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  3. Game Update - Aug 28

Game Update - Aug 28

[p]Gameplay[/p]
  • [p]Players now retain 80% of their currency (RIP) upon death. Currency (RIP) will no longer be dropped.[/p]
  • [p]Wall Jump no longer activates when moving into a wall, reducing unintended activations.[/p]
  • [p]Wall Jump can now be triggered from walls located behind your character.[/p]
  • [p]Mid-air climb speed increased by 9%.[/p]
  • [p]Melee damage increased to 190 (was 155).[/p]
  • [p]Melee damage is now consistent across both normal and knockdown targets.[/p]
  • [p]Reduced the chance of finding a special weapon variant in loot to 5%.[/p]
  • [p]Fixed an issue affecting the drop chance of legendary Teardrop weapons from loot boxes.[/p]
[p]Weapons[/p]
  • [p]Improved First-Person Sight accuracy by adjusting ADS timing so maximum accuracy is reached more quickly.[/p]
  • [p]Completed a Camera Shake pass on all weapons (FPV and TP) to reduce motion sickness and provide cleaner visuals during intense firefights.[/p]
  • [p]Fixed an issue where Piercer reloads were not interruptible, allowing players to shoot while reloading.[/p]
  • [p]Fixed an issue with excessive muzzle smoke VFX when shooting with the Kestrel. Smoke effects are now balanced and consistent with other weapons.[/p]
[p]Core Character[/p]
  • [p]Fixed an issue causing the camera to detach from the spectated player after an execution.[/p]
  • [p]Fixed an issue where the execution animation triggered but no execution occurred if the enemy was moving sideways, leaving the victim alive and allowing the execution to be repeated.[/p]
[p]HUD[/p]
  • [p]Updated Hit Markers with added visual variety.[/p]
  • [p]Reduced jetpack-induced motion sickness.[/p]
  • [p]Fixed an issue where weapon icons displayed a dark background in asset holes.[/p]
  • [p]Fixed an issue where Netrunner and Supply_Run mission target markers were not displayed on the map for players more than 200m away.[/p]
  • [p]Fixed an issue where unique mission markers were not revealed to teammates at a distance.[/p]
  • [p]Fixed an issue where the cyberlimb panel icon was not inverted when active.[/p]
  • [p]Fixed an issue where the hacked indication appeared in spectator mode and overlapped the player’s nickname.[/p]
  • [p]Fixed an issue where owned in-game currency displayed as 0 after spectating another player.[/p]
  • [p]Fixed an issue where the skip cinematic hint was not fully visible during the endgame sequence cinematic in Loadout Ladder and Deathmatch game modes when in windowed mode.[/p]
  • [p]Fixed an issue where the red trajectory point was not displayed when blocking a shot.[/p]
  • [p]Fixed an issue where placing a ping marker and then opening the ESC menu caused players to lose menu input while still being able to move the character.[/p]
  • [p]Fixed an issue where the Supply_Run mission hint was missing from the bottom-right of the map.[/p]
  • [p]Fixed an issue where the respawn notification was only visible for a few frames after choosing a loadout.[/p]
  • [p]Fixed an issue where the Soldier backpack status icon was only visible when affected by another effect.[/p]
  • [p]Fixed an issue where some attachments appeared detached from weapons.[/p]
[p]Cyberlimbs[/p]
  • [p]Updated lobby statistics to reflect recent Cyberlimb adjustments.[/p]
  • [p]Fixed an issue where the second cyberlimb ability would not activate properly after a weapon swap.[/p]
[p]Kinetic Shield[/p]
  • [p]The shield now automatically releases absorbed damage once maximum capacity is reached.[/p]
  • [p]If destroyed, all remaining absorbed damage will be released automatically.[/p]
  • [p]The shield will gradually become brighter and more contrasted as its absorbed damage capacity fills up.[/p]
  • [p]The shield’s color shifts from white-blue to red as its durability decreases.[/p]
[p]Slugger[/p]
  • [p]Reduced Slugger’s movement slowdown from 75% to 60%.[/p]
  • [p]Fixed an issue where Slugger’s Sticky Goo interrupted Hammerheads when landing on ferrofluid.[/p]
[p]Hookshot[/p]
  • [p]Removed the 0.5s cooldown from Hookshot after activation.[/p]
[p]Paralyzer[/p]
  • [p]Increased Paralyzer’s projectile speed from 90m to 120m.[/p]
[p]Roadrunners[/p]
  • [p]Fixed an issue where using Roadrunners while closing the Maxigun in standalone mode caused the character to lose movement speed.[/p]
[p]Mirrorbreakers[/p]
  • [p]Fixed an issue where Mirrorbreakers clones did not continue firing non-automatic weapons after the first burst. Clones should now continue shooting as intended.[/p]
[p]Hammerheads[/p]
  • [p]Fixed an issue where Hammerheads dealt no damage in certain areas of the map.[/p]
[p]Locations[/p]
  • [p]Fixed an issue where the bounty mission log displayed “mission complete” if the target was killed by hunters. It should now display “mission failed.”[/p]
[p]Performance & Stability[/p]
  • [p]Fixed a crash occurring after decoding a HEX when many items and Hexes were present in the inventory.[/p]
  • [p]Fixed a PS5 issue where micro-freezes occurred when opening the map during Extraction Royale matches.[/p]
  • [p]Fixed an issue where Profile customization items were still displayed in the Career tab and could be selected.[/p]
  • [p]Fixed an issue where the Armor Kit counter reset to 1 after equipping the same number of kits already in use.[/p]
  • [p]Fixed an issue with incorrect camera placement when spectating a player after an execution.[/p]
  • [p]Fixed an issue where the execution animation triggered but no execution occurred if the enemy was moving sideways.[/p]
  • [p]Fixed an issue where character state broke when using Leapers with the Piercer while firing.[/p]