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Noir Lords News

Update Notes For 13/08/2025

Reduced warning text animation speed for smoother readability.

Fixed a misconception where the intro appeared to grant extra +10K credits.

The tutorial no longer incorrectly displays credits as a reward after victory.

Enemy turn points are now visible on the HUD.

When a card is used and becomes unavailable for the rest of the round, it now shows as Exhausted.

Adjusted side mission flow. You’ll warm up with easier missions before tackling longer or harder ones.

Updated blocking skill explanation and warnings for better clarity.

Starter pack composition adjusted to better fit new player needs.

Card usage section now shows remaining uses when hovering over a card.

Fixed an error that caused a null inventory when exiting with the ESC key.

3rd Update: Hotfix 003

This hotfix focuses on cleaning up the tutorial experience:

Duplicate card bug squashed – Losing in the tutorial used to sneak an extra copy of a card into your deck when you restarted. Now your deck stays exactly as it should. No more uninvited guests.

Language selection streamlined – Previously, the language page popped up every time you opened the tutorial. Now it asks just once and remembers your choice.

2nd Update: Hotfix 002

Thanks so much for the quick feedback, everyone! You’ve been amazing! ❤️
Here’s what’s changed based on what you asked for:

Language Page Clarity – It was a bit tricky to tell if you’d actually selected a language. That’s now much clearer, so no more second-guessing.

Side Mission Balance – They were a bit too overpowered, so I have given them a small nerf to keep things fair.

Card Selection Bug Fix – There was a pesky bug where you could re-select a card you’d already used, causing the selection to lock until you ended your turn. That’s all fixed now, so card play should feel much smoother.

1st Update: Hotfix 001

Here is the first update for Noir Lords, where some small errors and bugs were caught thanks to you!

What’s New:

Chinese Localization: Previously, the Chinese translation wasn’t working. Now it’s fully functional.

Pack Page Bug Fix: Fixed an issue where packs could be accidentally opened during the page’s closing animation.

Side Mission Inventory Limit: Sending an agent to a side mission could let you exceed the inventory limit. This has been fixed.

🃏 Noir Lords Is Out Now! Step Into the Shadows.

[p]Grab your deck, sharpen your tactics, and dive into the gritty, fast-paced world of Noir City, where every card is a risk, and every move could be your last.[/p][p]🎩 What Awaits You in Noir Lords:[/p]
  • [p]Quick, strategic single-player battles that test your wit and instincts[/p]
  • [p]50+ unique cards including attackers, blockers, healers, and more[/p]
  • [p]A dark, stylish noir world filled with shady deals and dangerous enemies[/p]
[p]You’ll build your deck, send agents on missions, take down cartel crews, and fight to clean up your city, one card at a time.[/p][hr][/hr][p]🎉 Thank You for Supporting a Solo Dev Project!
This game was built with heart, grit, and a love for sharp design. I hope you enjoy playing it as much as I’ve enjoyed creating it.[/p][p]Play Now! Let the shadows know you’re not afraid.[/p][p]Speed Trail Games[/p]