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From the Dock - Out Fishing Dev Blog #1

[p]Hey everyone! [/p][p][/p][p]It’s been a bit since I last gave you an update on what’s been happening. So you know what - let’s change that. I want to keep you in the loop on what I’m working on, so that you can follow the progress, give feedback, and feel like we’re working on this together in some way. [/p][p]Although I’ve been quiet, I’ve been working hard on the game. From bait-digging mechanics to flashlight finesse, here are a few things that I was adding to the game recently. Hope it hits the spot. [/p][p][/p][p]Shovel Mechanics & Bait Discovery[/p][p]Fishing in Out Fishing is  more than just casting a line; it’s about exploration, curiosity, and a little bit of dirt under your fingernails. I’m working on a shovel mechanic with which you will be able to dig for bait anywhere the ground is soft enough (dev tip - dirt is what you’re looking for). I am currently working on three types of bait:[/p][p]- Basic Bait: Found almost anywhere, perfect for casual fishing and early-game discovery.[/p][p]- Shop Bait: Available for purchase when you need a quick boost or want to try something new.[/p][p]- Special Bait: Hidden in specific locations tied to the story. These rare finds attract unique fish and unlock deeper lore.[/p][p][/p][p][/p][p]Different fish like different bait. And the rare ones are always the most fussy… [/p][p][/p][p]Lighting That Feels Just Right[/p][p]I think that lighting in games can make or break immersion, and I’ve been wrestling with the flashlight system to get it just right. The graphic pipeline I’m using is designed for realistic light falloff, but it came with a catch: the falloff curve couldn’t be adjusted. That meant flashlights were either too weak to be useful or so strong they completely washed out nearby objects. After some tinkering, I found a workaround that lets me fine-tune the falloff curve. The result? A flashlight that feels natural, with soft edges and a balanced glow. It’s subtle, but it makes nighttime exploration feel so much better and atmospheric.[/p][p][/p][p]The before and after results. What do you think? [/p][p][/p][p]Story-Driven Onboarding & Tutorials[/p][p]I’ve also worked on and revamped the onboarding experience to make your first moments with the game more immersive and intuitive. Instead of static pop-ups or separate tutorial levels, I wanted the Out Fishing story to feel more flowy, smooth, and organic. I worked on interactive cinematics that will introduce you to the story, characters, and the world. I also worked with a voice-over artist to set the tone and mood of our character. And I’ve also made the story-based tutorials a lot more natural. You’ll learn gameplay mechanics as you progress, whether it’s bait digging, fishing, or exploring the world. [/p][p]The goal is to make learning feel like part of the adventure, not a chore. I want you to feel curious and reward you for acting on your curiosity. And of course, that curiosity will be tested when the night comes and horrors start to creep out ;)[/p][p][/p][p][/p][p]Ok, I don’t want to overload you with too much on what I am doing. I hope that this was enough! There’s a lot more that I am working on, but I thought I’d leave that for another day and time. Can’t reveal everything at once, you know! [/p][p][/p][p]Thanks a ton for Wishlisting my game and do let me know what you think of the dev blog. And if you have any comments or feedback, share away in the comments below. You can also join my Discord server and share your thoughts and suggestions with me there too. Looking forward to meeting you there![/p][p]
[/p][p]Until next time,[/p][p][/p][p]Oswald | Mun Mun Games[/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p]

A huge thanks from me to you!

Hello everyone,

A couple of weeks back, the Out Fishing announcement trailer made its debut on IGN. And since then, the game has collected over 15,000 Wishlists on Steam! That is a huge number, one that is beyond what I expected. So to all of you that watched the trailer, commented on the game (both positively and negatively!), left feedback, joined my Discord, and Wishlisted - thank you! You have no idea how motivating that is to a solo dev like me.

The early bird catches the worm...

Seeing all of the positivity and locomotion around my game gave me a huge boost of confidence in the project. So with that boost, I am off to work! I want to give you updates on how the game is progressing, so you know how Out Fishing is shaping up. If you like, Wishlist and Follow Out Fishing on Steam to get my devlogs and also join my Discord. I’ll be sharing with you my progress and I’ll be keen to hear your thoughts along the way too. After all, I am making this game for you.

Once again, thanks for all your support. This has been one wild week and a bit!


Stay safe near the lake,

Mun Mun Games

https://store.steampowered.com/app/3660260/Out_Fishing/

Out Fishing is a horror fishing-sim with only one goal: "reel in the one thing that was never meant to be found"


Fishing, I think, is the truest of all video game power fantasies. Action hero combat, romance wish fulfilment, god like abilities, all of that sort of thing pales in comparison to the act of fishing in a game. Just you, your rod, and a whole load of open water. I love to fish in video games, despite not being someone that has a strong desire to 100% genres like collectathons, I do love getting as many fish as I can, and I love a twist on the format. Enter Out Fishing, a mysterious sounding horror fishing game.


Read more

Let the fear hook you in! Out Fishing Revealed

[p]Hello everyone,[/p][p][/p][p]We’re thrilled (and a little unnerved) to introduce Out Fishing, a first-person horror fishing game that lures players to a remote lake where the forest whispers and the fish aren't the only things watching.[/p][p][/p][p]What starts as a peaceful trip to a quiet, forgotten lake becomes something far stranger. Cast your line, explore a hauntingly beautiful wilderness, and build your camp as the sun sets… but don’t stay out too long. When the light fades, something else wakes up.
[/p][p]Our game was just announced by IGN, and you can watch the reveal trailer right below.[/p][previewyoutube][/previewyoutube][p][/p][p]We are also part of Steam’s Fishing Fest, so take a look at some great fishing titles that are available to play and Wishlist. [/p][p][/p][p]Out Fishing was inspired by such classics as Alan Wake, Mundaun, and Silent Hill. Explore. Fish. Upgrade your tools and camp. Survive the night. Uncover what really happened here by the lake.
[/p][p]If Out Fishing caught your eye, add it to your Steam Wishlist. We’ll be sharing new updates, creepy clips, and behind-the-scenes peeks, so come and follow along. [/p][p][/p][p]See you by the lake…[/p][p]— Mūn Mūn[/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p]