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Granvir: Zero Front News

Update 2.9.0: Sniper Granvirs

[p]A new enemy Granvir archetype arrives this update. Sniper Granvirs now prowl in the edge of your visibility using new weapons and shoulder modules that extend their visibility beyond your own. The snipers will open fire from a drastically greater distance than other enemies firing at a much slower pace and showing their targeting indicator on your Granvir instead of their weapon.

All shops can now be access simultaneously by all players in a multiplayer game. This feature is the result of many small under-the-hood changes to how shops work over time. As with any big changes to how a core multiplayer feature works, be on the look out for desync. Fixing desync is always my highest priority and sharing any log files from sessions where it occurs can help me track it down.

Aside from the new sniper weapons and components, reactors can now receive enhancements when found in shops and mission loot. Reactor enhancements have a single tier and only appear with one enhancement. These enhancements provide small stat boosts including a 10% barrier heat cost reduction, a 10% dash heat cost reduction, a 20% melee damage boost, a 20% reload speed boost and a 10% top speed boost. [/p][p]Hopefully these enhancements can turn the typical dead loot of a same-tier reactor into something valuable when you find an enhancement that aligns with your build.[/p][p][/p][p]2.9.0[/p][h3]Major Features[/h3]
  • [p]Added enemy Granvirs with long range weapons that will fire from an extreme range. The firing indicator will appear on your Granvir instead of on their weapon. [/p]
  • [p]All shops can now be accessed by multiple players at the same time instead of having to wait until the current shopper is finished.[/p]
[h3]Minor Features[/h3]
  • [p]Added reactor enhancements. Reactor enhancements have a single tier and each reactor can only have one. [/p]
  • [p]Increased the range of most projectiles from 100 units to 200 units. Normal visibility range is roughly 100 units. [/p]
  • [p]Added a T2, T3 and T4 variant of the TC01 Scout. Higher tier variants boost visibility range. [/p]
  • [p]Added a the GL Oracle series to all tiers, a shoulder module that extends visibility range with a small cooling cost.[/p]
[h3]Balance[/h3]
  • [p]Decreased the accuracy of pistols from 2 unit spread at 50 units to 3 unit spread at 50 units to set them behind the standard 2/50 spread of rifles. [/p]
  • [p]Decreased the magnitude of the reload speed enhancement from a 20/50/100% increase to a 15/30/50% increase.[/p]
[h3]Fixes[/h3]
  • [p]Reduced the screen shake on the TB02G armature cannon. [/p]
  • [p]Fixed the running animation of the BB02 Welter legs stuttering at high speeds. [/p]
  • [p]Fixed the crosshair appearing in overhead view after opening the inventory.[/p]

Update 2.8.0: Training Dummy and More Custom Difficulty Options

[p]A number of new difficulty settings have been added. Now that every existing function of difficulty can be controlled, settings that affect the game as a whole are the focus. The new Loss Effect setting allows you to replace permadeath with a reload from the start of the last rest. Ammo Usage allows you to crank down the resources management aspects of the game and reduce or completely eliminate the need for ammo in your campaign. [/p][p]2.8.0[/p][h3]Major Features[/h3]
  • [p]Added a new difficulty setting, Loss Effect. This setting allows you to choose if losing the campaign allows loading from the last save or if the campaign must be restarted.[/p]
  • [p]Added a new difficulty setting, Ammo Usage. This setting allows you to increase or decrease the amount of ammunition used by firing weapons. At 0%, ammo is never expended and not required to fire.[/p]
  • [p]Added a new difficulty setting under Friendly Fire. Friendly fire can now be enabled for all attacks instead of just AoEs.[/p]
  • [p]Added a target dummy to all rest areas that can take unlimited damage and be locked on to.[/p]
[h3]Minor Features[/h3]
  • [p]Added an indicator in the inventory that a hand is supporting another weapon.[/p]
  • [p]Added a loot tier to the listed loot level when inspecting a region.[/p]
  • [p]Added a crosshair notification when toggling auto-targeting weapons on and off.[/p]
  • [p]The height of a Granvir's hitbox now varies based on the legs and torso used. Granvirs with long upright legs have gotten taller and Granvirs with short quadruped legs or tracks have gotten shorter.[/p]
[h3]Balance[/h3]
  • [p]Added a small cooling rate bonus to some of the less mobile leg options and the tracks.[/p]
[h3]Fixes[/h3]
  • [p]Fixed being able to apply part enhancements to parts that already have a higher tier enhancement in the same category.[/p]
  • [p]Fixed being able to reduce a part's mass below zero with lightweight modifications. Lightweight modifications that would reduce a part's mass below zero can no longer be applied.[/p]
  • [p]Fixed projectiles fired by a remote user's handheld weapons and armatures visually phasing through targets if the projectile hit a target very shortly after being fired.[/p]
  • [p]Fixed being unable to reload weapons in testing grounds without loaded ammo.[/p]
  • [p]Fixed the final boss reinforcement phase appearing on Hard instead of Extreme in Millennium Horizon (Campaign 2).[/p]
  • [p]Fixed hull and armor not recalculating when modifying a damaged part.[/p]

