Phase 3 Complete!
[p]We’ve come a long way and while there’s still a road ahead before full release, this phase brought a ton of progress. Here’s a look at what’s new and improved in Phase 3 (not everything, but definitely the most important parts):[/p][p][/p][h3]🧨 Sabotage Mode Overhaul[/h3][p]Sabotage Mode used to be very manual you had to press buttons constantly to move through rounds. Now, match and round results are determined automatically, making gameplay smoother and faster.[/p][hr][/hr][h3]🧠 Upgrade Preview Page[/h3][p]There’s now a dedicated Upgrades Page where you can preview exactly how an Agent Card evolves at each Dread Level.[/p][hr][/hr][h3]⚔️ Return Pathway System[/h3][p]If you lose, you can now return to your previous stage and level. Be warned though! These return battles are far tougher than standard ones.[/p][hr][/hr][h3]🌇 High Noon Mode[/h3][p]After Round 12, when the enemy has 2 or fewer cards remaining, all characters receive a -25 Shield Debuff, and you’ll have the chance to enter High Noon Mode a duel between the strongest cards on each side.
Cards move from left to right, and timing is key:[/p]
⚠️ Keep an eye on your prebuilt decks! If a card dies in battle, make sure to replace it![/p][hr][/hr][h3]🎯 Smarter Enemies[/h3][p]Enemies now analyze your most-used cards and may start targeting them directly (especially bosses).[/p][hr][/hr][h3]🐛 Bug Fixes & Tweaks[/h3]
Phase 4 is on the horizon, and it’s going to be a big one. 🚀
*** I will add steps to Phase 4 according to community feedback. This is just an intial guide!
[/p]
Cards move from left to right, and timing is key:[/p]
- [p]Stop them at the right distance to deal damage.[/p]
- [p]Miss the mark, and your opponent strikes instead.
When one card falls, the duel ends. Last card standing wins![/p]
⚠️ Keep an eye on your prebuilt decks! If a card dies in battle, make sure to replace it![/p][hr][/hr][h3]🎯 Smarter Enemies[/h3][p]Enemies now analyze your most-used cards and may start targeting them directly (especially bosses).[/p][hr][/hr][h3]🐛 Bug Fixes & Tweaks[/h3]
- [p]Fixed major bugs with Poison and Retaliation, which sometimes caused matches to end suddenly or delay the result screen.[/p]
- [p]Fixed the issue where enemies could go down to -100 TP. (Yep, that’s finally gone 😄)[/p]
Phase 4 is on the horizon, and it’s going to be a big one. 🚀
*** I will add steps to Phase 4 according to community feedback. This is just an intial guide!