple classes, the Southern Pacific operated more than 900 similar bay-window cabooses.[/p]
- [p]Distinctive Magor-built ore-hauling gondola with dumping capabilities.[/p]
- [p]43-foot acid tank car.[/p]
- [p]Southern Pacific 56-foot anode flat car.[/p]
- [p]Full usability of locomotives and rolling stock in the livery and formation designers.[/p]
- [p]Functional in-cab EOTD read-outs in the SD40-2 and C40-8W.[/p]
- [p]Various visual and animation refinements to locomotives and rolling stock.[/p]
- [p]Corrected cab configuration and enhanced engineer control stand for the GE C40-8W including AT&SF-specific console design with digital speedometer.[/p]
- [p]GameBlast26 Marathon - Day 1[/p]
- [p]GameBlast26 Marathon - Day 2[/p]
- [p]Spring Cleaning - Complete a Timetable while it's raining and the temperature is above 5°C.[/p]
- [p]Like a Train in the Distance - Drive 30 miles/48 km.[/p]
- [p]Mixed Signals - Complete 10 Timetables[/p]
- [p]March Madness - Complete 3 Scenarios[/p]
- [p]Failure is Not an Option - Drive 200 miles/321km, but this will only count if you successfully complete the scenario and timetable challenges first.[/p]