The Demo to Early Access Pipeline
[p]What’s up everyone![/p][p][/p][p]It’s been a busy two weeks. Last time I posted we had just gotten our Demo up, but with a week left until Steam Next Fest kicked off, we wanted to try to improve the Demo, if we could. When we originally planned for Good Boy, we thought it would be awesome to be able to allow for cross platform play, so we’d used EOS voice rooms to support the team’s voice chat. The thing is, that required folks to log in to EOS, and not everyone loved that idea. We’re trying some non-EOS technology now for voice chat, let us know if it works![/p][p][/p][p]We also had a lag issue where the game would hiccup when too many items were getting smashed to bits (by players or by Mr. Fish). Our engineer hammered the problem out, and we had a couple hilarious play sessions where we piled everything in the house into a giant pile and lured the fish into it… for testing purposes, of course. While we think we’ve improved things greatly, we always appreciate more feedback! [/p][p][/p][p]Some folks are having a hard time finding the Demo button (since we also have a live playtest, and Steam prioritizes that on our page). If you’re looking, the Demo can be downloaded here:[/p][p]
Other new updates!! We’ve added more voice controls for players. You can control your mic input and attenuation, which should allow players to adjust their settings to help reduce background noise coming in. You can also set up a push-to-talk button, mute other players, and see who is talking in the player list in game.
[/p][p]With Steam Next Fest kicked off, we’ve turned our attention fully to the next big milestone: launching Good Boy into Early Access. We’ve got an aggressive timeline for that, and an aggressive list of things we want to get done! In the past week, we’ve added new heist levels and new goals, and we’re in the process of implementing controller support.
[/p][p]Playtesters will see two new mobs in game. One is our adorable yet horrifying Death Bunny, and the other is the long anticipated Good Boy himself! He’s death incarnate, while also, of course, being a very, very, very good boy.[/p][p][/p][p]I think that’s about it! Next up for us is getting some unlockable basement and player upgrades into the game, as well as pushing hard for variety. More mobs, more locations, more stuff to burgle for your team.
[/p][p]Happy Heisting![/p][p]-Jessica, the producer[/p][p]
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[/p][p]With Steam Next Fest kicked off, we’ve turned our attention fully to the next big milestone: launching Good Boy into Early Access. We’ve got an aggressive timeline for that, and an aggressive list of things we want to get done! In the past week, we’ve added new heist levels and new goals, and we’re in the process of implementing controller support.
[/p][p]Playtesters will see two new mobs in game. One is our adorable yet horrifying Death Bunny, and the other is the long anticipated Good Boy himself! He’s death incarnate, while also, of course, being a very, very, very good boy.[/p][p][/p][p]I think that’s about it! Next up for us is getting some unlockable basement and player upgrades into the game, as well as pushing hard for variety. More mobs, more locations, more stuff to burgle for your team.
[/p][p]Happy Heisting![/p][p]-Jessica, the producer[/p][p]
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