Friday Blog 155 - The UI Revamp Bears Its First Fruit

This week, Zun continued revamping the code behind the UI, and his efforts are starting to bear fruit! Some of the “standard UI elements” that are reused in multiple places look a lot better now - in our opinion, of course. We’ll continue like this for a couple of weeks - the results until now seem well worth the effort, and there are plenty of other rough spots in the UI that need some tender loving care.
Currently, the Colony Tab is a list of ugly buttons. At first, we wanted to make it a list of beautiful buttons. But we just realized that we could bring forward some of the most important elements that are now hidden behind a button, like the recruitment menu and the difficulty settings. They should be instantly visible and usable when you go to the Colony Tab.

Last week, we announced some pretty radical plans to overhaul a lot of the systems in CS. We received a lot of enthusiastic and helpful feedback so that’s good news! The overhaul is becoming very likely.
Our current roadmap looks roughy like this now:
- 0.7.4: An overhaul to make existing UI elements more beautiful and intuitive.
- 0.7.5 / 0.7.6 / 0.7.7: New UI elements like a better job management menu, clearer messages and alarms, a decent tutorial, and perhaps even blueprint builders!
- 0.8.0: A massive overhaul to the way unlocks and content are structured, with new systems like the Repeating Scientist (To Be Renamed) who processes Data - all planned in such a way that it can smoothly transition to an Industrial Revolution
- 0.8.1 (0.9.0?): Industrial content with new features such as multi-block jobblocks, pipes and electricity
Let us know how you feel about these plans and the screenshot with the updated UI!
Bedankt voor het lezen :D
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