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Noir Lords News

Noir Lords – First Major Update

[p]New Features[/p]
  • [p]Hospital System – Victory cards now die and go to the hospital; defeat sends all cards to the hospital.[/p]
  • [p]Sabotage 90 – A completely new mode where you play a short card game to sabotage the strongest card in the upcoming match. You can also play Sabotage 90 to earn resources. But beware, losing comes with its own consequences.[/p]
  • [p]Buff Mode – Added to normal gameplay. You can now buff selected cards’ health, attack points, and turn points (Only buff cards can do this).[/p]
  • [p]Intro Story – The story has been added, and you can rewatch it even if you have already made progress.[/p]
[p]Gameplay & Balance[/p]
  • [p]Stage 1 nerfed; overall levels rebalanced for smoother progression.[/p]
  • [p]Match deck building added — you can now build a deck of up to 5 cards.[/p]
  • [p]Improved random deck completion method for more strategic gameplay.[/p]
  • [p]Pack results rebalanced for fairer and more consistent gameplay.[/p]
[p]Quality of Life[/p]
  • [p]Inventory Overhaul – Inventory limit set to 35. The prerequisite page has been removed; inventory now opens directly, and everything is managed inside a single page.[/p]
  • [p]Reset Button – Added option to fully reset your progress.[/p]
  • [p]Mini animation improvements: smoother blends and faster pacing.[/p]
  • [p]Minor UI fixes.[/p]
  • [p]Wording and text adjustments for clarity.[/p]
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Noir Lords Roadmap Unveiled

[p]The journey through the gritty streets of Noir Lords has only just begun.
The newly revealed roadmap sets the course from the free demo launch all the way to the full release. Along the way, expect fresh cards, new designs, exciting new modes, and continuous updates as each phase unfolds. Every chapter brings its own surprises, leading up to the ultimate showdown in the world of Noir Lords.[/p][p]Phase 1 – Until August 29
We kick things off with the free demo, a smaller, streamlined slice of the full game that lets you experience Noir Lords’ fast, tactical card battles at no cost. This phase also adds new cards to grow your arsenal, a secret game mode for a touch of mystery and flair, and fixes for reported issues to keep the streets running smooth.[/p][p][/p][p][/p]

Update Notes For 13/08/2025

Reduced warning text animation speed for smoother readability.

Fixed a misconception where the intro appeared to grant extra +10K credits.

The tutorial no longer incorrectly displays credits as a reward after victory.

Enemy turn points are now visible on the HUD.

When a card is used and becomes unavailable for the rest of the round, it now shows as Exhausted.

Adjusted side mission flow. You’ll warm up with easier missions before tackling longer or harder ones.

Updated blocking skill explanation and warnings for better clarity.

Starter pack composition adjusted to better fit new player needs.

Card usage section now shows remaining uses when hovering over a card.

Fixed an error that caused a null inventory when exiting with the ESC key.

3rd Update: Hotfix 003

This hotfix focuses on cleaning up the tutorial experience:

Duplicate card bug squashed – Losing in the tutorial used to sneak an extra copy of a card into your deck when you restarted. Now your deck stays exactly as it should. No more uninvited guests.

Language selection streamlined – Previously, the language page popped up every time you opened the tutorial. Now it asks just once and remembers your choice.

2nd Update: Hotfix 002

Thanks so much for the quick feedback, everyone! You’ve been amazing! ❤️
Here’s what’s changed based on what you asked for:

Language Page Clarity – It was a bit tricky to tell if you’d actually selected a language. That’s now much clearer, so no more second-guessing.

Side Mission Balance – They were a bit too overpowered, so I have given them a small nerf to keep things fair.

Card Selection Bug Fix – There was a pesky bug where you could re-select a card you’d already used, causing the selection to lock until you ended your turn. That’s all fixed now, so card play should feel much smoother.