1. MineSweeper Rush
  2. News

MineSweeper Rush News

20250621 update

1. Added Relax Mode:
You can now enable this mode by clicking the icon in the "About" menu. As it's still in testing, it's currently available as a preview. Once enabled, the anti-cheat system activates—achievements can't be earned, stats won't be recorded, and the game won't count towards the leaderboard.
In Relax Mode, the empty row at the top (i.e., the mask row) stays fixed. Players earn points for each cleared line, and a new line is automatically added. Conversely, when a line is added due to a mine trigger or full grid, points are deducted, but no new line is added and the game doesn't end.

2. Fixed issue where mines in the top mask row were incorrectly triggered during consecutive line clears:
The game follows a “add line before clear” logic. In some cases, both adding and clearing lines happen in succession. For example, clicking a mine causes all mines in that row to explode and be cleared. At the same time, a new line is added, which may trigger the auto-reveal of adjacent empty tiles (with value 0). If all non-mine tiles in the new line are revealed, more clearing and adding can follow.
New lines are created by copying the previous one. If the mask row is at the top and more than two consecutive clears happen, the two rows above it may not yet have mine data. If auto-reveal continues, these uninitialized tiles may open early, causing unintended mine triggers. This has been fixed by disabling auto-reveal of adjacent blanks in the top area, avoiding premature tile openings.

20250526 update

1. Changed the method used to seek WAV files to the beginning, reducing the likelihood of repeated playback.
2. Now attempts to detect whether the system supports MIDI when loading MIDI files.

20250525 update

Fixed a potential black screen issue caused by not sending the WM_PAINT message to the window during drawing.

20250524 update

Reduce the amount of 'Total Mine Flagging' to just 10% of the original requirement.

20250508 update

Fixed an issue where scores in Hard mode were not recorded due to incorrect sorting settings. Players are now welcome to challenge for high scores!