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Alchemy Factory News

Hot Fix v0.4.0.3643

  • [p]Fixed an issue where the temporary item bag did not disappear after items were taken from it.[/p]
  • [p]Added an option to enable/disable “Hold to Sprint.”[/p]
  • [p]Fixed an issue in multiplayer where client checkouts experienced significant delays.[/p]
  • [p]Fixed an issue in multiplayer where the log-adding animation on the Table Saw displayed incorrectly.[/p]
  • [p]Fixed an issue in the Game Manual where certain icons failed to display.[/p]
  • [p]Made the “Do not close the game while saving” warning more noticeable.[/p]
  • [p]Optimized several UI displays.[/p]

Share your Blueprints, Get Steam Gift Card!

[p]Alchemy Factory is now available in Early Access on Steam. [/p][p][dynamiclink][/dynamiclink]To let more players to experience the joy of automation games, we will organize a blueprint sharing event simultaneously with the release of Alchemy Factory. [/p][p]Whether you're a practical-minded player who loves designing and optimizing production lines🛠️ [/p][p]Or a creative player who enjoys doing things differently🎉 [/p][p]You're all welcome to join the event and compete for a chance to win Steam Gift Card! [/p][p][/p][p]For more details, please see below:[/p]

Alchemy Factory is now available in Early Access, priced at $17.99

[p]Alchemy Factory is now available in Early Access on Steam. Developed by D5 Copperhead and published by Gamirror Games, this medieval-style automation production game combines simulation management and sandbox building. Early Access is priced at $17.99, with a 10% discount available for the first two weeks.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Upon release, Alchemy Factory will be available in a bundle with River Town Factory and Old Market Simulator. Players who already own River Town Factory or Old Market Simulator can purchase the bundle at an additional 5% discount.[/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][p]Alchemy Factory is an automation production game set in a medieval world, blending simulation management and sandbox building. Players take on the role of a magic apprentice who unlocks magical technologies, designs automated production lines, and sells various alchemical goods. The goal is to eventually become a master alchemist whose wealth rivals nations, spanning fields like potion making, metallurgy, and jewelry, and to gradually build your own alchemical kingdom.[/p][p][/p][p]Early Access for Alchemy Factory is expected to last 6 to 12 months. During this time, in addition to polishing existing gameplay and features, the game will introduce new content such as a rail system and sandbox mode. The rail system offers greater transport capacity compared to the Conveyor Belt, while the sandbox mode allows players to freely build everything and test blueprints. Early Access will also see the addition of more decorative buildings and a remake of parts of the UI, enhancing both the gameplay and visual experience.[/p][p][/p][p]We're also excited to announce our Blueprint Sharing Event! Join the event on Discord for a chance to win Steam Gift Cards. For complete event details, please check Steam News and Alchemy Factory Discord.[/p][p][/p][p]Purchase Alchemy Factory and let's build our medieval alchemy kingdoms together NOW![/p]

Let's see what the difference is between Demo and Early Access before Launch.

