Friday Blog 234 - Open Beta & Future Price Hike

https://youtu.be/KY6LGJQBI2I
The last blog ended with an open problem concerning the bottom of roofs. The response to roofs in general was very enthusiastic, but we also got a fair share of feedback surrounding that specific problem. We think we found a solution: multi-purpose crown moulding. It looks good in combination with roofs, but players are free to build without it, or to use it in other places!
0.9.0 added the “horizontal elevator” to the game. It deliberately wasn’t called “rail”, because it suffered from a bunch of constraints. It could only travel in a straight line. Moving to the left or to the right, or moving up or down, just wasn’t possible. That’s quite problematic.
With 0.9.2’s auto-adaptation system, Zun saw an opportunity to fix this! So the horizontal elevator has been upgraded to true rail. Rails that can navigate corners, and which can climb and descend hills. It’s very convenient - and fun!
We’re planning to release 0.9.2 in a few weeks. That release will be combined with a price hike. Colony Survival was released with limited content and features in 2017, for $20. In the past six years, the amount of content in the game has exploded. Sadly, inflation exploded too. When 0.9.2 is released, the price will rise to $25. If you were still on the fence in regards to Colony Survival, or if you’re planning to invite friends to your colony, this is the right moment to purchase a copy!

Open Beta
Do you want to test the new content? An open beta is available right now! Most of the new content is finished. A bunch of it is decorative: the roofs, flower boxes, street lanterns, doors, windows, pillars, stairs, crown moulding. Many of these have unique variants that are sensitive to their context. The doors and windows can be painted with special paint items.
All of these items should be unlockable without cheats, using the science system and a bunch of new recipes, at old jobs and a new one.
The rails mentioned above are available too, but they’re not totally finished yet. Auto-adaptation doesn’t work yet, so you'll have to manually choose between regular straight pieces, corner pieces, and up/down-pieces.
The update also contains some other changes. The UI has been adapted to be much more controller-friendly, but it's still pretty wonky in regards to the stockpile. The networking code has been improved. There are some optimizations that are mainly noticeable in enormous worlds or on low-level hardware.
If you’re playing the beta, please let us know your opinion! What works, what doesn’t? Is the place of the new content in the tech tree appropriate? Are the recipes reasonable? Are there unexpected problems? Have you got ideas for potential easy additions that would fit this update well? Share your thoughts in our Discord in the #openbeta channel, or in the comments!
To access the beta, right-click on Colony Survival in the Steam Library. Go to Properties, then Betas, and enter the password ForBlogReadersOnly. Select the 0.9.2 branch.

Bedankt voor het lezen :D
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