1. GoodBoy
  2. News
  3. The Demo is Out!

The Demo is Out!

[p]It’s been quite the week, y’all.  Let me tell you what we’ve been up to.[/p][p][/p][p]First and foremost, we’ve got a live Demo!  The demo has three available levels for your team to ransack, and a lot of hints about what’s to come.  We’ve tried to clearly mark what’s still under development, so it should be pretty obvious where we’re planning for more.  [/p][p][/p][p]And speaking of that “more”, we’re hard at work expanding our content for the Early Access release (planned for later this year).  The Death Bunny–a horrifying little critter that Joe drew on stream a while back–is almost ready to be in game.  The DB still needs some fur on the model, and some work on tweaking her behaviors,  but we think she’ll be ready to terrorize our playtesters soon.[/p][p][/p][p]Look at her!  Isn’t she just the cutest little monstrosity?[/p][p]
Over the past week we’ve added more than 600 items to the game.  While our playtesters have only seen a couple sets–some suburban homes and an office in an old mill–we’ve got big plans for other locations.  In terms of sheer volume of art assets, this may end up being our biggest game yet!
[/p][p]We’re working on three more levels (two houses and a third bonus level) to include in Early Access.  Earning team rep will unlock more locations, and that functionality should be included next time we update the playtest.  
[/p][p]The trickiest thing about creating new houses is making them run smoothly, with all those items in there, so we’ve also been working on creating a tool to help with optimization.  There are still hitches, so our work isn’t done yet, but it’s coming along.[/p][p][/p][p]That’s all we have to report for now.  Happy Spooky Month to all who celebrate!  We’ll be back next week with another update.[/p][p][/p]
  • [p]Jessica, the producer.[/p]