Devlog – Level 2 fully furnished, gameplay logic incoming
Hi everyone!
A quick reminder: if you haven't already, please wishlist《工廈 Warehouse》on Steam — it really helps a lot for a solo indie developer like me!
Wishlist here!
🔗 Warehouse 工廈
This week’s update:
[previewyoutube][previewyoutube][/previewyoutube]
[/previewyoutube]
Hi everyone!
This week marks a major milestone — Level 2 is now fully furnished and I’ve started implementing core gameplay logic to bring the horror to life.
🧩 In this update:
After picking up a key item, players will hear a strange baby crying echoing through the corridor. But as you approach the source of the sound… it suddenly stops.
Just one of many eerie mechanics planned to make this level feel alive (and very wrong).
This isn’t the final version of the logic yet — more interaction and refinement will follow.
Next up in Devlog:
I’ll begin working on the stairwell transition between Level 2 and 3. Something unsettling is planned for that narrow, echoing space. Stay tuned...
🔔 Don’t forget to wishlist the game and follow for future updates!
If you're curious about the journey so far, check out previous development posts on:
🔗 Instagram
🔗 X/Twitter
I also created a new social media account on TikTok, and you can check out some short videos there, too!
🔗TikTok
☕ You can also support the project here:
🔗 https://ko-fi.com/echostudiogames
Thank you for following the journey!
A quick reminder: if you haven't already, please wishlist《工廈 Warehouse》on Steam — it really helps a lot for a solo indie developer like me!
Wishlist here!
🔗 Warehouse 工廈
This week’s update:
[previewyoutube][previewyoutube][/previewyoutube]
[/previewyoutube]
Hi everyone!
This week marks a major milestone — Level 2 is now fully furnished and I’ve started implementing core gameplay logic to bring the horror to life.
🧩 In this update:
After picking up a key item, players will hear a strange baby crying echoing through the corridor. But as you approach the source of the sound… it suddenly stops.
Just one of many eerie mechanics planned to make this level feel alive (and very wrong).
This isn’t the final version of the logic yet — more interaction and refinement will follow.
Next up in Devlog:
I’ll begin working on the stairwell transition between Level 2 and 3. Something unsettling is planned for that narrow, echoing space. Stay tuned...
🔔 Don’t forget to wishlist the game and follow for future updates!
If you're curious about the journey so far, check out previous development posts on:
🔗 X/Twitter
I also created a new social media account on TikTok, and you can check out some short videos there, too!
🔗TikTok
☕ You can also support the project here:
🔗 https://ko-fi.com/echostudiogames
Thank you for following the journey!