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Noir Lords News

Phase 3 Complete!

[p]We’ve come a long way and while there’s still a road ahead before full release, this phase brought a ton of progress. Here’s a look at what’s new and improved in Phase 3 (not everything, but definitely the most important parts):[/p][p][/p][h3]🧨 Sabotage Mode Overhaul[/h3][p]Sabotage Mode used to be very manual you had to press buttons constantly to move through rounds. Now, match and round results are determined automatically, making gameplay smoother and faster.[/p][hr][/hr][h3]🧠 Upgrade Preview Page[/h3][p]There’s now a dedicated Upgrades Page where you can preview exactly how an Agent Card evolves at each Dread Level.[/p][hr][/hr][h3]⚔️ Return Pathway System[/h3][p]If you lose, you can now return to your previous stage and level. Be warned though! These return battles are far tougher than standard ones.[/p][hr][/hr][h3]🌇 High Noon Mode[/h3][p]After Round 12, when the enemy has 2 or fewer cards remaining, all characters receive a -25 Shield Debuff, and you’ll have the chance to enter High Noon Mode a duel between the strongest cards on each side.
Cards move from left to right, and timing is key:[/p]
  • [p]Stop them at the right distance to deal damage.[/p]
  • [p]Miss the mark, and your opponent strikes instead.
    When one card falls, the duel ends. Last card standing wins![/p]
[hr][/hr][h3]🃏 Real Deckbuilding[/h3][p]You can now build, save, and reuse decks! This makes battle entry much quicker.
⚠️ Keep an eye on your prebuilt decks! If a card dies in battle, make sure to replace it![/p][hr][/hr][h3]🎯 Smarter Enemies[/h3][p]Enemies now analyze your most-used cards and may start targeting them directly (especially bosses).[/p][hr][/hr][h3]🐛 Bug Fixes & Tweaks[/h3]
  • [p]Fixed major bugs with Poison and Retaliation, which sometimes caused matches to end suddenly or delay the result screen.[/p]
  • [p]Fixed the issue where enemies could go down to -100 TP. (Yep, that’s finally gone 😄)[/p]
[hr][/hr][p]Thanks for sticking with the project! Your support means a lot.
Phase 4 is on the horizon, and it’s going to be a big one. 🚀

*** I will add steps to Phase 4 according to community feedback. This is just an intial guide! [/p]

Update Notes For 10/28/2025

  1. Fixed a bug in the Shadow Path Defeat screen where the Continue button was unresponsive.
  2. Improved Simplified Chinese translations. (Some sections still need refinement, but it’s now much more playable.)
  3. Fixed several UI issues, including button responsiveness and animation glitches.


Thanks a lot for playing and supporting the game.
Have an awesome week!

Update Notes For 10/27/2025

The recent update introduced a bug that made the tutorial freeze at the end. It’s now fixed! Thanks to everyone who pointed it out. Apologies for the trouble.

Update Notes For 24 October 2025

Added 11 new achievements.

Fixed an issue where certain achievements could trigger slightly earlier or later than intended.

Resolved a bug causing Outskirts to load incorrectly after a loss.

Minor Bug Fixes in the New Deck Builder

Prebuilt decks now automatically deselect when a match entry is canceled.