Changelog
Maelstrom Enhanced includes all previously released patches and will continue to receive new updates in the future. The Steam version launches with patch 1.3.0 right out of the box.
A patch fixing a large number of bugs, improving AI behavior, localization, and adding new features.
[h2]Full list of changes and fixes:[/h2]
[h3]WHAT HAS BEEN ADDED?[/h3]
• A new difficulty level for the AI in "Battle" mode — Brutal.
• Display of Aliens egg levels.
• Anti-aliasing support up to 8x.
• Vertical synchronization (vSync).
• Support for Steam extended statuses (Rich Presence).
[h3]WHAT HAS BEEN FIXED? (general)[/h3]
• Fixed mouse cursor confinement: the cursor no longer goes beyond the game window, including windowed mode and multi-monitor configurations.
• Fixed texts of all localizations.
• Fixed a bug where the wind sound disappeared when loading saves.
• Fixed incorrect placement of buoyancy upgrade buttons for the Jackhammer and Ironside in the Vehicle Factory.
• Fixed incorrect sounds of units and buildings:
- recovery of dead Buchanan;
- construction of Research Lab II;
- construction of Water Pumps;
• Fixed the missing order cancel button for the Paladin.
• Fixed cursor centering in the multiplayer pause menu during direct control, which was preventing mouse input
• Fixed a game crash when attempting to build a base on a survivor compound with fog of war disabled.
• Added missing description for the "White Madness" map.
• Survivors now display a slot and health bar.
• Sped up units exiting the water.
• Fixed animations of infantry standing up, entering, and exiting the water.
• Fixed incorrect and missing voice lines:
- completion of Sun Farm upgrade;
- production of Legionaires;
- start of Hydro Generator Level I upgrade;
- start of Mutagen Pump Level I evolution.
• Fixed the missing 16x anisotropic filtering option in the game settings.
• Improved movement of some units.
• Fixed a number of interface errors.
• Other minor changes and fixes.
[h3]WHAT HAS BEEN FIXED? (campaign)[/h3]
• Fixed script failures in the "The Invasion" mission.
• Fixed errors where allied units in some missions did not come under player control.
• Fixed an error in the "Firestorm" mission where an obstacle destroyed by the Ascension orbital cannon was restored after loading a save.
[h2]Full list of changes and fixes:[/h2]
[h3]WHAT'S ADDED?[/h3]
1. Support for new screen resolutions up to 4K.
2. New functionality for Battle mode: direct control, hero abilities, and terraforming can now be disabled.
3. Added the DEL hotkey to destroy selected units.
4. Added voiceovers for Auriga clones.
5. Minor balance tweaks:
* Hunters now capture enemy units faster.
* Deploying/undeploying the Paladin and creating a barrier around it now requires solar energy.
* Hero special abilities now have costs.
* Maximilian Khan's "Orbital Strike" special ability can no longer be used through the Fog of War.
6. Added character names to mission briefing dialogues.
7. Discord Rich Presence support.
[h3]WHAT'S FIXED?[/h3]
1. Unstable performance on multi-threaded processors.
2. "Crazy" graphics settings that became "Custom" after being applied.
3. Improvements to Russian localization text.
4. Correct description for the WHITE MADNESS map in Battle mode.
5. Improved hotkey management.
6. Fixed various game interface (UI) errors.
7. Correct cursor for uncaptured pumps.
8. Improved AI behavior in Battle mode.
10. AI in Battle mode can now build the "Colossus" and "Titan".
11. Paladins can no longer fire cluster and incendiary shells into the Fog of War.
12. Added a display for solar energy collection on Vanguards.
13. The "Colossus" and "Titan" super-units are now more responsive and controllable.
14. Fixed the position of the survivor shelter in the "Firebase" mission, which prevented the correct placement of the Remnant Haven.
15. Fixed the "Heart of Darkness" mission, which was previously impossible to complete.
[h3]WHAT'S CHANGED IN MULTIPLAYER?[/h3]
1. Removed the "Internet Game" button due to server shutdowns.
2. Added visibility of start locations on the mini-map.
[h2]Changes:[/h2]
[h3]I. FULL LIST OF CHANGES:[/h3]
1. Added a new multiplayer map.
2. Fixed crash on using the Alt+Num combination (hotkey for deselecting a squad).
3. Updated mission logic in single player mode.
4. Updated AI behaviour (Ascension and Remnant) on all levels of difficulty - Battle mode.
5. Updated Heroes gaining experience system (Direct Control mode).
6. Updated Heroes gaining experience system (and availability of special attacks) - single player campaign.
7. Fixed grouping Bio-Thralls in squads with other units issue.
8. Updated game controls settings and fixed a few hot key issues.
9. Added a "set to default" button for the game control section.
10. Updated game saving\loading functionality - fixed saving resource level and Heroes experience issues.
11. Updated replay functionality - fixed cases of game desynchronization.
12. Updated statistics calculation algorithm.
13. Fixed issue with incorrect extraction of grass maps.
14. Updated attacks for a number of units: Ice Hammers, Pegasus Strike.
15. Added current version number display in front end.
[h3]II. MULTIPLAYER MODE FIXES & UPDATES[/h3]
1. Updated user notification (network errors, disconnections etc.).
2. Updated Multiplayer UI.
3. Updated game lobby chat functionality (added chat channel support) and in-game chat.
4. Fixed issue with discarding user "Ready" status in case a new player connects to the game.
5. More stable LSG connection to DemonWare.
Patch 1.3.0
A patch fixing a large number of bugs, improving AI behavior, localization, and adding new features.
