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L.I.S.T.E.D. News

Dev update/082025: new tracked chassis Guard

[p]Hi! [/p][p]August has been a bit of a vacation month for me — taking time to rest, recharge, and gather fresh ideas for the project. But don’t worry, things have still been moving forward! [/p][p] [/p][p]I’ve been working on a new tracked chassis design. [/p][p]Below, you’ll find concept art of the Guard from "Thorva Industries", along with infographics showing the chassis’ capabilities. [/p][p][/p][carousel][/carousel][p] [/p][p]It has a simplistic design, but its low profile gives it a real edge in the arena, making it a tricky target to hit.[/p][p]Take this as your reminder to get some rest too — exciting things are ahead! [/p][p] [/p][p]Thank you! [/p][p][/p][p][/p][p][/p][p]-Alex [/p]

Dev update/072025: new tracked chassis Patriot

[p]Hi! [/p][p]I hope you’re all enjoying the summer season—whether you’re traveling, exploring new destinations, or simply taking time to relax and recharge.[/p][p]In July, I have been focused on integrating a new type of tracked chassis into the project. [/p][p]Below, you will find concept art for the Patriot from "Thorva Industries", accompanied by infographics that illustrate the capabilities of these tracked chassis.[/p][p][/p][p][/p][carousel][/carousel][p]These vehicles are designed to be highly durable and exhibit significant resistance to kinetic and explosive damage. [/p][p]While their movement speed is limited, they excel in rough terrain traversal, making them particularly effective in adverse weather conditions such as snow, heavy rain, or the rugged landscapes.[/p][p][/p][p]Stay tuned for the next update, and feel free to share your thoughts! [/p][p]Thank you! [/p][p][/p][p][/p][p][/p][p]-Alex [/p]

Dev update/062025: new chassis Talon

[p]Hi! [/p][p]In June, I’ve been working on implementing the new chassis into the project. [/p][p]Check out the concepts for the Talon and some infographics below with in-game test.[/p][previewyoutube][/previewyoutube][p] [/p][p]As a foundation for engagements on the arena, I’ve been focusing on pre-battle intel gathering.[/p][p]Now you have the possibility to reveal Arena intel:[/p]
  • [p]Time of day[/p]
  • [p]Weather conditions[/p]
  • [p]Turn limits[/p]
[p]Enemy intel:[/p]
  • [p]Mech type[/p]
  • [p]Basic stats[/p]
  • [p]Loadout for each available slot[/p]
[p][/p][p]Stay tuned for the next update, and feel free to share your thoughts! [/p][p]Thank you! [/p][p][/p][p][/p][p][/p][p]-Alex [/p]

Dev update/052025: new chassis Aquila

Hi!

In recent weeks, I’ve been working on implementing the new chassis into the project.
Check out the concepts for the Aquila and some infographics below!











As a foundation for mech customization, I’ve been focusing on color options, which will be essential for future livery customization.
Now, you can change the colors of the mechs! Next up, I’ll be working on adjusting the material parameters.





Stay tuned for the next update, and feel free to share your thoughts!

Thank you!



-Alex

L.I.S.T.E.D.: DEMO Roadmap

Hi everyone!
I am happy to share that the L.I.S.T.E.D. Steam page is officially live!
To keep you in the loop, here’s a peek at the Demo Roadmap.
Along with additional breakdowns.






The demo will feature 15 unique mech types across 5 distinct movement styles: wheeled, tracked, bipedal, arachnid, and anti-grav—each tied to an in-universe corporation.
Each chassis offers unique physics and handling, ensuring every mech feels distinct in movement and customization. No reskins—every chassis has its own role in the arena.


Each pilot comes with a short backstory linked to their origin and criminal past.
Traits—both strengths and flaws—shape their performance in battle and reactions to events, adding depth and replayability.


Post-battle events will influence the game’s economy and narrative.
You’ll interact with corporate sponsors, navigate shifting loyalties, and make choices that affect how the world responds to your victory—or failure.


Mechs will have modular loadouts based on their chassis slots.
The demo includes 3 item rarities, each with unique visuals distinguishable in the arena. Mixing gear isn’t just cosmetic—it defines your strategy.



Each mech type handles differently, and AI opponents will follow the same movement rules as players. This ensures fair, skill-based combat—no cheating bots, just smart enemies.



Mech interaction is the focus, so arena visuals will be functional but minimal for now.
Weather effects and destructible environments are planned—and they’ll impact gameplay, not just visuals. Expect loadouts to perform differently in rain, dust, or electromagnetic storms.



The hangar will have a basic visual design in the demo, with support for paint jobs and early livery options.
Pilot quarters will be introduced, enhancing progression and immersion between fights.


Development is a deliberate process. These milestones define the path forward and maintain focus.
I look forward to sharing progress as the project evolves.

Welcome to L.I.S.T.E.D.!


-Alex



Additional links for the project support:

Follow on itch.io (Proof of concept build available there):
https://listedprototype.itch.io/listed


Support on Patreon:
https://www.patreon.com/c/listed_project


Wishlist now (Steam):
https://store.steampowered.com/app/3660610/LISTED/