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Alchemy Factory News

Hotfix v0.3.2.3059

  • [p]Crash reports can now be correctly sent to us.[/p]
  • [p]Random quests and customers will no longer request items that haven’t been unlocked yet.[/p]
  • [p]Fixed an issue where stackable crucibles did not consume heat.[/p]
  • [p]Fixed some issues that could cause a crash.[/p]
  • [p]Price adjustments: Coke 32 → 42, Steel Gear 348 → 388.[/p]

Patch Note V0.3.2.3050

[p]Major Updates [/p]
  1. [p]Physical Currency: Money is now a physical item that will take up inventory space. Each player must manage their own coins, which can also be stored in Storage Boxes.,[/p]
  2. [p]Billing System Removed: The billing system has been removed. Consequently, land rent and loan interest will no longer be charged.,[/p]
  3. [p]Supply Portal Rework: The Supply Portal has been reworked. You now need to send physical currency into the portal to purchase materials.,[/p]
[p] Other Updates [/p]
  1. [p]Removed the Athanor success rate and Trash Barrel recycling technologies.,[/p]
  2. [p]Optimized the performance of the item throwing system. The "open-lid" state for Large Storage Boxes has been removed.,[/p]
  3. [p]Added a box selection feature for the batch delete and copy modes.,[/p]
  4. [p]Added a series of new construction blocks that unlock alongside their corresponding materials.,[/p]
  5. [p]Added quarter-size Floor modules and half-size Wall modules.,[/p]
  6. [p]Fixed several crash issues related to multiplayer mode.,[/p]
[p] Save File Compatibility [/p][p]We strongly recommend starting a new save file to fully experience these changes. However, if you wish to continue with the old one, please be aware of the following known issues: [/p]
  1. [p]If you had a large amount of money in savings, many temporary item bags may appear in your world upon loading.,[/p]
  2. [p]There is a new, locked plot of Land next to the initial shop that you will need to unlock manually.,[/p]
  3. [p]Some recipes have been adjusted and will need to be manually updated in your production pipelines ( e.g., the Mars Recipe ).,[/p]
  4. [p]Items on shelves will disappear and will need to be restocked.,[/p]
  5. [p]Previously owned Automatic Cashiers will need to be purchased and installed again.[/p]

Alchemy Factory will release on November 21st!

[p]Gamirror Games has announced they will be publishing Alchemy Factory, an automation simulation game developed by D5 Copperhead. A free demo is available on Steam, and a brand new gameplay trailer has also been released. The game will officially launch on Steam on November 21st.[/p][p] [/p][previewyoutube][/previewyoutube][p]Alchemy Factory is a medieval-themed game that blends simulation management and sandbox construction with deep automation gameplay. In Alchemy Factory, players take on the role of a medieval alchemist, building your own alchemy empire by unlocking magical technologies, designing automated production pipelines, and managing your shop.[/p][p] [/p][p]Where magic and industry intersect, the true fun of alchemy is born:[/p]
  • [p]Deep and Complex 3D Production Pipelines: Dive into a vast array of gameplay mechanics, including Conveyor Lifter, Cannon, and Drawbridge Conveyor.[/p]
  • [p]A Vast Array of Alchemy Recipes & Processes: Master hundreds of mysterious alchemy recipes, from simple healing potions to powerful magical relics, each with its own unique production chain.[/p]
  • [p]Dynamic Market & Commission System: Adapting to a changing market and handling randomly appearing merchant commissions is a true test of every alchemist's planning skills.[/p]
  • [p]Sandbox Construction & Management Freedom: Purchase new properties, renovate your shop, and build alchemy production pipelines with endless design possibilities.[/p]
  • [p]Fun and Chaotic Multiplayer Mode: Invite friends to your world to co-design, build, and even "optimize" each other's grand production pipelines. Experience the dual joys of cooperation and chaos![/p]
[p] [/p][p]A free demo for Alchemy Factory is available on Steam. Head to the store page now to download and add Alchemy Factory to your wishlist for future development updates and release news![/p][p][dynamiclink][/dynamiclink][/p]

See you in Tokyo Game Show!

[p]Dear Alchemists![/p][p][/p][p]Tokyo Game Show is about to begin on September 25th! Alchemy Factory will be participating in TGS, and you can find us at ​Hall 11-E55​.[/p][p][/p][p]Not only the latest demo, but we’ve also prepared some gifts to give away for free to all alchemists who visit our booth. [/p][p][/p][p]If you can’t make it to the event this time, don’t worry, we’ll also be handing out gifts at upcoming events like Gamescom Asia and WePlay.[/p][p][/p][p]Hope to see you soon![/p][p][/p]

Hotfix v0.3.0.2891

  • [p]Fixed an issue where players can't save when creating a new game.[/p]
  • [p]Fixed an issue where FPS dropped after playing for a while.[/p]
  • [p]Fixed an issue where clients can't restock in multiplayer.[/p]
  • [p]Fixed a bug where blueprint a Supply Portal would cause an error.[/p]
  • [p]Fixed an issue where the Thermal Extractor couldn't be built in certain situations.[/p]
  • [p]Blueprints can now correctly copy the everyday limit of the Supply Portal.[/p]
  • [p]Blueprints can now correctly copy the filter settings of the Filter Splitter.[/p]
  • [p]Automated Nurseries in Blueprints will now automatically remember and consume seeds.[/p]
  • [p]Merchant items can now be purchased with high-tier currency with change included.[/p]
  • [p]Optimized some factory inspection panels.[/p]
  • [p]Athanor success rate is now applied and displayed correctly after upgrading Alchemy Skill.[/p]
  • [p]Optimized NPC overhead info display.[/p]
  • [p]Adjusted the material and color-change effect of the Storage Boxes.[/p]