Monthly update November 2025: Tide-bending with the moon.
[p]This month, we're working on additional mechanics for the water biome and some visual updates. [/p][p]We loved the water dungeon puzzles in Zelda but felt that it might be too boring to increase the water level from flicking a switch. So instead, you move the moon to change the water tide level.[/p][p]
[/p][p]The water can submerge entire portions of the level. It can be helpful but be aware of electricity hazards!
If you haven't noticed, the player can swim now, we're working on testing some underwater puzzles with the tide bending mechanic.[/p][p]It's bit late for Halloween, but we're adding some animations to the eldritch purple flowers that prevent folding. They now bloom and look at the cursor when the player is folding and they really don't like it when the you try to fold past them.
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[/p][p]We're also prototyping new mechanics for another biome. We'll reveal more about it once it's ready. And yes, you may expect further Avatar references in future updates.[/p]
If you haven't noticed, the player can swim now, we're working on testing some underwater puzzles with the tide bending mechanic.[/p][p]It's bit late for Halloween, but we're adding some animations to the eldritch purple flowers that prevent folding. They now bloom and look at the cursor when the player is folding and they really don't like it when the you try to fold past them.
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