[h2]Full list of changes and fixes:[/h2]
[h3]WHAT HAS BEEN ADDED?[/h3]
• A new difficulty level for the AI in "Battle" mode — Brutal.
• Display of Aliens egg levels.
• Anti-aliasing support up to 8x.
• Vertical synchronization (vSync).
• Support for Steam extended statuses (Rich Presence).
[h3]WHAT HAS BEEN FIXED? (general)[/h3]
• Fixed mouse cursor confinement: the cursor no longer goes beyond the game window, including windowed mode and multi-monitor configurations.
• Fixed texts of all localizations.
• Fixed a bug where the wind sound disappeared when loading saves.
• Fixed incorrect placement of buoyancy upgrade buttons for the Jackhammer and Ironside in the Vehicle Factory.
• Fixed incorrect sounds of units and buildings:
- recovery of dead Buchanan;
- construction of Research Lab II;
- construction of Water Pumps;
• Fixed the missing order cancel button for the Paladin.
• Fixed cursor centering in the multiplayer pause menu during direct control, which was preventing mouse input
• Fixed a game crash when attempting to build a base on a survivor compound with fog of war disabled.
• Added missing description for the "White Madness" map.
• Survivors now display a slot and health bar.
• Sped up units exiting the water.
• Fixed animations of infantry standing up, entering, and exiting the water.
• Fixed incorrect and missing voice lines:
- completion of Sun Farm upgrade;
- production of Legionaires;
- start of Hydro Generator Level I upgrade;
- start of Mutagen Pump Level I evolution.
• Fixed the missing 16x anisotropic filtering option in the game settings.
• Improved movement of some units.
• Fixed a number of interface errors.
• Other minor changes and fixes.
[h3]WHAT HAS BEEN FIXED? (campaign)[/h3]
• Fixed script failures in the "The Invasion" mission.
• Fixed errors where allied units in some missions did not come under player control.
• Fixed an error in the "Firestorm" mission where an obstacle destroyed by the Ascension orbital cannon was restored after loading a save.
Patch 1.2.0
[h2]Full list of changes and fixes:[/h2]
[h3]WHAT'S ADDED?[/h3]
1. Support for new screen resolutions up to 4K.
2. New functionality for Battle mode: direct control, hero abilities, and terraforming can now be disabled.
3. Added the DEL hotkey to destroy selected units.
4. Added voiceovers for Auriga clones.
5. Minor balance tweaks:
* Hunters now capture enemy units faster.
* Deploying/undeploying the Paladin and creating a barrier around it now requires solar energy.
* Hero special abilities now have costs.
* Maximilian Khan's "Orbital Strike" special ability can no longer be used through the Fog of War.
6. Added character names to mission briefing dialogues.
7. Discord Rich Presence support.
[h3]WHAT'S FIXED?[/h3]
1. Unstable performance on multi-threaded processors.
2. "Crazy" graphics settings that became "Custom" after being applied.
3. Improvements to Russian localization text.
4. Correct description for the WHITE MADNESS map in Battle mode.
5. Improved hotkey management.
6. Fixed various game interface (UI) errors.
7. Correct cursor for uncaptured pumps.
8. Improved AI behavior in Battle mode.
10. AI in Battle mode can now build the "Colossus" and "Titan".
11. Paladins can no longer fire cluster and incendiary shells into the Fog of War.
12. Added a display for solar energy collection on Vanguards.
13. The "Colossus" and "Titan" super-units are now more responsive and controllable.
14. Fixed the position of the survivor shelter in the "Firebase" mission, which prevented the correct placement of the Remnant Haven.
15. Fixed the "Heart of Darkness" mission, which was previously impossible to complete.
[h3]WHAT'S CHANGED IN MULTIPLAYER?[/h3]
1. Removed the "Internet Game" button due to server shutdowns.
2. Added visibility of start locations on the mini-map.
Patch 1.1
[h2]Changes:[/h2]
[h3]I. FULL LIST OF CHANGES:[/h3]
1. Added a new multiplayer map.
2. Fixed crash on using the Alt+Num combination (hotkey for deselecting a squad).
3. Updated mission logic in single player mode.
4. Updated AI behaviour (Ascension and Remnant) on all levels of difficulty - Battle mode.
5. Updated Heroes gaining experience system (Direct Control mode).
6. Updated Heroes gaining experience system (and availability of special attacks) - single player campaign.
7. Fixed grouping Bio-Thralls in squads with other units issue.
8. Updated game controls settings and fixed a few hot key issues.
9. Added a "set to default" button for the game control section.
10. Updated game saving\loading functionality - fixed saving resource level and Heroes experience issues.
11. Updated replay functionality - fixed cases of game desynchronization.
12. Updated statistics calculation algorithm.
13. Fixed issue with incorrect extraction of grass maps.
14. Updated attacks for a number of units: Ice Hammers, Pegasus Strike.
15. Added current version number display in front end.
[h3]II. MULTIPLAYER MODE FIXES & UPDATES[/h3]
1. Updated user notification (network errors, disconnections etc.).
2. Updated Multiplayer UI.
3. Updated game lobby chat functionality (added chat channel support) and in-game chat.
4. Fixed issue with discarding user "Ready" status in case a new player connects to the game.
5. More stable LSG connection to DemonWare.