[p]This major update to Zero Front focuses on increasing the functionality of armatures and their weapons. All wrist mounted weapons can now be used by the supporting arm of a two-handed weapon. To get the most out of this feature, a new series of armatures supporting grappling hooks that will pull you towards the target have been added. Try out the Engineer or the Hero to jump immediately into grappling.[/p][p]A significant change has also been made to many melee weapons. Most one-handed melee weapons have had the heat cost of their basic attack removed. Alternate attacks and two-handed weapons are unaffected by this change.[/p][p]
1.5.3[/p][h3]New Parts[/h3]
- [p]Added a series of grappling armatures. Updated the Engineer and Hero loadout to start with a grappling arm.[/p]
- [p]Added a series of harpoon cannons that fire a reusable projectile at the cost of heat buildup.[/p]
- [p]Added the GB01, a high fire rate back mounted cannon.[/p]
- [p]Added the BK03, a four side port torso.[/p]
- [p]Added BB02 Legs, a high durability tier 3 leg.[/p]
[h3]Major Features[/h3]
- [p]Added the ability to use wrist mounted weapons like grapples, wrist cannons and pile bunkers on offhand arms while holding a two-handed weapon.[/p]
- [p]Arms with nothing or a very light weapon (knives) equipped will provide a small top speed and acceleration boost.[/p]
- [p]Added a 50% sprint to all legs with a low acceleration boost and low heat cost.[/p]
- [p]Added a pumping animation to arms equipped with nothing or a very light weapon.[/p]
- [p]Reworked certain attacks on small and medium weapons to deal less damage but cost no heat.[/p]
- [p]Added camera motion that follows melee weapon attack motion. This can be adjusted with the screen shake setting.[/p]
[h3]Minor Features[/h3]
- [p]Increased the top speed boost and acceleration of the sprint on sprinting oriented legs.[/p]
- [p]Added mass to all held weapons.[/p]
- [p]Added a highlight to inventory slots when moused over.[/p]
- [p]Added a highlight to the mech builder for the hovered and selected parts.[/p]
- [p]Reworked the layout of the build menus.[/p]
- [p]Removed the camera movement when selecting parts in the mech builder.[/p]
- [p]Reworked some tutorial text to additionally emphasize what needs to be done to progress.[/p]
- [p]Reworked quadruped leg animations to be better.[/p]
- [p]Reduced the final boss's durability scaling with player count.[/p]
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