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Granvir: Zero Front News

Update 2.8.0: Training Dummy and More Custom Difficulty Options

[p]A number of new difficulty settings have been added. Now that every existing function of difficulty can be controlled, settings that affect the game as a whole are the focus. The new Loss Effect setting allows you to replace permadeath with a reload from the start of the last rest. Ammo Usage allows you to crank down the resources management aspects of the game and reduce or completely eliminate the need for ammo in your campaign. [/p][p]2.8.0[/p][h3]Major Features[/h3]
  • [p]Added a new difficulty setting, Loss Effect. This setting allows you to choose if losing the campaign allows loading from the last save or if the campaign must be restarted.[/p]
  • [p]Added a new difficulty setting, Ammo Usage. This setting allows you to increase or decrease the amount of ammunition used by firing weapons. At 0%, ammo is never expended and not required to fire.[/p]
  • [p]Added a new difficulty setting under Friendly Fire. Friendly fire can now be enabled for all attacks instead of just AoEs.[/p]
  • [p]Added a target dummy to all rest areas that can take unlimited damage and be locked on to.[/p]
[h3]Minor Features[/h3]
  • [p]Added an indicator in the inventory that a hand is supporting another weapon.[/p]
  • [p]Added a loot tier to the listed loot level when inspecting a region.[/p]
  • [p]Added a crosshair notification when toggling auto-targeting weapons on and off.[/p]
  • [p]The height of a Granvir's hitbox now varies based on the legs and torso used. Granvirs with long upright legs have gotten taller and Granvirs with short quadruped legs or tracks have gotten shorter.[/p]
[h3]Balance[/h3]
  • [p]Added a small cooling rate bonus to some of the less mobile leg options and the tracks.[/p]
[h3]Fixes[/h3]
  • [p]Fixed being able to apply part enhancements to parts that already have a higher tier enhancement in the same category.[/p]
  • [p]Fixed being able to reduce a part's mass below zero with lightweight modifications. Lightweight modifications that would reduce a part's mass below zero can no longer be applied.[/p]
  • [p]Fixed projectiles fired by a remote user's handheld weapons and armatures visually phasing through targets if the projectile hit a target very shortly after being fired.[/p]
  • [p]Fixed being unable to reload weapons in testing grounds without loaded ammo.[/p]
  • [p]Fixed the final boss reinforcement phase appearing on Hard instead of Extreme in Millennium Horizon (Campaign 2).[/p]
  • [p]Fixed hull and armor not recalculating when modifying a damaged part.[/p]

Vote for Granvir in the Steam Awards!

[p]Hey everyone!

We hope everyone is having a great Thanksgiving if you celebrate. [/p][p]The Steam Awards are back again this year and we'd love for you to vote for Granvir for the Better With Friends award category!

You can go cast your vote over here![dynamiclink][/dynamiclink][/p][p]Thanks for taking the time to read![/p]

Update 2.7.0: Custom Difficulty

[p]Custom difficulty arrives in this week's Granvir: Zero Front update! All gameplay settings tied to difficulty can now be adjusted from the new Custom difficulty level. Existing settings such as depots containing ammo, have also received new options to include larger ammunition stacks. A handful of new settings have also been added including toggleable shop access cost, Granvir modification cost and extra supply pod drops.[/p][p]Custom difficulty presets for each existing difficulty can be utilized to provide a baseline to make adjustments from. Keep in mind a custom difficulty mirroring the effects of the same regular difficulty will not unlock difficulty based achievements but all other progress such as discovered parts and campaign completion will be recorded normally.[/p][p]Let me know what custom difficulty settings you'll be using the most and what new settings you would like to see. Now that all existing difficulty features are adjustable, new modifiers can be prioritized.[/p][p][/p][p]2.7.0[/p][h3]Custom Difficulty Settings[/h3]
  • [p]Escalation over Time[/p]
  • [p]Escalation per Mission[/p]
  • [p]Base Threat Level[/p]
  • [p]Threat Level Scaling[/p]
  • [p]Hours per Rest[/p]
  • [p]Shop Access Time[/p]
  • [p]Starting Credits[/p]
  • [p]Bounty Multiplier[/p]
  • [p]Repair Cost[/p]
  • [p]Project Cost[/p]
  • [p]Enemy Strength[/p]
  • [p]Boss Strength[/p]
  • [p]Enemy Targeting Time[/p]
  • [p]Cargo Size[/p]
  • [p]Carry Over Part Count[/p]
  • [p]Loss Condition[/p]
  • [p]Fall Damage[/p]
  • [p]Rally Manpower Multiplier[/p]
  • [p]Friendly Fire[/p]
  • [p]Enemy Squadron Count[/p]
  • [p]Depot Ammunition Amount[/p]
[h3]Fixes[/h3]
  • [p]Fixed grapples continuing to pull if the attached part is destroyed while grappling.[/p]