[p]Are you ready for Alchemy Factory? The Early Access launches tomorrow![/p][p]We have specially prepared this update note to reveal the core changes and gameplay optimizations made from the Demo to the Early Access version. This is just the beginning: there are many more surprises waiting for you to discover in the game! See you tomorrow![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Important Updates:[/p]
  • [p]Upgrade System Rework: Abilities are now improved by extracting alchemical knowledge from Relics via Knowledge Altars. The level cap is removed after clearing the game, and the depth of your alchemical path is entirely up to you.[/p]
  • [p]Building Support Mechanism: Added structural support calculations. Construction now requires careful planning, and floating floors cannot be extended indefinitely without support.[/p]
  • [p]Athanor Mechanism Adjustment: Removed random output and changed to a fixed output sequence to improve controllability.[/p]
  • [p]Customer AI Optimization: Inaccessible shelves will now display a "!" prompt to optimize the shopping experience.[/p]
  • [p]Multiplayer Optimization: Significantly improved multiplayer stability for ultra-large save files.[/p]
  • [p]Music Update: Remade and replaced a batch of background music tracks.[/p]
[p][/p][p]QoL Improvements:[/p]
  • [p]Keybinding Customization: You can now change keybindings.[/p]
  • [p]Inventory Expansion: Initial Inventory increased by 8 slots.[/p]
  • [p]Quick Actions:[/p]
    • [p]Hold Right Click to quickly delete items.[/p]
    • [p]Press Middle Mouse Button to quickly copy items.[/p]
    • [p]Blueprint mode supports cutting and restoring the previous blueprint.[/p]
  • [p]Construction Memory: Automatically remembers the last built form.[/p]
  • [p]UI Tooltips: Hovering the mouse cursor over machines or chests now displays content icons.[/p]
  • [p]Catalog Optimization: Clicking on an item in the Catalog now jumps to the relevant recipe.[/p]
[p][/p][p]Machine & Recipe Adjustments:[/p]
  • [p]Recipe Rework: Clay and Sand no longer serve as fertilizer. Added specific Fertilizer and related recipes. Recipes at Level 5 and above have undergone a massive update.[/p]
  • [p]Process Simplification: Reduced Sand refining steps by one.[/p]
  • [p]Machine Optimization:[/p]
    • [p]Stackable Crucible can now transfer heat without needing to be active.[/p]
    • [p]Filter, Splitter, and Merger now support free stacking.[/p]
    • [p]Removed Scales; added a Coin Exchanger with adjustable single output quantity.[/p]
  • [p]Animation Sync: Conveyor Belt and machine animations now match actual working speeds.[/p]
  • [p]New Content:[/p]
    • [p]Wall Conveyor Tunnel: A conveyor device that can be mounted on walls.[/p]
    • [p]Custom Beam Structure: Only requires support at both ends and supports switching between various lengths.[/p]
    • [p]Experimental Cauldron: Can craft any three materials into an unknown new material.[/p]
    • [p]Dispatch Portal: Automatically batch sells goods based on purchase contracts.[/p]

Alchemy Factory Q&A before Release

[p]Alchemy Factory will be released in Early Access on December 12, 2025. We want to answer some questions from the community, so that you can play Alchemy Factory more smoothly and clearly.[/p][p][/p][p]Q: Basic information of Alchemy Factory[/p][p]A: Alchemy Factory will be released in Early Access on December 12, 2025, at 15:00 CST (UTC+8) on Steam. Early Access is priced at $17.99, with a 10% discount available for the first two weeks.[/p][p][/p][p]Q: Why Early Access?[/p][p]A: Alchemy Factory still has many features worth adding that we believe will bring entirely new gameplay experiences. However, due to our limited team size, we need more time to develop them. Therefore, we have chosen Early Access to allow players to experience the game first, while we continue to enhance and polish the experience through iterative updates.[/p][p][/p][p]Q: Approximately how long will this game be in Early Access?[/p][p]A: Based on our development cycle for new features, we estimate that Alchemy Factory will remain in Early Access for approximately 6 to 12 months. However, if we have more creative ideas or decide to rework certain gameplay systems, this period may be extended.[/p][p][/p][p]Q: How is the full version planned to differ from the Early Access version?[/p][p]A: We plan to optimize existing gameplay mechanics, and some UI elements may be redesigned. Most importantly, we plan to add significant new features, such as the Rail System. This was an idea we had early in development but could only implement after launch. The Rail System will offer much higher transport capacity than Conveyor Belt, and players will even be able to ride the trains to tour their factory. We also have several conceptual gameplay mechanics in mind.[/p][p]We will share these in our upcoming roadmap and adjust them based on player feedback.[/p][p][/p][p]Q: Can I inherit the save data to the Early Access version?[/p][p]A: Due to technical issues, save data from the Demo version will not be transferred to the Early Access version. Meanwhile, we will remove the Demo from Steam after the Early Access version launches.[/p][p][/p][p]Q: Will Alchemy Factory support Steam Cloud and Achievement?[/p][p]A: Yes.[/p][p][/p][p]Q: Will Alchemy Factory support Steam Workshop?[/p][p]A: Alchemy Factory will not support Steam Workshop when Early Access version launches, in the future, we will consider it and allow blueprints to be uploaded and downloaded via Steam Workshop.[/p]