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Friday Blog 167 - Individual Crafting Limits, Pathfinding and Roadmaps

Built by SlayerOfLight, available on the Workshop here

[All changes mentioned in this blog concern the currently unreleased internal dev build]

After adding “pausing” as a feature, we’ve granted another common community request this week: individual crafting limits! In 0.7.5, you will be able to create new “limit groups”. This is a custom set of crafting limits. They can be applied to individual job blocks. For example, you could have 10 anvils, 5 operating with the default crafting limits, 3 using a scheme focused on bronze arrows and 2 focused on crossbow bolts. This should give players some much-requested extra control over their crafters!



Zun has also been working on pathfinding this week. It has mainly been work focused on optimization, but he has some plans to make pathfinding more sensible! There are currently some limitations that cause suboptimal choices in certain situations - especially when the “point to point” distance is small but the actual path they’ve got to take is long. We think this can be improved.

Roadmap


In the past months, plenty of people have asked us for our roadmap. We’ve linked them to a handful of Friday Blogs, but had to admit that we lacked a clear, updated roadmap. We’ve decided to make one, and we’ll release it next week. It’s going to be featured on the official website - which coincidentally already had a roadmap! It’s over three years old, and very outdated. Before replacing it, we’d like to discuss the old roadmap with you point by point.



We’ve got trading, decent co-op features, builders, “removers” and Steam Workshop support now! Blueprint builders aren’t there yet, but we’re still strongly considering them. Colony vs colony combat is a lot more distant and uncertain, and anti-griefing measures are difficult to implement. Making an area “ungriefable” allows players to trap each other, which is not an improvement.



Pretty much all the things mentioned here have been implemented :) Just no animals (except for the chicken coop) and we’re still generating the world from a 2D height map.



As mentioned before: no animals, but there is Steam Workshop support!

Many other things that weren’t on the roadmap have been implemented in the past three years, and new things have appeared in our list of future plans. Next week, a freshly updated roadmap will be presented!

Bedankt voor het lezen :)

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