Granvir is out now!

[p]Hey pilots, We're pleased to announce that Granvir is out now! It's been a long road and we're so thrilled to be getting it into your hands. The game will be on sale for 10% off until October 7th![/p][p][/p][p]We have so much stuff planned after release and you can check out our previous update on Granvir's page to get an idea of the stuff we'll be delivering here.[/p][p] If you haven't had a chance or just forgot or maybe even learning for the first time we have a 512GB LCD Steam Deck Giveaway that's ending really soon. You can learn how to enter for a chance here. [/p][p][/p][p]Be sure to leave a review of the main game if you pick it up as that really helps other players find us on the store! Thanks again for all your support![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Until next time![/p]

Update 1.7.0: New Campaign+

[p]This major update rounds out Zero Front with the last of the roadmap features with the addition of Japanese and Chinese language support. If you plan to play in either of these languages, I appreciate any feedback as to the clarity and quality of the translation.[/p][p]Additionally, a new option after completing the campaign has been added. Selecting New Campaign+ will reset the campaign while retaining your current mech build, maximum loot level and threat level. This lets you run it back with the build you worked for and continue to refine it with additional high tier parts.[/p][p]Don't forget, Granvir's full release is September 23rd! If you haven't already, you can add it to your wishlist to be notified of its release. Every wishlist helps get the game out there and we appreciate your support![/p][p]1.7.0[/p][h3]Major Features[/h3]
  • [p]Added the ability to replay a successful campaign without reseting threat level, loot level or your mech.[/p]
  • [p]Added language support for Japanese, Simplified Chinese and Traditional Chinese.[/p]
[h3]Minor Features[/h3]
  • [p]Increased the damage of mounted weapons by 15%.[/p]
  • [p]Increased the damage of projectile weapons that don't need to reload by 15%.[/p]
  • [p]Decreased the cooldown of the artillery designator and added a slow passive charge restoration during missions.[/p]
  • [p]Reduced the threat level in the smaller starting maps.[/p]
  • [p]Increased the size and contrast of HP bar bars.[/p]
  • [p]Improved paint region detection to more consistently select and color connected sections.[/p]
  • [p]Combined the ammo inventory slots of torsos with dual ventral cannons.[/p]
  • [p]Added banding to the selected part highlight in the mech builder.[/p]
  • [p]Disabled mech widgets when opening a submenu in the rest interface.[/p]
  • [p]Trees can be knocked over from projectiles and explosions hitting their base.[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed damaged vitals not highlighting when equipping a damaged part.[/p]
  • [p]Fixed boss vitals from previous encounters not going away for the next encounter.[/p]
  • [p]Fixed unassigned control groups being flagged for overlap.[/p]
  • [p]Fixed burst fire weapons not applying screen shake on follow up shots.[/p]
  • [p]Fixed continuous boost legs not consuming the last bit of the heat bar after the initial boost.[/p]
  • [p]Fixed hard and extreme difficulty not ending the run when one player dies if the finale was reached.[/p]
  • [p]Fixed the HL03/G Loaded Lance appearing in carry over selections as its tier 2 variant. [/p]