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Good Boy: Inglorious Death

[p]Hi folks!  Jessica here (producer over at TPG).  We really want to keep everyone in the loop during development of this game, so we’re going to try to be better about regularly sharing the utter nonsense we get up to during development.  [/p][p][/p][p]Right now one of our big struggles is balancing where the game’s danger comes from.  My personal death ratio is 1 to the theoretical enemy, roughly 200 to my teammates, who are armed with nothing but a couch and a lack of directional sense.[/p][p]
[/p][p]Who knew sofas were that deadly?
[/p][p]We’re planning on getting our first public playtest up and running SOON, so all of you can experience the joys of getting squashed by your fellow burglars.  I’m hoping you’ll send me some screenshots.  I’m starting a collection.[/p][p]
Meanwhile, feel free to let us know if you’ve got specific questions/feedback/whatever.  Good Boy is really exciting to us, because we feel like it’s an agile enough development process that we can actually respond to what the community likes or doesn’t like.  That’s a heady feeling, so don’t be shy about sharing. [/p]