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Dev update/012026: new year, plans and new walker chassis Ricun-H

[p]Hi![/p][p]January Dev Update[/p][p]Another new corporation representative.[/p][p]Introducing the "RICUN-H", a concept mech from the ATYPID manufacturer.[/p][p][/p][carousel][/carousel][p](All concepts shown are still WIP and not final in-game visuals.)[/p][p]The RICUN-H is one of the flagship units from the miners’ branch. Built for harsh environments, it’s designed to handle extremely rough terrain while offering excellent mobility and a large number of hardpoints for modules, slots, and turrets.[/p]
[p]Development Plans[/p][p]At the start of the year, I want to share the current roadmap so we’re all on the same page.[/p][p][/p][p]MECHS[/p][p]I’ll continue finalizing the remaining mech designs — 5 more to go:[/p][p] • 2 from ATYPID[/p][p] • 3 from a currently hidden corporation[/p][p]That will bring the total to 15 unique mech chassis planned for the DEMO.[/p][p][/p][p]INVENTORY — TURRETS & AUXILIARY[/p][p]In parallel, I’ll be updating all inventory slots.[/p][p]Right now, these are rough placeholders and don’t yet match the overall visual and mechanical design of the game.[/p][p][/p][p]ITCH.IO MILESTONE BUILDS[/p][p]Before the Steam Demo, I’ll push updated milestone builds to itch.io.[/p][p]These will include major visual improvements, gameplay progress, and clearer representations of the game’s direction.[/p][p][/p][p]CINEMATICS & STEAM DEMO[/p][p]Next up is marketing preparation.[/p][p]I’m planning to create cinematics to support the Steam DEMO launch, if time allows.[/p][p][/p][p]Yearly Breakdown[/p][p] • Q1–Q2: Finalize mech designs + create a cinematic for the DEMO[/p][p] • Q3: Steam DEMO preparation — polishing core mechanics, game logic, and extensive balancing[/p][p] • Q4: Hopefully a playable DEMO released on Steam[/p][p]These are my major goals for the project this year.[/p][p]If you’d like to check out a rough proof-of-concept build, you can already try it on itch.io. [/p][p]It’s free and shows the core idea and direction I’m working toward.[/p][p][/p][p]Thank you![/p][p][/p][p][/p][p][/p][p]-Alex[/p]