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Game Update - Aug 15

[p]Zeroes, check out our patch notes for today's update. Here's everything you can expect:[/p][p][/p]
UI / Lobby
  • [p]Updated teammate markers for better clarity.[/p]
  • [p]Added UI settings for:[/p][p]Distortion [/p][p]Scale [/p][p]Opacity [/p][p]Crosshairs colour and saturation[/p]
  • [p]Downscaled the entire HUD for a cleaner visual experience.[/p]
  • [p]Reduced hover distance for item tooltips.[/p]
  • [p]Reduced overall HUD curvature to declutter the screen center.[/p]
  • [p]Fixed incorrect post-match damage display.[/p]
  • [p]Fixed the behavior of the "Stay in Squad" and "Mute" buttons.[/p]
  • [p]Fixed minimap display issues related to Unique Missions and the Recon Drone.[/p]
  • [p]Fixed tooltip and inventory descriptions for backpacks.[/p]
  • [p]Fixed incorrect display of player loadouts.[/p]
  • [p]Fixed an issue where already-decoded HEX items appeared in the inventory during subsequent game sessions and couldn’t be decoded.[/p]
  • [p]Fixed an issue where weapons became invisible after closing the loadout settings menu.[/p]
  • [p]“View All Offers” button for profile pictures and backgrounds now correctly opens the full list.[/p]
  • [p]Friends’ profile customizations are now visible in the squad invitation pop-up screen.[/p]
  • [p]Leaderboard category icons now adapt properly to different screen resolutions.[/p]
Performance & Stability
  • [p]Optimized bullet trail FX for better visual and system performance.[/p]
  • [p]Polished finisher animations for smoother visual transitions.[/p]
  • [p]Fixed an issue where the second consecutive use of the jetpack had no sound effects.[/p]
  • [p]Detaching a limb now generates an appropriate sound effect.[/p]
  • [p]Fixed an issue where auto-pickup would not function unless the player was directly looking at the item.[/p]
Weapons
[h2]Sights[/h2]
  • [p]Fixed discrepancies in zoom behavior across Long-Range (LR) and Medium-Range (MR) sights used by LMGs, Marksman Rifles, and Snipers. These issues caused reduced accuracy while airborne in First Person.[/p]
[h2]Weapon Balance[/h2][p]Assault Rifles [/p][p]M4 Commodore[/p]
  • [p]Slight increase in recoil randomness per shot.[/p]
  • [p]Horizontal recoil increased by 4%.[/p]
  • [p]Vertical recoil increased by 5%.[/p]
[p]M4 Controller[/p]
  • [p]Slightly increased horizontal recoil after the recent attachment rework.[/p]
[p]Light Machine Guns [/p][p]Boomslang[/p]
  • [p]Base damage reduced to 60 (was 68).[/p]
  • [p]Headshot multiplier decreased to 2.25x (was 2.5x).[/p]
  • [p]Rate of fire (RPM) increased to 425 (was 400).[/p]
[p]Boomslang Player Zero[/p]
  • [p]RPM reduced slightly due to Base Weapon adjustments[/p]
  • [p]Damage increased slightly due to Base Weapon adjustments[/p]
Cyberlimbs
[p]Roadrunner Legs [/p][p]Super Sprint Duration now varies by rarity to improve balance and progression:[/p]
  • [p]Common: 7 seconds[/p]
  • [p]Uncommon: 8 seconds[/p]
  • [p]Rare: 9 seconds[/p]
  • [p]Epic: 10 seconds[/p]
[p]Recon Drone Arm[/p]
  • [p]Fixed an issue where the Recon Drone Arm would stop functioning after the player was hit by an enemy’s Defiler.[/p]
[p]Quick Order Drone[/p]
  • [p]Fixed a bug where cyberlimbs became unusable after picking up an identical loadout.[/p]
Gameplay and HUD
  • [p]Players with no remaining teammates or self-revive items, but equipped with a redeployment backpack, will now die immediately instead of entering a knockdown state.[/p]
  • [p]Implemented smooth transition into climbing after a slide.[/p]
  • [p]Missions – Bounty Hunter: Fixed an issue where the mission would fail if the main target was eliminated by another team.[/p]
  • [p]Fixed an issue where players couldn't progress any challenges in Loadout Ladder.[/p]
[p]See you on Teardrop![/p]