Vote for Granvir in the Steam Awards!

[p]Hey everyone!

We hope everyone is having a great Thanksgiving if you celebrate. [/p][p]The Steam Awards are back again this year and we'd love for you to vote for Granvir for the Better With Friends award category!

You can go cast your vote over here![dynamiclink][/dynamiclink][/p][p]Thanks for taking the time to read![/p]

Update 2.7.0: Custom Difficulty

[p]Custom difficulty arrives in this week's Granvir: Zero Front update! All gameplay settings tied to difficulty can now be adjusted from the new Custom difficulty level. Existing settings such as depots containing ammo, have also received new options to include larger ammunition stacks. A handful of new settings have also been added including toggleable shop access cost, Granvir modification cost and extra supply pod drops.[/p][p]Custom difficulty presets for each existing difficulty can be utilized to provide a baseline to make adjustments from. Keep in mind a custom difficulty mirroring the effects of the same regular difficulty will not unlock difficulty based achievements but all other progress such as discovered parts and campaign completion will be recorded normally.[/p][p]Let me know what custom difficulty settings you'll be using the most and what new settings you would like to see. Now that all existing difficulty features are adjustable, new modifiers can be prioritized.[/p][p][/p][p]2.7.0[/p][h3]Custom Difficulty Settings[/h3]
  • [p]Escalation over Time[/p]
  • [p]Escalation per Mission[/p]
  • [p]Base Threat Level[/p]
  • [p]Threat Level Scaling[/p]
  • [p]Hours per Rest[/p]
  • [p]Shop Access Time[/p]
  • [p]Starting Credits[/p]
  • [p]Bounty Multiplier[/p]
  • [p]Repair Cost[/p]
  • [p]Project Cost[/p]
  • [p]Enemy Strength[/p]
  • [p]Boss Strength[/p]
  • [p]Enemy Targeting Time[/p]
  • [p]Cargo Size[/p]
  • [p]Carry Over Part Count[/p]
  • [p]Loss Condition[/p]
  • [p]Fall Damage[/p]
  • [p]Rally Manpower Multiplier[/p]
  • [p]Friendly Fire[/p]
  • [p]Enemy Squadron Count[/p]
  • [p]Depot Ammunition Amount[/p]
[h3]Fixes[/h3]
  • [p]Fixed grapples continuing to pull if the attached part is destroyed while grappling.[/p]

Granvir is out now!

[p]Hey pilots, We're pleased to announce that Granvir is out now! It's been a long road and we're so thrilled to be getting it into your hands. The game will be on sale for 10% off until October 7th![/p][p][/p][p]We have so much stuff planned after release and you can check out our previous update on Granvir's page to get an idea of the stuff we'll be delivering here.[/p][p] If you haven't had a chance or just forgot or maybe even learning for the first time we have a 512GB LCD Steam Deck Giveaway that's ending really soon. You can learn how to enter for a chance here. [/p][p][/p][p]Be sure to leave a review of the main game if you pick it up as that really helps other players find us on the store! Thanks again for all your support![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Until next time![/p]