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Cue Club 2: Pool & Snooker News

Cue Club 2 Update #1.02



Hi Everyone,

In today's update we've introduced more features requested by the community along with some further bug fixes and improvements. Full details below.


AIMING

  • Fixed an issue where the cue ball would sometimes not follow the exact path of the aim line, if a shot was played with side spin and the cue raised, and power was changed immediately before shooting. This applies when the cue control method is set to 'Automatic'. See 'Options > Controls > Basic Settings > Cue Control'.

  • In rare instances where there is some margin for error in aiming, the secondary aim line now fans out to give feedback to the player that some deviation may occur. Applies mainly to swerve shots where low power is used or there is a long distance to cover to reach the object ball.


CONTROLS

  • Navigation speed for the aiming target now has a separate settings for 2D and 3D modes. See 'Options > Controls > Advanced Settings'.

  • Navigation speed upper and lower limits in 2D mode have been recalibrated, offering finer, more gradual increases across the range of settings.

  • Navigation speed in 3D mode can now be boosted along the Y axis for faster movement. See 'Options > Controls > Advanced Settings > Y Axis Boost (3D)'. There are 5 settings available ranging from 'Off' to 200% in 50% increments, with the default boost level set to 100%.

  • Fixed an issue where holding down the F10 key would continually re-rack the balls in practice mode and speed pool.


CAMERAS

  • Added setting to automatically switch the camera between 2D and 3D mode after playing a shot. See 'Options > Cameras > Auto Switching (2D to 3D)'. This is useful if you prefer to play shots in 2D but watch the action in 3D.

  • Fixed an issue where the first person camera was not always set correctly at the start of a match.


MULTIPLAYER

  • Fixed an issue in human vs human online matches where qualification for online leaderboards would be turned off, if the secondary aim lines where enabled in menu options but disabled in the multiplayer lobby.

  • Fixed an issue where conceding a game immediately after playing a shot would break the connection. It is now only possible to concede when it's your turn and also before taking a shot.


USER INTERFACE

  • Added a 'Random' option for power bar colour, which resets at the start of a new match or a reload. See 'Options > Display > User Interface > Power Bar (Colour)' and click the left button to find the new setting.


GRAPHICS

  • Fixed an issue when using an ultra-wide monitor where edges of the screen were sometimes not rendered correctly when playing in the bar venues.


MENUS

  • In speed pool, after clearing the table, the in-game leaderboard can now be navigated through by using the arrow buttons at the bottom of the menu.

  • Fixed an issue where ball textures were not visible in the ball set selection menu, if a game of snooker had just been played.

  • Fixed an issue where it was possible to load a saved shot from the main menu and then actually play on, instead of only being able to replay the shot, when using certain key press combinations.

  • The Polish language in-game keyboard now uses a standard 'qwerty' layout.

  • Other minor fixes and enhancements.

Cue Club 2 Update #1.01



Hi Everyone,

We're pleased to release a new update today with a range of feature improvements and fixes. See below for a full breakdown.


AIMING

  • Improved auto aiming in 3D mode. Aim now tracks camera position if the camera has been rotated by the user after the last shot was played. This feature can be useful to line-up your next shot while the balls are still rolling, speeding up gameplay.

  • Auto aim now tracks the black ball by default in snooker, when the player has potted a red and is then on a colour. Only applies if the camera has not been rotated by the user after the previous shot was played.

  • Added new custom 'Target' option to 2D aiming menu, to compliment 3D mode. See 'Options > Aiming > 2D View > Target'. There are three settings available.

  • When playing a human vs human multiplayer match, it is now possible to change settings in the aiming menu mid-game, apart from the length of primary and secondary aim lines.

  • Secondary aim line length has been increased slightly in both 2D and 3D modes.


CAMERAS

  • Improved camera positioning in 3D first person mode when cue is elevated high, resulting in a better view of the far end of the table and pockets.


SNOOKER

  • AI players now concede when they realise they're too far behind on points, instead of occasionally continuing to play on and deciding to concede later.

  • Fixed an issue when adjusting the AI player behaviour from the in-game menus. Changing settings for 'Concede Game' now works mid-game instead of having to start a new match. See 'Options > Match Settings > Virtual Players > Tactics (Concede Game)'.


LEADERBOARDS

  • Offline leaderboards for snooker breaks and speed pool times have been expanded from top 20 entries to top 100.


MULTIPLAYER

  • Fixed an issue in multiplayer that allowed players running an older version of the game to play against users with the current version, potentially leading to sync errors.


