Noir Lords – First Major Update
[p]New Features[/p]
[/p][p][/p]
- [p]Hospital System – Victory cards now die and go to the hospital; defeat sends all cards to the hospital.[/p]
- [p]Sabotage 90 – A completely new mode where you play a short card game to sabotage the strongest card in the upcoming match. You can also play Sabotage 90 to earn resources. But beware, losing comes with its own consequences.[/p]
- [p]Buff Mode – Added to normal gameplay. You can now buff selected cards’ health, attack points, and turn points (Only buff cards can do this).[/p]
- [p]Intro Story – The story has been added, and you can rewatch it even if you have already made progress.[/p]
- [p]Stage 1 nerfed; overall levels rebalanced for smoother progression.[/p]
- [p]Match deck building added — you can now build a deck of up to 5 cards.[/p]
- [p]Improved random deck completion method for more strategic gameplay.[/p]
- [p]Pack results rebalanced for fairer and more consistent gameplay.[/p]
- [p]Inventory Overhaul – Inventory limit set to 35. The prerequisite page has been removed; inventory now opens directly, and everything is managed inside a single page.[/p]
- [p]Reset Button – Added option to fully reset your progress.[/p]
- [p]Mini animation improvements: smoother blends and faster pacing.[/p]
- [p]Minor UI fixes.[/p]
- [p]Wording and text adjustments for clarity.[/p]