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Alchemy Factory News

See you in Tokyo Game Show!

[p]Dear Alchemists![/p][p][/p][p]Tokyo Game Show is about to begin on September 25th! Alchemy Factory will be participating in TGS, and you can find us at ​Hall 11-E55​.[/p][p][/p][p]Not only the latest demo, but we’ve also prepared some gifts to give away for free to all alchemists who visit our booth. [/p][p][/p][p]If you can’t make it to the event this time, don’t worry, we’ll also be handing out gifts at upcoming events like Gamescom Asia and WePlay.[/p][p][/p][p]Hope to see you soon![/p][p][/p]

Hotfix v0.3.0.2891

  • [p]Fixed an issue where players can't save when creating a new game.[/p]
  • [p]Fixed an issue where FPS dropped after playing for a while.[/p]
  • [p]Fixed an issue where clients can't restock in multiplayer.[/p]
  • [p]Fixed a bug where blueprint a Supply Portal would cause an error.[/p]
  • [p]Fixed an issue where the Thermal Extractor couldn't be built in certain situations.[/p]
  • [p]Blueprints can now correctly copy the everyday limit of the Supply Portal.[/p]
  • [p]Blueprints can now correctly copy the filter settings of the Filter Splitter.[/p]
  • [p]Automated Nurseries in Blueprints will now automatically remember and consume seeds.[/p]
  • [p]Merchant items can now be purchased with high-tier currency with change included.[/p]
  • [p]Optimized some factory inspection panels.[/p]
  • [p]Athanor success rate is now applied and displayed correctly after upgrading Alchemy Skill.[/p]
  • [p]Optimized NPC overhead info display.[/p]
  • [p]Adjusted the material and color-change effect of the Storage Boxes.[/p]

Alchemy Factory Demo will be available again soon!

[p]Dear Alchemists! [/p][p][/p][p]This Friday at 5 PM (UTC+8), we will reopen the download for the Alchemy Factory Demo, bringing you a wealth of updates and optimizations. Also, we will share some content that is currently in development but not yet implemented, with the goal of releasing it as soon as possible. [/p][p][/p][p]Moreover, if you find any bugs in this Demo or have any suggestions and feedback, you can click report button in the lower left corner of the main menu to submit, or submit by clicking the link below.[/p][p]Bug report [/p][p][/p][h3]Here is the changelog: [/h3][p]1. Scene modifications, new shop areas, you can buy more land plots. [/p][p]2. Automated Nursery and Heating mechanics adjustments. [/p][p]3. Recipe changes, including a new Refiner mechanism. [/p][p]4. New composite raw materials. [/p][p]5. A batch of new equipment and brackets. [/p][p]6. More types of customers and customer purchase feedback system [/p][p]7. Optimized the building stacking function, support more flexible and versatile stacking. [/p][p]8. Japanese language support. [/p][p][/p][h3]The following content is under development but not yet implemented: [/h3][p]1. Key binding. [/p][p]2. Rework of ability upgrade system. [/p][p]3. We removed the track system in this Demo temporarily and reworked its mechanism. [/p][p]4. More building modules. [/p][p]5. More decorative furniture.[/p]

Some updates on future exhibitions

[p]To Fellow Alchemists:​​[/p][p][/p][p]Long time no see! In the coming months, we will take ​Alchemy Factory​ on a global tour to ​Tokyo Game Show, Gamescom Asia and WePlay Expo. You can experience the latest Demo and get random items in our booth.[/p][p][/p][p]​More information will be announced closer to the event dates. If you plan to attend these exhibitions, we look forward to meeting you!​​[/p][p][/p][p]Don't forget to follow our SNS and wishlist Alchemy Factory​ on Steam![/p][p][/p][p]See you later this year![/p][p][/p][p][/p]

Hotfix v0.2.0.2582

  • [p]Fixed an issue where empty save slots couldn't be saved.[/p]
  • [p]Fixed several issues related to the track system.[/p]