CHAT

  • Added support for longer chat messages in-game and in the multiplayer lobby.

  • In-game messages now stay up longer before fading out.


ACHIEVEMENTS

  • Trophy summary screen modified to allow for future expansion with new awards. See 'Achievements > Trophies > Summary'.

  • Fixed an issue where if a new trophy had just been won then sometimes it was not selectable from the trophy summary screen.


GENERAL

  • Fixed an issue that sometimes prevented the tournament quarter-final match length from being adjusted. See 'Options > Match Settings > Tournament'.

  • Various tweaks to localised text files.

  • Code updated and compiled to use to the latest Steam SDK libraries.

  • Other minor fixes and enhancements.

Cue Club 2 Update V2.099.1




Hi Everyone,

Today we released another update to the game with a small collection of feature additions and fixes.


A.I.

  • Added finer-grained control over AI difficulty. See 'Options > Match Settings > Difficulty Level > Fine Adjustment'. There are now 15 levels available.

  • 'Expert' and 'Pro' level AI have been toned down slightly.
MENUS

  • Added strong outline to 'Load Previous Game' buttons for increased visibility when enabled. These buttons activate when a game is auto-saved after a PC crash or accidental power off. From the main menu, go to 'Games' or 'Games > Tournament'.

  • Fixed link when navigating back from aiming menus to leaderboards, via the 'Qualification' button.
MULTIPLAYER

  • Increased error-checking in game packets, to assist with game stability and help prevent any sync issues from occurring.

  • Other minor fixes and enhancements.

Cue Club 2 Update V2.099



Hi Everyone,

Today's build addresses a handful of items covering multiplayer, AI players and controls. Thank you for providing feedback through the forums and we hope you enjoy these latest improvements to the game.


MULTIPLAYER

  • Improved connectivity in multiplayer and fixed some recent server issues that may have prevented some matches from completing.

  • Fixed an issue where replaying your opponents' shot did not always produce the same result as the original shot.
A.I. PLAYERS

  • Slightly improved AI potting ability over the 5 difficulty levels.

  • Improved overall balance of AI difficulty between pool and snooker games.
CONTROLS

  • 'B' key now enabled to reposition the cue ball when player has ball in hand, and fast aiming control method is turned off.

  • Increased outer table boundaries of aiming target when using cursor keys or WASD keys for fine movement control in 2D mode.

  • Other minor fixes and enhancements.

Cue Club 2 Update #98



Hi Everyone,

We're pleased to release another new update to the game today. Included are a range of new features requested by the community, along with more tweaks and fixes. Full breakdown included below.


GRAPHICS

  • Added option to visually scale cue length in-game. See 'Options > Tables & Equipment > Cues > Global Settings > Length Reduction'. Default setting is 25% and ranges from Off (0%) to 40%, in 5% intervals.
CONTROLS

  • Added 0/F10 key shortcut to re-rack balls in practice mode and Speed Pool.

  • Fixed an issue where chalking using the 2/F2 keys was possible when the in-game menu was active.

  • Fixed an issue where the ESC key would not always work in the main menu to go up a level.

  • Chalking no longer possible when moving a ball around on the table by hand.
GAMEPLAY

  • Added support for 'Best of 11' and 'Best of 13' match lengths in Quick Match and Bar Challenge.

  • Fixed an issue with aiming where sometimes the cue ball would not travel in the same path as indicated by the primary aim line. This would happen when side spin was applied with the cue elevated due to the cue ball being against the cushion or directly in front of another ball.

  • Slightly enlarged limits of the aiming area around edges of the table in 2D mode.
EURO 8 BALL POOL

  • Fixed an issue where the referee would not move the cue ball behind the headstring if ball-in-hand was requested after a foul. This only applies when using 'Right to Left' table configuration. See 'Options > Tables & Equipment > Tables > Global Settings > Table Orientation'.
MENUS

  • Added quick adjustment for difficulty setting in a new tournament. Buttons are located on the silver banner in the tournament fixtures screen. Similar buttons are now used for Bar Challenge difficulty adjustment.

  • Fixed an issue that sometimes prevented match length adjustment in 2 player games.

  • Fixed instances where the 'Restore' button on the in-game control panel was incorrectly greyed out in practice mode.

  • Fixed an issue where pressing the enter key repeatedly on a saved replay menu would prevent a return to the main menu.

  • Other minor fixes and enhancements.