Progress Update | Releasing on the 18th!

New Content
I've been working hard on the new content for the game over the last few months - it includes two brand new sets of events and characters with their own unique abilities, new relics, and some new tiles with fun mechanics to spice up your runs!

I've also been working on some new maps, each with their own gimmick and enemies to make things more difficult and interesting...!

Delaying Release a tiny bit
As some of you might have noticed, I delayed the release of the game a couple of times throughout development due to unexpected events;
Originally, I wanted to release on August 5th! But then a war happened where I live, and I had a tough time maintaining the same pace of progress due to being woken up by sirens in the middle of the night.
So I figured I'd delay to the 28th of August... up until a few days ago!
The game is already a ton of fun, but I realized there's still some last second fixes and additions to make it the experience it should be, and that'd be better for the game if I release it calmly after everything is fixed instead of anxiously rushing to get everything ready on the last second (and breaking the game in the process!).
So I'm currently aiming to release on the 18th of September, in a few weeks from now!

I hope you're as excited for Heroes Against Time's launch as I am.
Thank you for reading!
-David