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L.I.S.T.E.D. News

Dev update/092025: new tracked chassis Lance

[p]Hi! [/p][p]September is coming to an end, so here's the latest dev update for the month.[/p][p]I've been hard at work on a new tracked chassis design to round out lineup. [/p][p]Below, you'll find concept art for the Lance from "Thorva Industries", along with infographics highlighting its key capabilities. This will be the final tracked chassis added to the Steam Demo.[/p][p][/p][carousel][/carousel][p]The core concept here is to blend traditional tracked propulsion with omnidirectional movement, achieved via a front row of omni wheels. This hybrid approach should set tracked chassis apart from their purely wheeled rivals. [/p][p]Once I've added another chassis type to the mix, I'll circle back to polish these three up further.[/p][p][/p][p]Battle [/p][p]• Added basic damage support for mechs. All damage from various types received in battle will now be visually represented in the hangar until the mech is fully repaired. [/p][p]• Implemented tracked chassis movement for the Lance.[/p][p][/p][p]Hangar [/p][p]In the hangar and pilot systems, I've made a few small updates: [/p][p]• Added a new visual presentation for the pilot in the character selection screen and hangar. This will serve as the foundation for future pilot customization. [/p][p][/p][p]• The current mech is now visible from the main menu, displaying its color scheme (damage visualization from battle not yet implemented).[/p][p][/p][p][/p][p]Thank you! [/p][p][/p][p][/p][p][/p][p]-Alex [/p]

Dev update/082025: new tracked chassis Guard

[p]Hi! [/p][p]August has been a bit of a vacation month for me — taking time to rest, recharge, and gather fresh ideas for the project. But don’t worry, things have still been moving forward! [/p][p] [/p][p]I’ve been working on a new tracked chassis design. [/p][p]Below, you’ll find concept art of the Guard from "Thorva Industries", along with infographics showing the chassis’ capabilities. [/p][p][/p][carousel][/carousel][p] [/p][p]It has a simplistic design, but its low profile gives it a real edge in the arena, making it a tricky target to hit.[/p][p]Take this as your reminder to get some rest too — exciting things are ahead! [/p][p] [/p][p]Thank you! [/p][p][/p][p][/p][p][/p][p]-Alex [/p]

Dev update/072025: new tracked chassis Patriot

[p]Hi! [/p][p]I hope you’re all enjoying the summer season—whether you’re traveling, exploring new destinations, or simply taking time to relax and recharge.[/p][p]In July, I have been focused on integrating a new type of tracked chassis into the project. [/p][p]Below, you will find concept art for the Patriot from "Thorva Industries", accompanied by infographics that illustrate the capabilities of these tracked chassis.[/p][p][/p][p][/p][carousel][/carousel][p]These vehicles are designed to be highly durable and exhibit significant resistance to kinetic and explosive damage. [/p][p]While their movement speed is limited, they excel in rough terrain traversal, making them particularly effective in adverse weather conditions such as snow, heavy rain, or the rugged landscapes.[/p][p][/p][p]Stay tuned for the next update, and feel free to share your thoughts! [/p][p]Thank you! [/p][p][/p][p][/p][p][/p][p]-Alex [/p]

Dev update/062025: new chassis Talon

[p]Hi! [/p][p]In June, I’ve been working on implementing the new chassis into the project. [/p][p]Check out the concepts for the Talon and some infographics below with in-game test.[/p][previewyoutube][/previewyoutube][p] [/p][p]As a foundation for engagements on the arena, I’ve been focusing on pre-battle intel gathering.[/p][p]Now you have the possibility to reveal Arena intel:[/p]
  • [p]Time of day[/p]
  • [p]Weather conditions[/p]
  • [p]Turn limits[/p]
[p]Enemy intel:[/p]
  • [p]Mech type[/p]
  • [p]Basic stats[/p]
  • [p]Loadout for each available slot[/p]
[p][/p][p]Stay tuned for the next update, and feel free to share your thoughts! [/p][p]Thank you! [/p][p][/p][p][/p][p][/p][p]-Alex [/p]

Dev update/052025: new chassis Aquila

Hi!

In recent weeks, I’ve been working on implementing the new chassis into the project.
Check out the concepts for the Aquila and some infographics below!











As a foundation for mech customization, I’ve been focusing on color options, which will be essential for future livery customization.
Now, you can change the colors of the mechs! Next up, I’ll be working on adjusting the material parameters.





Stay tuned for the next update, and feel free to share your thoughts!

Thank you!



-Alex